mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Updated documentation for missile trainer
This commit is contained in:
@@ -21,17 +21,6 @@
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<li><a href="CARGO.html">CARGO</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
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||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
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||||
<li><a href="DCSObject.html">DCSObject</a></li>
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||||
<li><a href="DCSTask.html">DCSTask</a></li>
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||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
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||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
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||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
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||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
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||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
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||||
@@ -46,19 +35,18 @@
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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||||
<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li>Spawn</li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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||||
<li><a href="TASK.html">TASK</a></li>
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||||
<li><a href="Unit.html">Unit</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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@@ -116,7 +104,7 @@ So in principle, the group list will contain all parameters and configurations a
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<li><a href="##(SPAWN).RandomizeTemplate">SPAWN.RandomizeTemplate</a>: Randomize the group templates so that when a new group is spawned, a random group template is selected from one of the templates defined. </li>
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<li><a href="##(SPAWN).Uncontrolled">SPAWN.Uncontrolled</a>: Spawn plane groups uncontrolled.</li>
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<li><a href="##(SPAWN).Array">SPAWN.Array</a>: Make groups visible before they are actually activated, and order these groups like a batallion in an array.</li>
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<li><a href="##(SPAWN).Repeat">SPAWN.Repeat</a>: Re-spawn groups when they land at the home base. Similar functions are <a href="##(SPAWN).RepeatOnLanding">SPAWN.RepeatOnLanding</a> and <a href="##(SPAWN).RepeatOnEngineShutDown">SPAWN.RepeatOnEngineShutDown</a>.</li>
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<li><a href="##(SPAWN).InitRepeat">SPAWN.InitRepeat</a>: Re-spawn groups when they land at the home base. Similar functions are <a href="##(SPAWN).InitRepeatOnLanding">SPAWN.InitRepeatOnLanding</a> and <a href="##(SPAWN).InitRepeatOnEngineShutDown">SPAWN.InitRepeatOnEngineShutDown</a>.</li>
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</ul>
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<h1>SPAWN spawning methods:</h1>
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@@ -158,12 +146,6 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
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<h2><a id="#(SPAWN)">Type <code>SPAWN</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).AliveFactor">SPAWN.AliveFactor</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).Array">SPAWN:Array(SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY)</a></td>
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<td class="summary">
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<p>Makes the groups visible before start (like a batallion).</p>
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@@ -182,7 +164,7 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
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</td>
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||||
</tr>
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||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).CleanUpFunction">SPAWN.CleanUpFunction</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).CleanUpScheduler">SPAWN.CleanUpScheduler</a></td>
|
||||
<td class="summary">
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||||
|
||||
</td>
|
||||
@@ -215,6 +197,24 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
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||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).GetSpawnIndexFromGroup">SPAWN:GetSpawnIndexFromGroup(SpawnGroup)</a></td>
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||||
<td class="summary">
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||||
<p>Get the index from a given group.</p>
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||||
</td>
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||||
</tr>
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||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).InitRepeat">SPAWN:InitRepeat()</a></td>
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||||
<td class="summary">
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<p>For planes and helicopters, when these groups go home and land on their home airbases and farps, they normally would taxi to the parking spot, shut-down their engines and wait forever until the Group is removed by the runtime environment.</p>
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</td>
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||||
</tr>
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<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).InitRepeatOnEngineShutDown">SPAWN:InitRepeatOnEngineShutDown()</a></td>
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||||
<td class="summary">
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<p>Respawn after landing when its engines have shut down.</p>
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</td>
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||||
</tr>
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||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).InitRepeatOnLanding">SPAWN:InitRepeatOnLanding()</a></td>
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<td class="summary">
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<p>Respawn group after landing.</p>
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</td>
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</tr>
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<tr>
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@@ -254,9 +254,9 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).Repeat">SPAWN:Repeat()</a></td>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).Repeat">SPAWN.Repeat</a></td>
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||||
<td class="summary">
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||||
<p>For planes and helicopters, when these groups go home and land on their home airbases and farps, they normally would taxi to the parking spot, shut-down their engines and wait forever until the Group is removed by the runtime environment.</p>
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||||
|
||||
</td>
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||||
</tr>
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||||
<tr>
|
||||
@@ -293,12 +293,6 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnCleanUpTimeStamps">SPAWN.SpawnCleanUpTimeStamps</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnCurrentTimer">SPAWN.SpawnCurrentTimer</a></td>
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||||
<td class="summary">
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||||
|
||||
</td>
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||||
</tr>
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||||
<tr>
|
||||
@@ -329,24 +323,12 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
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||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnGroupName">SPAWN:SpawnGroupName(SpawnIndex)</a></td>
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||||
<td class="summary">
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||||
<p>Will return the SpawnGroupName either with with a specific count number or without any count.</p>
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</td>
|
||||
</tr>
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||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnHighTimer">SPAWN.SpawnHighTimer</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnInZone">SPAWN:SpawnInZone(Zone, ZoneRandomize, SpawnIndex)</a></td>
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<td class="summary">
|
||||
<p>Will spawn a Group within a given <a href="Zone.html##(ZONE)">Zone#ZONE</a>.</p>
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</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnLowTimer">SPAWN.SpawnLowTimer</a></td>
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||||
<td class="summary">
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||||
|
||||
</td>
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||||
</tr>
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||||
<tr>
|
||||
@@ -389,18 +371,12 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnRandomizeTemplate">SPAWN.SpawnRandomizeTemplate</a></td>
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||||
<td class="summary">
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||||
|
||||
</td>
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||||
</tr>
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||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnRepeat">SPAWN.SpawnRepeat</a></td>
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||||
<td class="summary">
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||||
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||||
</td>
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||||
</tr>
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<tr>
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||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnScheduleStart">SPAWN:SpawnScheduleStart()</a></td>
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<td class="summary">
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<p>Will start the spawning scheduler.</p>
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<p>Will re-start the spawning scheduler.</p>
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</td>
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||||
</tr>
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||||
<tr>
|
||||
@@ -416,7 +392,7 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
||||
</td>
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||||
</tr>
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||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnSetTimer">SPAWN.SpawnSetTimer</a></td>
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||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnScheduler">SPAWN.SpawnScheduler</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
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||||
@@ -550,13 +526,13 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
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||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._RandomizeRoute">SPAWN:_RandomizeRoute(SpawnIndex)</a></td>
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||||
<td class="summary">
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||||
<p>Internal function randomizing the routes.</p>
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||||
<p>Private method randomizing the routes.</p>
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||||
</td>
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||||
</tr>
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||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._RandomizeTemplate">SPAWN:_RandomizeTemplate(SpawnIndex)</a></td>
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||||
<td class="summary">
|
||||
|
||||
<p>Private method that randomizes the template of the group.</p>
|
||||
</td>
|
||||
</tr>
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||||
<tr>
|
||||
@@ -604,20 +580,6 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
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||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(SPAWN).AliveFactor" >
|
||||
<strong>SPAWN.AliveFactor</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SPAWN).Array" >
|
||||
<strong>SPAWN:Array(SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY)</strong>
|
||||
</a>
|
||||
@@ -721,14 +683,17 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SPAWN).CleanUpFunction" >
|
||||
<strong>SPAWN.CleanUpFunction</strong>
|
||||
<a id="#(SPAWN).CleanUpScheduler" >
|
||||
<strong>SPAWN.CleanUpScheduler</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>self.CleanUpFunction = routines.scheduleFunction( self._SpawnCleanUpScheduler, { self }, timer.getTime() + 1, SpawnCleanUpInterval )</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -876,6 +841,71 @@ When no group is found, #nil is returned.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SPAWN).InitRepeat" >
|
||||
<strong>SPAWN:InitRepeat()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>For planes and helicopters, when these groups go home and land on their home airbases and farps, they normally would taxi to the parking spot, shut-down their engines and wait forever until the Group is removed by the runtime environment.</p>
|
||||
|
||||
|
||||
<p>This function is used to re-spawn automatically (so no extra call is needed anymore) the same group after it has landed.
|
||||
This will enable a spawned group to be re-spawned after it lands, until it is destroyed...
|
||||
Note: When the group is respawned, it will re-spawn from the original airbase where it took off.
|
||||
So ensure that the routes for groups that respawn, always return to the original airbase, or players may get confused ...</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em>
|
||||
self</p>
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- RU Su-34 - AI Ship Attack
|
||||
-- Re-SPAWN the Group(s) after each landing and Engine Shut-Down automatically.
|
||||
SpawnRU_SU34 = SPAWN:New( 'TF1 RU Su-34 Krymsk@AI - Attack Ships' ):Schedule( 2, 3, 1800, 0.4 ):SpawnUncontrolled():RandomizeRoute( 1, 1, 3000 ):RepeatOnEngineShutDown()</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SPAWN).InitRepeatOnEngineShutDown" >
|
||||
<strong>SPAWN:InitRepeatOnEngineShutDown()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Respawn after landing when its engines have shut down.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SPAWN).InitRepeatOnLanding" >
|
||||
<strong>SPAWN:InitRepeatOnLanding()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Respawn group after landing.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SPAWN).Limit" >
|
||||
<strong>SPAWN:Limit(SpawnMaxUnitsAlive, SpawnMaxGroups)</strong>
|
||||
</a>
|
||||
@@ -1123,29 +1153,14 @@ The group that was spawned. You can use this group for further actions.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(SPAWN).Repeat" >
|
||||
<strong>SPAWN:Repeat()</strong>
|
||||
<strong>SPAWN.Repeat</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>For planes and helicopters, when these groups go home and land on their home airbases and farps, they normally would taxi to the parking spot, shut-down their engines and wait forever until the Group is removed by the runtime environment.</p>
|
||||
|
||||
|
||||
<p>This function is used to re-spawn automatically (so no extra call is needed anymore) the same group after it has landed.
|
||||
This will enable a spawned group to be re-spawned after it lands, until it is destroyed...
|
||||
Note: When the group is respawned, it will re-spawn from the original airbase where it took off.
|
||||
So ensure that the routes for groups that respawn, always return to the original airbase, or players may get confused ...</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em>
|
||||
self</p>
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- RU Su-34 - AI Ship Attack
|
||||
-- Re-SPAWN the Group(s) after each landing and Engine Shut-Down automatically.
|
||||
SpawnRU_SU34 = SPAWN:New( 'TF1 RU Su-34 Krymsk@AI - Attack Ships' ):Schedule( 2, 3, 1800, 0.4 ):SpawnUncontrolled():RandomizeRoute( 1, 1, 3000 ):RepeatOnEngineShutDown()</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
@@ -1238,23 +1253,6 @@ The group that was spawned. You can use this group for further actions.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(SPAWN).SpawnCurrentTimer" >
|
||||
<strong>SPAWN.SpawnCurrentTimer</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The internal timer counter to trigger a scheduled spawning of SpawnTemplatePrefix.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1412,20 +1410,6 @@ Is the number of the Group that is to be spawned.</p>
|
||||
<p><em>#string:</em>
|
||||
SpawnGroupName</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(SPAWN).SpawnHighTimer" >
|
||||
<strong>SPAWN.SpawnHighTimer</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1479,20 +1463,6 @@ when nothing was spawned.</p>
|
||||
|
||||
</li>
|
||||
</ol>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(SPAWN).SpawnLowTimer" >
|
||||
<strong>SPAWN.SpawnLowTimer</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1597,20 +1567,6 @@ when nothing was spawned.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(SPAWN).SpawnRepeat" >
|
||||
<strong>SPAWN.SpawnRepeat</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1622,10 +1578,10 @@ when nothing was spawned.</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Will start the spawning scheduler.</p>
|
||||
<p>Will re-start the spawning scheduler.</p>
|
||||
|
||||
|
||||
<p>Note: This function is called automatically when <a href="##(SPAWN).Scheduled">SPAWN.Scheduled</a> is called.</p>
|
||||
<p>Note: This function is only required to be called when the schedule was stopped.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
@@ -1692,18 +1648,15 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(SPAWN).SpawnSetTimer" >
|
||||
<strong>SPAWN.SpawnSetTimer</strong>
|
||||
<em></em>
|
||||
<a id="#(SPAWN).SpawnScheduler" >
|
||||
<strong>SPAWN.SpawnScheduler</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The internal timer value when a scheduled spawning of SpawnTemplatePrefix occurs.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -2022,10 +1975,15 @@ Nothing found</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> SpawnTemplatePrefix </em></code>: </p>
|
||||
<p><code><em>#string SpawnTemplatePrefix </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
|
||||
<p>@SPAWN self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -2184,15 +2142,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> SpawnTemplatePrefix </em></code>: </p>
|
||||
<p><code><em>#string SpawnTemplatePrefix </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> SpawnIndex </em></code>: </p>
|
||||
<p><code><em>#number SpawnIndex </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -2204,7 +2167,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Internal function randomizing the routes.</p>
|
||||
<p>Private method randomizing the routes.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
@@ -2231,16 +2194,21 @@ The index of the group to be spawned.</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
<p>Private method that randomizes the template of the group.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> SpawnIndex </em></code>: </p>
|
||||
<p><code><em>#number SpawnIndex </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
Reference in New Issue
Block a user