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https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'master' into funkyfranky
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@@ -864,7 +864,7 @@ do -- AI_A2A_DISPATCHER
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-- TODO: Check detection through radar.
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self.Detection:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
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--self.Detection:InitDetectRadar( true )
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self.Detection:SetDetectionInterval( 30 )
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self.Detection:SetRefreshTimeInterval( 30 )
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self:SetEngageRadius()
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self:SetGciRadius()
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@@ -1276,7 +1276,7 @@ do -- AI_A2A_DISPATCHER
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-- @return #number, Core.CommandCenter#REPORT
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function AI_A2A_DISPATCHER:GetAIFriendliesNearBy( DetectedItem )
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local FriendliesNearBy = self.Detection:GetFriendliesNearBy( DetectedItem )
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local FriendliesNearBy = self.Detection:GetFriendliesDistance( DetectedItem )
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return FriendliesNearBy
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end
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@@ -1551,6 +1551,7 @@ do -- AI_A2A_DISPATCHER
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local RecceSet = self.Detection:GetDetectionSetGroup()
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RecceSet:FilterPrefixes( DefenderSquadron.TemplatePrefixes )
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RecceSet:FilterStart()
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self.Detection:SetFriendlyPrefixes( DefenderSquadron.TemplatePrefixes )
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@@ -120,7 +120,7 @@
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-- * @{#AI_A2A_PATROL.SetDetectionOn}(): Set the detection on. The AI will detect for targets.
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-- * @{#AI_A2A_PATROL.SetDetectionOff}(): Set the detection off, the AI will not detect for targets. The existing target list will NOT be erased.
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--
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-- The detection frequency can be set with @{#AI_A2A_PATROL.SetDetectionInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
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-- The detection frequency can be set with @{#AI_A2A_PATROL.SetRefreshTimeInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
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-- Use the method @{#AI_A2A_PATROL.GetDetectedUnits}() to obtain a list of the @{Unit}s detected by the AI.
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--
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-- The detection can be filtered to potential targets in a specific zone.
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@@ -612,7 +612,7 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
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--- NOW ROUTE THE GROUP!
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Controllable:WayPointExecute( 1 )
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self:SetDetectionInterval( 2 )
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self:SetRefreshTimeInterval( 2 )
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self:SetDetectionActivated()
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self:__Target( -2 ) -- Start Targetting
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end
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@@ -539,7 +539,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
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Controllable:OptionROEOpenFire()
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Controllable:OptionROTVertical()
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self:SetDetectionInterval( 2 )
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self:SetRefreshTimeInterval( 2 )
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self:SetDetectionActivated()
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self:__Target( -2 ) -- Start Targetting
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end
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@@ -128,7 +128,7 @@
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-- * @{#AI_PATROL_ZONE.SetDetectionOn}(): Set the detection on. The AI will detect for targets.
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-- * @{#AI_PATROL_ZONE.SetDetectionOff}(): Set the detection off, the AI will not detect for targets. The existing target list will NOT be erased.
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--
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-- The detection frequency can be set with @{#AI_PATROL_ZONE.SetDetectionInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
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-- The detection frequency can be set with @{#AI_PATROL_ZONE.SetRefreshTimeInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
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-- Use the method @{#AI_PATROL_ZONE.GetDetectedUnits}() to obtain a list of the @{Unit}s detected by the AI.
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--
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-- The detection can be filtered to potential targets in a specific zone.
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@@ -187,7 +187,7 @@ function AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltit
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-- defafult PatrolAltType to "RADIO" if not specified
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self.PatrolAltType = PatrolAltType or "RADIO"
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self:SetDetectionInterval( 30 )
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self:SetRefreshTimeInterval( 30 )
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self.CheckStatus = true
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@@ -544,7 +544,7 @@ end
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-- @param #AI_PATROL_ZONE self
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-- @param #number Seconds The interval in seconds.
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-- @return #AI_PATROL_ZONE self
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function AI_PATROL_ZONE:SetDetectionInterval( Seconds )
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function AI_PATROL_ZONE:SetRefreshTimeInterval( Seconds )
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self:F2()
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if Seconds then
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