mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Updated documentation for missile trainer
This commit is contained in:
@@ -2,10 +2,10 @@
|
||||
--
|
||||
-- @{#CLIENT} class
|
||||
-- ================
|
||||
-- Clients are those units defined within the Mission Editor that have the skillset defined as "Client" or "Player".
|
||||
-- Note that clients are NOT the same as units, they are NOT necessarily alive.
|
||||
-- Clients are those **Units** defined within the Mission Editor that have the skillset defined as __Client__ or __Player__.
|
||||
-- Note that clients are NOT the same as Units, they are NOT necessarily alive.
|
||||
--
|
||||
-- Clients are being used in a mission and tasks to follow players and their successes.
|
||||
-- Clients are being used by the @{MISSION} class to follow players and register their successes.
|
||||
--
|
||||
-- CLIENT construction methods:
|
||||
-- ============================
|
||||
@@ -315,7 +315,7 @@ end
|
||||
function CLIENT:GetPointVec2()
|
||||
self:F()
|
||||
|
||||
ClientGroupUnit = self:GetClientGroupDCSUnit()
|
||||
local ClientGroupUnit = self:GetClientGroupDCSUnit()
|
||||
|
||||
if ClientGroupUnit then
|
||||
if ClientGroupUnit:isExist() then
|
||||
@@ -376,7 +376,7 @@ end
|
||||
function CLIENT:ClientPosition()
|
||||
self:F()
|
||||
|
||||
ClientGroupUnit = self:GetClientGroupDCSUnit()
|
||||
local ClientGroupUnit = self:GetClientGroupDCSUnit()
|
||||
|
||||
if ClientGroupUnit then
|
||||
if ClientGroupUnit:isExist() then
|
||||
@@ -393,7 +393,7 @@ end
|
||||
function CLIENT:GetAltitude()
|
||||
self:F()
|
||||
|
||||
ClientGroupUnit = self:GetClientGroupDCSUnit()
|
||||
local ClientGroupUnit = self:GetClientGroupDCSUnit()
|
||||
|
||||
if ClientGroupUnit then
|
||||
if ClientGroupUnit:isExist() then
|
||||
|
||||
Reference in New Issue
Block a user