Updated documentation for missile trainer

This commit is contained in:
svenvandevelde
2016-05-16 09:06:02 +02:00
parent 37c8bb5477
commit 75b2a668dd
34 changed files with 2203 additions and 739 deletions

View File

@@ -2,10 +2,10 @@
--
-- @{#CLIENT} class
-- ================
-- Clients are those units defined within the Mission Editor that have the skillset defined as "Client" or "Player".
-- Note that clients are NOT the same as units, they are NOT necessarily alive.
-- Clients are those **Units** defined within the Mission Editor that have the skillset defined as __Client__ or __Player__.
-- Note that clients are NOT the same as Units, they are NOT necessarily alive.
--
-- Clients are being used in a mission and tasks to follow players and their successes.
-- Clients are being used by the @{MISSION} class to follow players and register their successes.
--
-- CLIENT construction methods:
-- ============================
@@ -315,7 +315,7 @@ end
function CLIENT:GetPointVec2()
self:F()
ClientGroupUnit = self:GetClientGroupDCSUnit()
local ClientGroupUnit = self:GetClientGroupDCSUnit()
if ClientGroupUnit then
if ClientGroupUnit:isExist() then
@@ -376,7 +376,7 @@ end
function CLIENT:ClientPosition()
self:F()
ClientGroupUnit = self:GetClientGroupDCSUnit()
local ClientGroupUnit = self:GetClientGroupDCSUnit()
if ClientGroupUnit then
if ClientGroupUnit:isExist() then
@@ -393,7 +393,7 @@ end
function CLIENT:GetAltitude()
self:F()
ClientGroupUnit = self:GetClientGroupDCSUnit()
local ClientGroupUnit = self:GetClientGroupDCSUnit()
if ClientGroupUnit then
if ClientGroupUnit:isExist() then