mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Updated documentation for missile trainer
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@@ -21,17 +21,6 @@
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<li><a href="CARGO.html">CARGO</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSCommand.html">DCSCommand</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSObject.html">DCSObject</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
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<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
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<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
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@@ -46,19 +35,18 @@
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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@@ -232,6 +220,18 @@
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<td class="name" nowrap="nowrap"><a href="##(EVENT).OnPilotDeadForUnit">EVENT:OnPilotDeadForUnit(EventDCSUnitName, EventFunction, EventSelf)</a></td>
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<td class="summary">
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<p>Set a new listener for an S<em>EVENT</em>PILOT_DEAD event.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENT).OnPlayerEnterUnit">EVENT:OnPlayerEnterUnit(EventFunction, EventSelf)</a></td>
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<td class="summary">
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<p>Set a new listener for an S<em>EVENT</em>PLAYER<em>ENTER</em>UNIT event.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENT).OnPlayerLeaveUnit">EVENT:OnPlayerLeaveUnit(EventFunction, EventSelf)</a></td>
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<td class="summary">
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<p>Set a new listener for an S<em>EVENT</em>PLAYER<em>LEAVE</em>UNIT event.</p>
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</td>
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</tr>
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<tr>
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@@ -1259,6 +1259,72 @@ The self instance of the class for which the event is.</p>
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<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(EVENT).OnPlayerEnterUnit" >
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<strong>EVENT:OnPlayerEnterUnit(EventFunction, EventSelf)</strong>
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</a>
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</dt>
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<dd>
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<p>Set a new listener for an S<em>EVENT</em>PLAYER<em>ENTER</em>UNIT event.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em>#function EventFunction </em></code>:
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The function to be called when the event occurs for the unit.</p>
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</li>
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<li>
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<p><code><em><a href="Base.html##(BASE)">Base#BASE</a> EventSelf </em></code>:
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The self instance of the class for which the event is.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(EVENT).OnPlayerLeaveUnit" >
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<strong>EVENT:OnPlayerLeaveUnit(EventFunction, EventSelf)</strong>
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</a>
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</dt>
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<dd>
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<p>Set a new listener for an S<em>EVENT</em>PLAYER<em>LEAVE</em>UNIT event.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em>#function EventFunction </em></code>:
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The function to be called when the event occurs for the unit.</p>
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</li>
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<li>
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<p><code><em><a href="Base.html##(BASE)">Base#BASE</a> EventSelf </em></code>:
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The self instance of the class for which the event is.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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