mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Updated documentation for missile trainer
This commit is contained in:
parent
37c8bb5477
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@ -21,17 +21,6 @@
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<li><a href="CARGO.html">CARGO</a></li>
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<li><a href="CARGO.html">CARGO</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSCommand.html">DCSCommand</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSObject.html">DCSObject</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
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<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
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<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
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<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
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<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
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<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
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@ -46,19 +35,18 @@
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</ul>
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</div>
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</div>
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@ -21,17 +21,6 @@
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<li>CARGO</li>
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<li>CARGO</li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSCommand.html">DCSCommand</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSObject.html">DCSObject</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
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<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
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<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
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<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
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<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
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<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
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@ -46,19 +35,18 @@
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</ul>
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</div>
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</div>
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@ -213,6 +201,8 @@
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</dl>
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</dl>
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<h2><a id="#(CARGO)" >Type <code>CARGO</code></a></h2>
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<h2><a id="#(CARGO)" >Type <code>CARGO</code></a></h2>
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<h2><a id="#(CARGO_ZONE)" >Type <code>CARGO_ZONE</code></a></h2>
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</div>
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</div>
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</div>
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</div>
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@ -21,17 +21,6 @@
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<li><a href="CARGO.html">CARGO</a></li>
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<li><a href="CARGO.html">CARGO</a></li>
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<li>CleanUp</li>
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<li>CleanUp</li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSCommand.html">DCSCommand</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSObject.html">DCSObject</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
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<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
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<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
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<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
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<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
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<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
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@ -46,19 +35,18 @@
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</ul>
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</div>
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</div>
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@ -21,17 +21,6 @@
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<li><a href="CARGO.html">CARGO</a></li>
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<li><a href="CARGO.html">CARGO</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li>Client</li>
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<li>Client</li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSCommand.html">DCSCommand</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSObject.html">DCSObject</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
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<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
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<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
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<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
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<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
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<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</ul>
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</div>
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</div>
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<p>The CLIENT models client units in multi player missions.</p>
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<p>The CLIENT models client units in multi player missions.</p>
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<p>Clients are those groups defined within the Mission Editor that have the skillset defined as "Client" or "Player".
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Note that clients are NOT the same as groups, they are NOT necessarily alive. </p>
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<h1><a href="##(CLIENT)">#CLIENT</a> class</h1>
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<p>Clients are those <strong>Units</strong> defined within the Mission Editor that have the skillset defined as <strong>Client</strong> or <strong>Player</strong>.
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Note that clients are NOT the same as Units, they are NOT necessarily alive.</p>
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<p>Clients are being used by the <a href="MISSION.html">MISSION</a> class to follow players and register their successes.</p>
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<h1>CLIENT construction methods:</h1>
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<p>Create a new CLIENT object with the <a href="##(CLIENT).New">CLIENT.New</a> method:</p>
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<ul>
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<li><a href="##(CLIENT).New">CLIENT.New</a>: Creates a new CLIENT object taking the name of the <strong>DCSUnit</strong> that is a client as defined within the mission editor.
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</li>
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</ul>
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<h2>Global(s)</h2>
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<h2>Global(s)</h2>
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<table class="function_list">
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<table class="function_list">
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<td class="name" nowrap="nowrap"><a href="#CLIENT">CLIENT</a></td>
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<td class="name" nowrap="nowrap"><a href="#CLIENT">CLIENT</a></td>
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<td class="summary">
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="#ClientGroupUnit">ClientGroupUnit</a></td>
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<td class="summary">
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</td>
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</td>
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</tr>
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</tr>
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</table>
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</table>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClientGroupUnit">CLIENT.ClientGroupUnit</a></td>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClientGroupUnit">CLIENT.ClientGroupUnit</a></td>
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<td class="summary">
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClientID">CLIENT.ClientID</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -224,12 +212,36 @@ Note that clients are NOT the same as groups, they are NOT necessarily alive. </
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(CLIENT).GetDCSGroup">CLIENT:GetDCSGroup()</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(CLIENT).GetDCSGroup">CLIENT:GetDCSGroup()</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Return the DCSGroup of a Client.</p>
|
<p>Return the DCSGroup of a Client.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(CLIENT).GetID">CLIENT:GetID()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(CLIENT).GetName">CLIENT:GetName()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(CLIENT).GetPointVec2">CLIENT:GetPointVec2()</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(CLIENT).GetPointVec2">CLIENT:GetPointVec2()</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Returns the position of the CLIENT in <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> format..</p>
|
<p>Returns the position of the CLIENT in <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> format..</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(CLIENT).GetPositionVec3">CLIENT:GetPositionVec3()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(CLIENT).GetTypeName">CLIENT:GetTypeName()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -289,7 +301,7 @@ Note that clients are NOT the same as groups, they are NOT necessarily alive. </
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(CLIENT).New">CLIENT:New(ClientName, ClientBriefing)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(CLIENT).New">CLIENT:New(ClientName, ClientBriefing)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Use this method to register new Clients within the MOF.</p>
|
<p>Use this method to register new Clients within a mission.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -355,20 +367,6 @@ Note that clients are NOT the same as groups, they are NOT necessarily alive. </
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="ClientGroupUnit" >
|
|
||||||
<strong>ClientGroupUnit</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<h2><a id="#(Client)" >Type <code>Client</code></a></h2>
|
<h2><a id="#(Client)" >Type <code>Client</code></a></h2>
|
||||||
@ -538,6 +536,7 @@ Function.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
<a id="#(CLIENT).ClientGroupID" >
|
<a id="#(CLIENT).ClientGroupID" >
|
||||||
<strong>CLIENT.ClientGroupID</strong>
|
<strong>CLIENT.ClientGroupID</strong>
|
||||||
</a>
|
</a>
|
||||||
@ -565,7 +564,6 @@ Function.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(CLIENT).ClientGroupUnit" >
|
<a id="#(CLIENT).ClientGroupUnit" >
|
||||||
<strong>CLIENT.ClientGroupUnit</strong>
|
<strong>CLIENT.ClientGroupUnit</strong>
|
||||||
</a>
|
</a>
|
||||||
@ -574,20 +572,6 @@ Function.</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(CLIENT).ClientID" >
|
|
||||||
<strong>CLIENT.ClientID</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -759,6 +743,32 @@ Function.</p>
|
|||||||
<p><em><a href="DCSGroup.html##(Group)">DCSGroup#Group</a>:</em></p>
|
<p><em><a href="DCSGroup.html##(Group)">DCSGroup#Group</a>:</em></p>
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(CLIENT).GetID" >
|
||||||
|
<strong>CLIENT:GetID()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(CLIENT).GetName" >
|
||||||
|
<strong>CLIENT:GetName()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -777,6 +787,32 @@ Function.</p>
|
|||||||
<p><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>:</em></p>
|
<p><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>:</em></p>
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(CLIENT).GetPositionVec3" >
|
||||||
|
<strong>CLIENT:GetPositionVec3()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(CLIENT).GetTypeName" >
|
||||||
|
<strong>CLIENT:GetTypeName()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -958,14 +994,14 @@ is the interval in seconds between the display of the <a href="Message.html##(ME
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<p>Use this method to register new Clients within the MOF.</p>
|
<p>Use this method to register new Clients within a mission.</p>
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
<h3>Parameters</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li>
|
<li>
|
||||||
|
|
||||||
<p><code><em>#string ClientName </em></code>:
|
<p><code><em>#string ClientName </em></code>:
|
||||||
Name of the Group as defined within the Mission Editor. The Group must have a Unit with the type Client.</p>
|
Name of the DCS <strong>Unit</strong> as defined within the Mission Editor.</p>
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li>DEPLOYTASK</li>
|
<li>DEPLOYTASK</li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li>DESTROYBASETASK</li>
|
<li>DESTROYBASETASK</li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li>DESTROYGROUPSTASK</li>
|
<li>DESTROYGROUPSTASK</li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
@ -151,25 +139,19 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
<h2><a id="#(DATABASE)">Type <code>DATABASE</code></a></h2>
|
<h2><a id="#(DATABASE)">Type <code>DATABASE</code></a></h2>
|
||||||
<table class="function_list">
|
<table class="function_list">
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).AlivePlayers">DATABASE.AlivePlayers</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClassName">DATABASE.ClassName</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClassName">DATABASE.ClassName</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClientsByID">DATABASE.ClientsByID</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Clients">DATABASE.Clients</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClientsByName">DATABASE.ClientsByName</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClientsAlive">DATABASE.ClientsAlive</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
@ -253,9 +235,27 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachAliveUnit">DATABASE:ForEachAliveUnit(IteratorFunction, ...)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEach">DATABASE:ForEach(IteratorFunction, arg, Set)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Interate the DATABASE and call an interator function for the given set, providing the Object for each element within the set and optional parameters.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachClient">DATABASE:ForEachClient(IteratorFunction, ...)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Interate the DATABASE and call an interator function for each client, providing the Client to the function and optional parameters.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachDCSUnitAlive">DATABASE:ForEachDCSUnitAlive(IteratorFunction, ...)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Interate the DATABASE and call an interator function for each <strong>alive</strong> unit, providing the Unit and optional parameters.</p>
|
<p>Interate the DATABASE and call an interator function for each <strong>alive</strong> unit, providing the Unit and optional parameters.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachPlayer">DATABASE:ForEachPlayer(IteratorFunction, ...)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Interate the DATABASE and call an interator function for each <strong>alive</strong> player, providing the Unit of the player and optional parameters.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -268,6 +268,12 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Groups">DATABASE.Groups</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Groups">DATABASE.Groups</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).GroupsAlive">DATABASE.GroupsAlive</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -286,6 +292,12 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Players">DATABASE.Players</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Players">DATABASE.Players</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).PlayersAlive">DATABASE.PlayersAlive</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -310,6 +322,12 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Statics">DATABASE.Statics</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Statics">DATABASE.Statics</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Templates">DATABASE.Templates</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -322,6 +340,12 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Units">DATABASE.Units</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Units">DATABASE.Units</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).UnitsAlive">DATABASE.UnitsAlive</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -334,6 +358,24 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._EventOnDeadOrCrash">DATABASE:_EventOnDeadOrCrash(Event)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._EventOnDeadOrCrash">DATABASE:_EventOnDeadOrCrash(Event)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Handles the OnDead or OnCrash event for alive units set.</p>
|
<p>Handles the OnDead or OnCrash event for alive units set.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._EventOnPlayerEnterUnit">DATABASE:_EventOnPlayerEnterUnit(Event)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._EventOnPlayerLeaveUnit">DATABASE:_EventOnPlayerLeaveUnit(Event)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Handles the OnPlayerLeaveUnit event to clean the active players table.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._IsAliveDCSGroup">DATABASE:_IsAliveDCSGroup(DCSGroup)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -346,12 +388,24 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._IsIncludeDCSUnit">DATABASE:_IsIncludeDCSUnit(DCSUnit)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._IsIncludeDCSUnit">DATABASE:_IsIncludeDCSUnit(DCSUnit)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterDatabase">DATABASE:_RegisterDatabase()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Private method that registers all datapoints within in the mission.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterGroup">DATABASE:_RegisterGroup(GroupTemplate)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterGroup">DATABASE:_RegisterGroup(GroupTemplate)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Registers new Group Templates within the DATABASE Object.</p>
|
<p>Private method that registers new Group Templates within the DATABASE Object.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterPlayers">DATABASE:_RegisterPlayers()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Private method that registers all alive players in the mission.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
@ -381,20 +435,6 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(DATABASE).AlivePlayers" >
|
|
||||||
<strong>DATABASE.AlivePlayers</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em>#string</em>
|
<em>#string</em>
|
||||||
<a id="#(DATABASE).ClassName" >
|
<a id="#(DATABASE).ClassName" >
|
||||||
<strong>DATABASE.ClassName</strong>
|
<strong>DATABASE.ClassName</strong>
|
||||||
@ -410,8 +450,8 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em></em>
|
<em></em>
|
||||||
<a id="#(DATABASE).ClientsByID" >
|
<a id="#(DATABASE).Clients" >
|
||||||
<strong>DATABASE.ClientsByID</strong>
|
<strong>DATABASE.Clients</strong>
|
||||||
</a>
|
</a>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
@ -424,8 +464,8 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em></em>
|
<em></em>
|
||||||
<a id="#(DATABASE).ClientsByName" >
|
<a id="#(DATABASE).ClientsAlive" >
|
||||||
<strong>DATABASE.ClientsByName</strong>
|
<strong>DATABASE.ClientsAlive</strong>
|
||||||
</a>
|
</a>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
@ -719,8 +759,77 @@ self</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<a id="#(DATABASE).ForEachAliveUnit" >
|
<a id="#(DATABASE).ForEach" >
|
||||||
<strong>DATABASE:ForEachAliveUnit(IteratorFunction, ...)</strong>
|
<strong>DATABASE:ForEach(IteratorFunction, arg, Set)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Interate the DATABASE and call an interator function for the given set, providing the Object for each element within the set and optional parameters.</p>
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#function IteratorFunction </em></code>:
|
||||||
|
The function that will be called when there is an alive player in the database.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> arg </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> Set </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(DATABASE).ForEachClient" >
|
||||||
|
<strong>DATABASE:ForEachClient(IteratorFunction, ...)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Interate the DATABASE and call an interator function for each client, providing the Client to the function and optional parameters.</p>
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#function IteratorFunction </em></code>:
|
||||||
|
The function that will be called when there is an alive player in the database. The function needs to accept a CLIENT parameter.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> ... </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(DATABASE).ForEachDCSUnitAlive" >
|
||||||
|
<strong>DATABASE:ForEachDCSUnitAlive(IteratorFunction, ...)</strong>
|
||||||
</a>
|
</a>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
@ -751,6 +860,38 @@ self</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(DATABASE).ForEachPlayer" >
|
||||||
|
<strong>DATABASE:ForEachPlayer(IteratorFunction, ...)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Interate the DATABASE and call an interator function for each <strong>alive</strong> player, providing the Unit of the player and optional parameters.</p>
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#function IteratorFunction </em></code>:
|
||||||
|
The function that will be called when there is an alive player in the database. The function needs to accept a UNIT parameter.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> ... </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
<a id="#(DATABASE).GetStatusGroup" >
|
<a id="#(DATABASE).GetStatusGroup" >
|
||||||
<strong>DATABASE:GetStatusGroup(GroupName)</strong>
|
<strong>DATABASE:GetStatusGroup(GroupName)</strong>
|
||||||
</a>
|
</a>
|
||||||
@ -781,6 +922,20 @@ self</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(DATABASE).GroupsAlive" >
|
||||||
|
<strong>DATABASE.GroupsAlive</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -831,6 +986,20 @@ DBObject = DATABASE:New()</code></pre>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(DATABASE).PlayersAlive" >
|
||||||
|
<strong>DATABASE.PlayersAlive</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -892,10 +1061,15 @@ This method is used by the SPAWN class.</p>
|
|||||||
<ul>
|
<ul>
|
||||||
<li>
|
<li>
|
||||||
|
|
||||||
<p><code><em> SpawnTemplate </em></code>: </p>
|
<p><code><em>#table SpawnTemplate </em></code>: </p>
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -910,6 +1084,20 @@ This method is used by the SPAWN class.</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(DATABASE).Templates" >
|
||||||
|
<strong>DATABASE.Templates</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -945,6 +1133,20 @@ self</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(DATABASE).UnitsAlive" >
|
||||||
|
<strong>DATABASE.UnitsAlive</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -992,6 +1194,74 @@ self</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(DATABASE)._EventOnPlayerEnterUnit" >
|
||||||
|
<strong>DATABASE:_EventOnPlayerEnterUnit(Event)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(DATABASE)._EventOnPlayerLeaveUnit" >
|
||||||
|
<strong>DATABASE:_EventOnPlayerLeaveUnit(Event)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Handles the OnPlayerLeaveUnit event to clean the active players table.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(DATABASE)._IsAliveDCSGroup" >
|
||||||
|
<strong>DATABASE:_IsAliveDCSGroup(DCSGroup)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="DCSGroup.html##(Group)">DCSGroup#Group</a> DCSGroup </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
<a id="#(DATABASE)._IsAliveDCSUnit" >
|
<a id="#(DATABASE)._IsAliveDCSUnit" >
|
||||||
<strong>DATABASE:_IsAliveDCSUnit(DCSUnit)</strong>
|
<strong>DATABASE:_IsAliveDCSUnit(DCSUnit)</strong>
|
||||||
</a>
|
</a>
|
||||||
@ -1044,22 +1314,63 @@ self</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(DATABASE)._RegisterDatabase" >
|
||||||
|
<strong>DATABASE:_RegisterDatabase()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Private method that registers all datapoints within in the mission.</p>
|
||||||
|
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
<a id="#(DATABASE)._RegisterGroup" >
|
<a id="#(DATABASE)._RegisterGroup" >
|
||||||
<strong>DATABASE:_RegisterGroup(GroupTemplate)</strong>
|
<strong>DATABASE:_RegisterGroup(GroupTemplate)</strong>
|
||||||
</a>
|
</a>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<p>Registers new Group Templates within the DATABASE Object.</p>
|
<p>Private method that registers new Group Templates within the DATABASE Object.</p>
|
||||||
|
|
||||||
<h3>Parameter</h3>
|
<h3>Parameter</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li>
|
<li>
|
||||||
|
|
||||||
<p><code><em> GroupTemplate </em></code>: </p>
|
<p><code><em>#table GroupTemplate </em></code>: </p>
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(DATABASE)._RegisterPlayers" >
|
||||||
|
<strong>DATABASE:_RegisterPlayers()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Private method that registers all alive players in the mission.</p>
|
||||||
|
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
|
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
@ -232,6 +220,18 @@
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(EVENT).OnPilotDeadForUnit">EVENT:OnPilotDeadForUnit(EventDCSUnitName, EventFunction, EventSelf)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(EVENT).OnPilotDeadForUnit">EVENT:OnPilotDeadForUnit(EventDCSUnitName, EventFunction, EventSelf)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Set a new listener for an S<em>EVENT</em>PILOT_DEAD event.</p>
|
<p>Set a new listener for an S<em>EVENT</em>PILOT_DEAD event.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(EVENT).OnPlayerEnterUnit">EVENT:OnPlayerEnterUnit(EventFunction, EventSelf)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Set a new listener for an S<em>EVENT</em>PLAYER<em>ENTER</em>UNIT event.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(EVENT).OnPlayerLeaveUnit">EVENT:OnPlayerLeaveUnit(EventFunction, EventSelf)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Set a new listener for an S<em>EVENT</em>PLAYER<em>LEAVE</em>UNIT event.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -1259,6 +1259,72 @@ The self instance of the class for which the event is.</p>
|
|||||||
<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
|
<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(EVENT).OnPlayerEnterUnit" >
|
||||||
|
<strong>EVENT:OnPlayerEnterUnit(EventFunction, EventSelf)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Set a new listener for an S<em>EVENT</em>PLAYER<em>ENTER</em>UNIT event.</p>
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#function EventFunction </em></code>:
|
||||||
|
The function to be called when the event occurs for the unit.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Base.html##(BASE)">Base#BASE</a> EventSelf </em></code>:
|
||||||
|
The self instance of the class for which the event is.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(EVENT).OnPlayerLeaveUnit" >
|
||||||
|
<strong>EVENT:OnPlayerLeaveUnit(EventFunction, EventSelf)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Set a new listener for an S<em>EVENT</em>PLAYER<em>LEAVE</em>UNIT event.</p>
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#function EventFunction </em></code>:
|
||||||
|
The function to be called when the event occurs for the unit.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Base.html##(BASE)">Base#BASE</a> EventSelf </em></code>:
|
||||||
|
The self instance of the class for which the event is.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
@ -113,6 +101,12 @@
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).CommandDoScript">GROUP:CommandDoScript(DoScript)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(GROUP).CommandDoScript">GROUP:CommandDoScript(DoScript)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Do Script command</p>
|
<p>Do Script command</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(GROUP).CommandSwitchWayPoint">GROUP:CommandSwitchWayPoint(FromWayPoint, ToWayPoint, Index)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Perform a switch waypoint command</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -209,7 +203,7 @@ Note that this destroy method also raises a destroy event at run-time.</p>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetName">GROUP:GetName()</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetName">GROUP:GetName()</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Gets the name of the GROUP.</p>
|
<p>Returns the name of the Group.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -462,12 +456,24 @@ Note that this destroy method also raises a destroy event at run-time.</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).Route">GROUP:Route(GoPoints)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(GROUP).Route">GROUP:Route(GoPoints)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Make the group to follow a given route.</p>
|
<p>Make the group to follow a given route.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(GROUP).SetCommand">GROUP:SetCommand(DCSCommand)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Executes a command action</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).SetTask">GROUP:SetTask(DCSTask, WaitTime)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(GROUP).SetTask">GROUP:SetTask(DCSTask, WaitTime)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Clearing the Task Queue and Setting the Task on the queue from the group.</p>
|
<p>Clearing the Task Queue and Setting the Task on the queue from the group.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskAttackGroup">GROUP:TaskAttackGroup(AttackGroup)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Attack a Group.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -751,6 +757,42 @@ All units on the ground result.</p>
|
|||||||
<p><em><a href="##(DCSCommand)">#DCSCommand</a>:</em></p>
|
<p><em><a href="##(DCSCommand)">#DCSCommand</a>:</em></p>
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(GROUP).CommandSwitchWayPoint" >
|
||||||
|
<strong>GROUP:CommandSwitchWayPoint(FromWayPoint, ToWayPoint, Index)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Perform a switch waypoint command</p>
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#number FromWayPoint </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#number ToWayPoint </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> Index </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="DCSTask.html##(Task)">DCSTask#Task</a>:</em></p>
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -1075,12 +1117,12 @@ Minimum height found.</p>
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<p>Gets the name of the GROUP.</p>
|
<p>Returns the name of the Group.</p>
|
||||||
|
|
||||||
<h3>Return value</h3>
|
<h3>Return value</h3>
|
||||||
|
|
||||||
<p><em>#string:</em>
|
<p><em>#string:</em>
|
||||||
The name of the GROUP.</p>
|
GroupName</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -1975,6 +2017,32 @@ self </p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(GROUP).SetCommand" >
|
||||||
|
<strong>GROUP:SetCommand(DCSCommand)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Executes a command action</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="DCSCommand.html##(Command)">DCSCommand#Command</a> DCSCommand </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(GROUP)">#GROUP</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
<a id="#(GROUP).SetTask" >
|
<a id="#(GROUP).SetTask" >
|
||||||
<strong>GROUP:SetTask(DCSTask, WaitTime)</strong>
|
<strong>GROUP:SetTask(DCSTask, WaitTime)</strong>
|
||||||
</a>
|
</a>
|
||||||
@ -2006,6 +2074,33 @@ self</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(GROUP).TaskAttackGroup" >
|
||||||
|
<strong>GROUP:TaskAttackGroup(AttackGroup)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Attack a Group.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Group.html##(GROUP)">Group#GROUP</a> AttackGroup </em></code>:
|
||||||
|
The Group to be attacked.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="DCSTask.html##(Task)">DCSTask#Task</a>:</em>
|
||||||
|
The DCS task structure.</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
<a id="#(GROUP).TaskAttackUnit" >
|
<a id="#(GROUP).TaskAttackUnit" >
|
||||||
<strong>GROUP:TaskAttackUnit(The, AttackUnit)</strong>
|
<strong>GROUP:TaskAttackUnit(The, AttackUnit)</strong>
|
||||||
</a>
|
</a>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li>MOVEMENT</li>
|
<li>MOVEMENT</li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li>Menu</li>
|
<li>Menu</li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
@ -91,6 +79,18 @@
|
|||||||
<td class="name" nowrap="nowrap"><a href="#MENU_CLIENT_COMMAND">MENU_CLIENT_COMMAND</a></td>
|
<td class="name" nowrap="nowrap"><a href="#MENU_CLIENT_COMMAND">MENU_CLIENT_COMMAND</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="#MENU_COALITION">MENU_COALITION</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="#MENU_COALITION_COMMAND">MENU_COALITION_COMMAND</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -208,6 +208,56 @@
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(MENU_CLIENT_COMMAND).Remove">MENU_CLIENT_COMMAND:Remove()</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(MENU_CLIENT_COMMAND).Remove">MENU_CLIENT_COMMAND:Remove()</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<h2><a id="#(MENU_COALITION)">Type <code>MENU_COALITION</code></a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MENU_COALITION).ClassName">MENU_COALITION.ClassName</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MENU_COALITION).New">MENU_COALITION:New(MenuCoalition, MenuText, ParentMenu)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Creates a new coalition menu item</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MENU_COALITION).Remove">MENU_COALITION:Remove()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Removes the sub menus recursively of this MENU_COALITION.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MENU_COALITION).RemoveSubMenus">MENU_COALITION:RemoveSubMenus()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Removes the sub menus recursively of this MENU_COALITION.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<h2><a id="#(MENU_COALITION_COMMAND)">Type <code>MENU_COALITION_COMMAND</code></a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MENU_COALITION_COMMAND).ClassName">MENU_COALITION_COMMAND.ClassName</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MENU_COALITION_COMMAND).New">MENU_COALITION_COMMAND:New(MenuCoalition, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Creates a new radio command item for a group</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MENU_COALITION_COMMAND).Remove">MENU_COALITION_COMMAND:Remove()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Removes a radio command item for a coalition</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
@ -283,6 +333,34 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em><a href="##(MENU_COALITION)">#MENU_COALITION</a></em>
|
||||||
|
<a id="MENU_COALITION" >
|
||||||
|
<strong>MENU_COALITION</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em><a href="##(MENU_COALITION_COMMAND)">#MENU_COALITION_COMMAND</a></em>
|
||||||
|
<a id="MENU_COALITION_COMMAND" >
|
||||||
|
<strong>MENU_COALITION_COMMAND</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -645,6 +723,190 @@ self</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
<h2><a id="#(MENU_COALITION)" >Type <code>MENU_COALITION</code></a></h2>
|
||||||
|
|
||||||
|
<p>The MENU_COALITION class</p>
|
||||||
|
|
||||||
|
<h3>Field(s)</h3>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em>#string</em>
|
||||||
|
<a id="#(MENU_COALITION).ClassName" >
|
||||||
|
<strong>MENU_COALITION.ClassName</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MENU_COALITION).New" >
|
||||||
|
<strong>MENU_COALITION:New(MenuCoalition, MenuText, ParentMenu)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Creates a new coalition menu item</p>
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="DCSCoalition.html##(coalition.side)">DCSCoalition#coalition.side</a> MenuCoalition </em></code>:
|
||||||
|
The coalition owning the menu.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#string MenuText </em></code>:
|
||||||
|
The text for the menu.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#table ParentMenu </em></code>:
|
||||||
|
The parent menu.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(MENU_COALITION)">#MENU_COALITION</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MENU_COALITION).Remove" >
|
||||||
|
<strong>MENU_COALITION:Remove()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Removes the sub menus recursively of this MENU_COALITION.</p>
|
||||||
|
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(MENU_COALITION)">#MENU_COALITION</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MENU_COALITION).RemoveSubMenus" >
|
||||||
|
<strong>MENU_COALITION:RemoveSubMenus()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Removes the sub menus recursively of this MENU_COALITION.</p>
|
||||||
|
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(MENU_COALITION)">#MENU_COALITION</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
<h2><a id="#(MENU_COALITION_COMMAND)" >Type <code>MENU_COALITION_COMMAND</code></a></h2>
|
||||||
|
|
||||||
|
<p>The MENU<em>COALITION</em>COMMAND class</p>
|
||||||
|
|
||||||
|
<h3>Field(s)</h3>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em>#string</em>
|
||||||
|
<a id="#(MENU_COALITION_COMMAND).ClassName" >
|
||||||
|
<strong>MENU_COALITION_COMMAND.ClassName</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MENU_COALITION_COMMAND).New" >
|
||||||
|
<strong>MENU_COALITION_COMMAND:New(MenuCoalition, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Creates a new radio command item for a group</p>
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="DCSCoalition.html##(coalition.side)">DCSCoalition#coalition.side</a> MenuCoalition </em></code>:
|
||||||
|
The coalition owning the menu.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> MenuText </em></code>:
|
||||||
|
The text for the menu.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> ParentMenu </em></code>:
|
||||||
|
The parent menu.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> CommandMenuFunction </em></code>:
|
||||||
|
A function that is called when the menu key is pressed.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> CommandMenuArgument </em></code>:
|
||||||
|
An argument for the function.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(MENU_COALITION_COMMAND)">#MENU<em>COALITION</em>COMMAND</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MENU_COALITION_COMMAND).Remove" >
|
||||||
|
<strong>MENU_COALITION_COMMAND:Remove()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Removes a radio command item for a coalition</p>
|
||||||
|
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(MENU_COALITION_COMMAND)">#MENU<em>COALITION</em>COMMAND</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
|
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li>Message</li>
|
<li>Message</li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
788
Documentation/MissileTrainer.html
Normal file
788
Documentation/MissileTrainer.html
Normal file
@ -0,0 +1,788 @@
|
|||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div id="container">
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div>
|
||||||
|
<div id="main">
|
||||||
|
<div id="navigation">
|
||||||
|
<h2>Modules</h2>
|
||||||
|
<ul><li>
|
||||||
|
<a href="index.html">index</a>
|
||||||
|
</li></ul>
|
||||||
|
<ul>
|
||||||
|
<li><a href="Base.html">Base</a></li>
|
||||||
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="MISSION.html">MISSION</a></li>
|
||||||
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li>MissileTrainer</li>
|
||||||
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
<div id="content">
|
||||||
|
<h1>Module <code>MissileTrainer</code></h1>
|
||||||
|
|
||||||
|
<p>Provides missile training functions.</p>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h1><a href="##(MISSILETRAINER)">#MISSILETRAINER</a> class</h1>
|
||||||
|
<p>The <a href="##(MISSILETRAINER)">#MISSILETRAINER</a> class uses the DCS world messaging system to be alerted of any missiles fired, and when a missile would hit your aircraft,
|
||||||
|
the class will destroy the missile within a certain range, to avoid damage to your aircraft.
|
||||||
|
It suports the following functionality:</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li>Track the missiles fired at you and other players, providing bearing and range information of the missiles towards the airplanes.</li>
|
||||||
|
<li>Provide alerts of missile launches, including detailed information of the units launching, including bearing, range …</li>
|
||||||
|
<li>Provide alerts when a missile would have killed your aircraft.</li>
|
||||||
|
<li>Provide alerts when the missile self destructs.</li>
|
||||||
|
<li>Enable / Disable and Configure the Missile Trainer using the various menu options.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h1>MISSILETRAINER construction methods:</h1>
|
||||||
|
<p>Create a new MISSILETRAINER object with the <a href="##(MISSILETRAINER).New">MISSILETRAINER.New</a> method:</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="##(MISSILETRAINER).New">MISSILETRAINER.New</a>: Creates a new MISSILETRAINER object taking the maximum distance to your aircraft to evaluate when a missile needs to be destroyed.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<p>MISSILETRAINER will collect each unit declared in the mission with a skill level "Client" and "Player", and will monitor the missiles shot at those.</p>
|
||||||
|
|
||||||
|
<h1>MISSILETRAINER initialization methods:</h1>
|
||||||
|
<p>A MISSILETRAINER object will behave differently based on the usage of initialization methods:</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="##(MISSILETRAINER).InitMessagesOnOff">MISSILETRAINER.InitMessagesOnOff</a>: Sets by default the display of any message to be ON or OFF.</li>
|
||||||
|
<li><a href="##(MISSILETRAINER).InitTrackingToAll">MISSILETRAINER.InitTrackingToAll</a>: Sets by default the missile tracking report for all players or only for those missiles targetted to you.</li>
|
||||||
|
<li><a href="##(MISSILETRAINER).InitTrackingOnOff">MISSILETRAINER.InitTrackingOnOff</a>: Sets by default the display of missile tracking report to be ON or OFF.</li>
|
||||||
|
<li><a href="##(MISSILETRAINER).InitAlertsToAll">MISSILETRAINER.InitAlertsToAll</a>: Sets by default the display of alerts to be shown to all players or only to you.</li>
|
||||||
|
<li><a href="##(MISSILETRAINER).InitAlertsHitsOnOff">MISSILETRAINER.InitAlertsHitsOnOff</a>: Sets by default the display of hit alerts ON or OFF.</li>
|
||||||
|
<li><a href="##(MISSILETRAINER).InitAlertsLaunchesOnOff">MISSILETRAINER.InitAlertsLaunchesOnOff</a>: Sets by default the display of launch alerts ON or OFF.</li>
|
||||||
|
<li><a href="##(MISSILETRAINER).InitRangeOnOff">MISSILETRAINER.InitRangeOnOff</a>: Sets by default the display of range information of missiles ON of OFF.</li>
|
||||||
|
<li><a href="##(MISSILETRAINER).InitBearingOnOff">MISSILETRAINER.InitBearingOnOff</a>: Sets by default the display of bearing information of missiles ON of OFF.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
<h2>Global(s)</h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="#MISSILETRAINER">MISSILETRAINER</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
<h2><a id="#(MISSILETRAINER)">Type <code>MISSILETRAINER</code></a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).AlertsHitsOnOff">MISSILETRAINER.AlertsHitsOnOff</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).AlertsLaunchesOnOff">MISSILETRAINER.AlertsLaunchesOnOff</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).AlertsToAll">MISSILETRAINER.AlertsToAll</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).ClassName">MISSILETRAINER.ClassName</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).DetailsBearingOnOff">MISSILETRAINER.DetailsBearingOnOff</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).DetailsRangeOnOff">MISSILETRAINER.DetailsRangeOnOff</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitAlertsHitsOnOff">MISSILETRAINER:InitAlertsHitsOnOff(AlertsHitsOnOff)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Sets by default the display of hit alerts ON or OFF.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitAlertsLaunchesOnOff">MISSILETRAINER:InitAlertsLaunchesOnOff(AlertsLaunchesOnOff)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Sets by default the display of launch alerts ON or OFF.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitAlertsToAll">MISSILETRAINER:InitAlertsToAll(AlertsToAll)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Sets by default the display of alerts to be shown to all players or only to you.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitBearingOnOff">MISSILETRAINER:InitBearingOnOff(DetailsBearingOnOff)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Sets by default the display of bearing information of missiles ON of OFF.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitMessagesOnOff">MISSILETRAINER:InitMessagesOnOff(MessagesOnOff)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Sets by default the display of any message to be ON or OFF.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitRangeOnOff">MISSILETRAINER:InitRangeOnOff(DetailsRangeOnOff)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Sets by default the display of range information of missiles ON of OFF.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitTrackingOnOff">MISSILETRAINER:InitTrackingOnOff(TrackingOnOff)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Sets by default the display of missile tracking report to be ON or OFF.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitTrackingToAll">MISSILETRAINER:InitTrackingToAll(TrackingToAll)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Sets by default the missile tracking report for all players or only for those missiles targetted to you.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).MessageLastTime">MISSILETRAINER.MessageLastTime</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).MessagesOnOff">MISSILETRAINER.MessagesOnOff</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).New">MISSILETRAINER.New(#, Distance, self)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Creates the main object which is handling missile tracking.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).TrackingOnOff">MISSILETRAINER.TrackingOnOff</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).TrackingToAll">MISSILETRAINER.TrackingToAll</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER)._AddBearing">MISSILETRAINER:_AddBearing(Client, TrainerWeapon)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER)._AddRange">MISSILETRAINER:_AddRange(Client, TrainerWeapon)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER)._EventShot">MISSILETRAINER:_EventShot(Event)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Detects if an SA site was shot with an anti radiation missile.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER)._MenuMessages">MISSILETRAINER._MenuMessages(MenuParameters)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER)._TrackMissiles">MISSILETRAINER:_TrackMissiles()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<h2>Global(s)</h2>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a></em>
|
||||||
|
<a id="MISSILETRAINER" >
|
||||||
|
<strong>MISSILETRAINER</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<h2><a id="#(MissileTrainer)" >Type <code>MissileTrainer</code></a></h2>
|
||||||
|
|
||||||
|
<h2><a id="#(MISSILETRAINER)" >Type <code>MISSILETRAINER</code></a></h2>
|
||||||
|
|
||||||
|
<p>The MISSILETRAINER class</p>
|
||||||
|
|
||||||
|
<h3>Field(s)</h3>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(MISSILETRAINER).AlertsHitsOnOff" >
|
||||||
|
<strong>MISSILETRAINER.AlertsHitsOnOff</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(MISSILETRAINER).AlertsLaunchesOnOff" >
|
||||||
|
<strong>MISSILETRAINER.AlertsLaunchesOnOff</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(MISSILETRAINER).AlertsToAll" >
|
||||||
|
<strong>MISSILETRAINER.AlertsToAll</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em>#string</em>
|
||||||
|
<a id="#(MISSILETRAINER).ClassName" >
|
||||||
|
<strong>MISSILETRAINER.ClassName</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(MISSILETRAINER).DetailsBearingOnOff" >
|
||||||
|
<strong>MISSILETRAINER.DetailsBearingOnOff</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(MISSILETRAINER).DetailsRangeOnOff" >
|
||||||
|
<strong>MISSILETRAINER.DetailsRangeOnOff</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MISSILETRAINER).InitAlertsHitsOnOff" >
|
||||||
|
<strong>MISSILETRAINER:InitAlertsHitsOnOff(AlertsHitsOnOff)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Sets by default the display of hit alerts ON or OFF.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#boolean AlertsHitsOnOff </em></code>:
|
||||||
|
true or false</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MISSILETRAINER).InitAlertsLaunchesOnOff" >
|
||||||
|
<strong>MISSILETRAINER:InitAlertsLaunchesOnOff(AlertsLaunchesOnOff)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Sets by default the display of launch alerts ON or OFF.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#boolean AlertsLaunchesOnOff </em></code>:
|
||||||
|
true or false</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MISSILETRAINER).InitAlertsToAll" >
|
||||||
|
<strong>MISSILETRAINER:InitAlertsToAll(AlertsToAll)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Sets by default the display of alerts to be shown to all players or only to you.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#boolean AlertsToAll </em></code>:
|
||||||
|
true or false</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MISSILETRAINER).InitBearingOnOff" >
|
||||||
|
<strong>MISSILETRAINER:InitBearingOnOff(DetailsBearingOnOff)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Sets by default the display of bearing information of missiles ON of OFF.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#boolean DetailsBearingOnOff </em></code>:
|
||||||
|
true or false</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MISSILETRAINER).InitMessagesOnOff" >
|
||||||
|
<strong>MISSILETRAINER:InitMessagesOnOff(MessagesOnOff)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Sets by default the display of any message to be ON or OFF.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#boolean MessagesOnOff </em></code>:
|
||||||
|
true or false</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MISSILETRAINER).InitRangeOnOff" >
|
||||||
|
<strong>MISSILETRAINER:InitRangeOnOff(DetailsRangeOnOff)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Sets by default the display of range information of missiles ON of OFF.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#boolean DetailsRangeOnOff </em></code>:
|
||||||
|
true or false</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MISSILETRAINER).InitTrackingOnOff" >
|
||||||
|
<strong>MISSILETRAINER:InitTrackingOnOff(TrackingOnOff)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Sets by default the display of missile tracking report to be ON or OFF.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#boolean TrackingOnOff </em></code>:
|
||||||
|
true or false</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MISSILETRAINER).InitTrackingToAll" >
|
||||||
|
<strong>MISSILETRAINER:InitTrackingToAll(TrackingToAll)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Sets by default the missile tracking report for all players or only for those missiles targetted to you.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#boolean TrackingToAll </em></code>:
|
||||||
|
true or false</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(MISSILETRAINER).MessageLastTime" >
|
||||||
|
<strong>MISSILETRAINER.MessageLastTime</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(MISSILETRAINER).MessagesOnOff" >
|
||||||
|
<strong>MISSILETRAINER.MessagesOnOff</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MISSILETRAINER).New" >
|
||||||
|
<strong>MISSILETRAINER.New(#, Distance, self)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Creates the main object which is handling missile tracking.</p>
|
||||||
|
|
||||||
|
|
||||||
|
<p>When a missile is fired a SCHEDULER is set off that follows the missile. When near a certain a client player, the missile will be destroyed.</p>
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> # </em></code>:
|
||||||
|
ISSILETRAINER</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#number Distance </em></code>:
|
||||||
|
The distance in meters when a tracked missile needs to be destroyed when close to a player.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> self </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em></p>
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(MISSILETRAINER).TrackingOnOff" >
|
||||||
|
<strong>MISSILETRAINER.TrackingOnOff</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(MISSILETRAINER).TrackingToAll" >
|
||||||
|
<strong>MISSILETRAINER.TrackingToAll</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MISSILETRAINER)._AddBearing" >
|
||||||
|
<strong>MISSILETRAINER:_AddBearing(Client, TrainerWeapon)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> Client </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> TrainerWeapon </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MISSILETRAINER)._AddRange" >
|
||||||
|
<strong>MISSILETRAINER:_AddRange(Client, TrainerWeapon)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> Client </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> TrainerWeapon </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MISSILETRAINER)._EventShot" >
|
||||||
|
<strong>MISSILETRAINER:_EventShot(Event)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Detects if an SA site was shot with an anti radiation missile.</p>
|
||||||
|
|
||||||
|
|
||||||
|
<p>In this case, take evasive actions based on the skill level set within the ME.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MISSILETRAINER)._MenuMessages" >
|
||||||
|
<strong>MISSILETRAINER._MenuMessages(MenuParameters)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> MenuParameters </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(MISSILETRAINER)._TrackMissiles" >
|
||||||
|
<strong>MISSILETRAINER:_TrackMissiles()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li>NOTASK</li>
|
<li>NOTASK</li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li>PICKUPTASK</li>
|
<li>PICKUPTASK</li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li>ROUTETASK</li>
|
<li>ROUTETASK</li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li>STAGE</li>
|
<li>STAGE</li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
237
Documentation/Scheduler.html
Normal file
237
Documentation/Scheduler.html
Normal file
@ -0,0 +1,237 @@
|
|||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div id="container">
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div>
|
||||||
|
<div id="main">
|
||||||
|
<div id="navigation">
|
||||||
|
<h2>Modules</h2>
|
||||||
|
<ul><li>
|
||||||
|
<a href="index.html">index</a>
|
||||||
|
</li></ul>
|
||||||
|
<ul>
|
||||||
|
<li><a href="Base.html">Base</a></li>
|
||||||
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="MISSION.html">MISSION</a></li>
|
||||||
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li>Scheduler</li>
|
||||||
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
<div id="content">
|
||||||
|
<h1>Module <code>Scheduler</code></h1>
|
||||||
|
|
||||||
|
<p>Models time events calling event handing functions.</p>
|
||||||
|
|
||||||
|
<h2>Global(s)</h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="#SCHEDULER">SCHEDULER</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
<h2><a id="#(SCHEDULER)">Type <code>SCHEDULER</code></a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(SCHEDULER).ClassName">SCHEDULER.ClassName</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(SCHEDULER).New">SCHEDULER:New(TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>SCHEDULER constructor.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(SCHEDULER).Scheduler">SCHEDULER:Scheduler()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(SCHEDULER).Start">SCHEDULER:Start()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(SCHEDULER).Stop">SCHEDULER:Stop()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<h2>Global(s)</h2>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em><a href="##(SCHEDULER)">#SCHEDULER</a></em>
|
||||||
|
<a id="SCHEDULER" >
|
||||||
|
<strong>SCHEDULER</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<h2><a id="#(Scheduler)" >Type <code>Scheduler</code></a></h2>
|
||||||
|
|
||||||
|
<h2><a id="#(SCHEDULER)" >Type <code>SCHEDULER</code></a></h2>
|
||||||
|
|
||||||
|
<p>The SCHEDULER class</p>
|
||||||
|
|
||||||
|
<h3>Field(s)</h3>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em>#string</em>
|
||||||
|
<a id="#(SCHEDULER).ClassName" >
|
||||||
|
<strong>SCHEDULER.ClassName</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(SCHEDULER).New" >
|
||||||
|
<strong>SCHEDULER:New(TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>SCHEDULER constructor.</p>
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#table TimeEventObject </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#function TimeEventFunction </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#table TimeEventFunctionArguments </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#number StartSeconds </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#number RepeatSecondsInterval </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#number RandomizationFactor </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#number StopSeconds </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(SCHEDULER)">#SCHEDULER</a>:</em></p>
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(SCHEDULER).Scheduler" >
|
||||||
|
<strong>SCHEDULER:Scheduler()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(SCHEDULER).Start" >
|
||||||
|
<strong>SCHEDULER:Start()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(SCHEDULER).Stop" >
|
||||||
|
<strong>SCHEDULER:Stop()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li>Scoring</li>
|
<li>Scoring</li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li>Sead</li>
|
<li>Sead</li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li>Spawn</li>
|
<li>Spawn</li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
@ -116,7 +104,7 @@ So in principle, the group list will contain all parameters and configurations a
|
|||||||
<li><a href="##(SPAWN).RandomizeTemplate">SPAWN.RandomizeTemplate</a>: Randomize the group templates so that when a new group is spawned, a random group template is selected from one of the templates defined. </li>
|
<li><a href="##(SPAWN).RandomizeTemplate">SPAWN.RandomizeTemplate</a>: Randomize the group templates so that when a new group is spawned, a random group template is selected from one of the templates defined. </li>
|
||||||
<li><a href="##(SPAWN).Uncontrolled">SPAWN.Uncontrolled</a>: Spawn plane groups uncontrolled.</li>
|
<li><a href="##(SPAWN).Uncontrolled">SPAWN.Uncontrolled</a>: Spawn plane groups uncontrolled.</li>
|
||||||
<li><a href="##(SPAWN).Array">SPAWN.Array</a>: Make groups visible before they are actually activated, and order these groups like a batallion in an array.</li>
|
<li><a href="##(SPAWN).Array">SPAWN.Array</a>: Make groups visible before they are actually activated, and order these groups like a batallion in an array.</li>
|
||||||
<li><a href="##(SPAWN).Repeat">SPAWN.Repeat</a>: Re-spawn groups when they land at the home base. Similar functions are <a href="##(SPAWN).RepeatOnLanding">SPAWN.RepeatOnLanding</a> and <a href="##(SPAWN).RepeatOnEngineShutDown">SPAWN.RepeatOnEngineShutDown</a>.</li>
|
<li><a href="##(SPAWN).InitRepeat">SPAWN.InitRepeat</a>: Re-spawn groups when they land at the home base. Similar functions are <a href="##(SPAWN).InitRepeatOnLanding">SPAWN.InitRepeatOnLanding</a> and <a href="##(SPAWN).InitRepeatOnEngineShutDown">SPAWN.InitRepeatOnEngineShutDown</a>.</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<h1>SPAWN spawning methods:</h1>
|
<h1>SPAWN spawning methods:</h1>
|
||||||
@ -158,12 +146,6 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
|||||||
<h2><a id="#(SPAWN)">Type <code>SPAWN</code></a></h2>
|
<h2><a id="#(SPAWN)">Type <code>SPAWN</code></a></h2>
|
||||||
<table class="function_list">
|
<table class="function_list">
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).AliveFactor">SPAWN.AliveFactor</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).Array">SPAWN:Array(SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN).Array">SPAWN:Array(SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Makes the groups visible before start (like a batallion).</p>
|
<p>Makes the groups visible before start (like a batallion).</p>
|
||||||
@ -182,7 +164,7 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
|||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).CleanUpFunction">SPAWN.CleanUpFunction</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN).CleanUpScheduler">SPAWN.CleanUpScheduler</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
@ -215,6 +197,24 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).GetSpawnIndexFromGroup">SPAWN:GetSpawnIndexFromGroup(SpawnGroup)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN).GetSpawnIndexFromGroup">SPAWN:GetSpawnIndexFromGroup(SpawnGroup)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Get the index from a given group.</p>
|
<p>Get the index from a given group.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN).InitRepeat">SPAWN:InitRepeat()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>For planes and helicopters, when these groups go home and land on their home airbases and farps, they normally would taxi to the parking spot, shut-down their engines and wait forever until the Group is removed by the runtime environment.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN).InitRepeatOnEngineShutDown">SPAWN:InitRepeatOnEngineShutDown()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Respawn after landing when its engines have shut down.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN).InitRepeatOnLanding">SPAWN:InitRepeatOnLanding()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Respawn group after landing.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -254,9 +254,9 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
|||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).Repeat">SPAWN:Repeat()</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN).Repeat">SPAWN.Repeat</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>For planes and helicopters, when these groups go home and land on their home airbases and farps, they normally would taxi to the parking spot, shut-down their engines and wait forever until the Group is removed by the runtime environment.</p>
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -293,12 +293,6 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnCleanUpTimeStamps">SPAWN.SpawnCleanUpTimeStamps</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnCleanUpTimeStamps">SPAWN.SpawnCleanUpTimeStamps</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnCurrentTimer">SPAWN.SpawnCurrentTimer</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -329,24 +323,12 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnGroupName">SPAWN:SpawnGroupName(SpawnIndex)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnGroupName">SPAWN:SpawnGroupName(SpawnIndex)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Will return the SpawnGroupName either with with a specific count number or without any count.</p>
|
<p>Will return the SpawnGroupName either with with a specific count number or without any count.</p>
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnHighTimer">SPAWN.SpawnHighTimer</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnInZone">SPAWN:SpawnInZone(Zone, ZoneRandomize, SpawnIndex)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnInZone">SPAWN:SpawnInZone(Zone, ZoneRandomize, SpawnIndex)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Will spawn a Group within a given <a href="Zone.html##(ZONE)">Zone#ZONE</a>.</p>
|
<p>Will spawn a Group within a given <a href="Zone.html##(ZONE)">Zone#ZONE</a>.</p>
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnLowTimer">SPAWN.SpawnLowTimer</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -389,18 +371,12 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnRandomizeTemplate">SPAWN.SpawnRandomizeTemplate</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnRandomizeTemplate">SPAWN.SpawnRandomizeTemplate</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnRepeat">SPAWN.SpawnRepeat</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnScheduleStart">SPAWN:SpawnScheduleStart()</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnScheduleStart">SPAWN:SpawnScheduleStart()</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Will start the spawning scheduler.</p>
|
<p>Will re-start the spawning scheduler.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -416,7 +392,7 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
|||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnSetTimer">SPAWN.SpawnSetTimer</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnScheduler">SPAWN.SpawnScheduler</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
@ -550,13 +526,13 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._RandomizeRoute">SPAWN:_RandomizeRoute(SpawnIndex)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._RandomizeRoute">SPAWN:_RandomizeRoute(SpawnIndex)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Internal function randomizing the routes.</p>
|
<p>Private method randomizing the routes.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._RandomizeTemplate">SPAWN:_RandomizeTemplate(SpawnIndex)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._RandomizeTemplate">SPAWN:_RandomizeTemplate(SpawnIndex)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
<p>Private method that randomizes the template of the group.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -604,20 +580,6 @@ Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em>#number</em>
|
|
||||||
<a id="#(SPAWN).AliveFactor" >
|
|
||||||
<strong>SPAWN.AliveFactor</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(SPAWN).Array" >
|
<a id="#(SPAWN).Array" >
|
||||||
<strong>SPAWN:Array(SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY)</strong>
|
<strong>SPAWN:Array(SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY)</strong>
|
||||||
</a>
|
</a>
|
||||||
@ -721,14 +683,17 @@ self</p>
|
|||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em></em>
|
<em></em>
|
||||||
<a id="#(SPAWN).CleanUpFunction" >
|
<a id="#(SPAWN).CleanUpScheduler" >
|
||||||
<strong>SPAWN.CleanUpFunction</strong>
|
<strong>SPAWN.CleanUpScheduler</strong>
|
||||||
</a>
|
</a>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p>self.CleanUpFunction = routines.scheduleFunction( self._SpawnCleanUpScheduler, { self }, timer.getTime() + 1, SpawnCleanUpInterval )</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -876,6 +841,71 @@ When no group is found, #nil is returned.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(SPAWN).InitRepeat" >
|
||||||
|
<strong>SPAWN:InitRepeat()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>For planes and helicopters, when these groups go home and land on their home airbases and farps, they normally would taxi to the parking spot, shut-down their engines and wait forever until the Group is removed by the runtime environment.</p>
|
||||||
|
|
||||||
|
|
||||||
|
<p>This function is used to re-spawn automatically (so no extra call is needed anymore) the same group after it has landed.
|
||||||
|
This will enable a spawned group to be re-spawned after it lands, until it is destroyed...
|
||||||
|
Note: When the group is respawned, it will re-spawn from the original airbase where it took off.
|
||||||
|
So ensure that the routes for groups that respawn, always return to the original airbase, or players may get confused ...</p>
|
||||||
|
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
<h3>Usage:</h3>
|
||||||
|
<pre class="example"><code>-- RU Su-34 - AI Ship Attack
|
||||||
|
-- Re-SPAWN the Group(s) after each landing and Engine Shut-Down automatically.
|
||||||
|
SpawnRU_SU34 = SPAWN:New( 'TF1 RU Su-34 Krymsk@AI - Attack Ships' ):Schedule( 2, 3, 1800, 0.4 ):SpawnUncontrolled():RandomizeRoute( 1, 1, 3000 ):RepeatOnEngineShutDown()</code></pre>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(SPAWN).InitRepeatOnEngineShutDown" >
|
||||||
|
<strong>SPAWN:InitRepeatOnEngineShutDown()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Respawn after landing when its engines have shut down.</p>
|
||||||
|
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(SPAWN).InitRepeatOnLanding" >
|
||||||
|
<strong>SPAWN:InitRepeatOnLanding()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Respawn group after landing.</p>
|
||||||
|
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
<a id="#(SPAWN).Limit" >
|
<a id="#(SPAWN).Limit" >
|
||||||
<strong>SPAWN:Limit(SpawnMaxUnitsAlive, SpawnMaxGroups)</strong>
|
<strong>SPAWN:Limit(SpawnMaxUnitsAlive, SpawnMaxGroups)</strong>
|
||||||
</a>
|
</a>
|
||||||
@ -1123,30 +1153,15 @@ The group that was spawned. You can use this group for further actions.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
|
<em>#boolean</em>
|
||||||
<a id="#(SPAWN).Repeat" >
|
<a id="#(SPAWN).Repeat" >
|
||||||
<strong>SPAWN:Repeat()</strong>
|
<strong>SPAWN.Repeat</strong>
|
||||||
</a>
|
</a>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<p>For planes and helicopters, when these groups go home and land on their home airbases and farps, they normally would taxi to the parking spot, shut-down their engines and wait forever until the Group is removed by the runtime environment.</p>
|
|
||||||
|
|
||||||
|
|
||||||
<p>This function is used to re-spawn automatically (so no extra call is needed anymore) the same group after it has landed.
|
|
||||||
This will enable a spawned group to be re-spawned after it lands, until it is destroyed...
|
|
||||||
Note: When the group is respawned, it will re-spawn from the original airbase where it took off.
|
|
||||||
So ensure that the routes for groups that respawn, always return to the original airbase, or players may get confused ...</p>
|
|
||||||
|
|
||||||
<h3>Return value</h3>
|
|
||||||
|
|
||||||
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em>
|
|
||||||
self</p>
|
|
||||||
|
|
||||||
<h3>Usage:</h3>
|
|
||||||
<pre class="example"><code>-- RU Su-34 - AI Ship Attack
|
|
||||||
-- Re-SPAWN the Group(s) after each landing and Engine Shut-Down automatically.
|
|
||||||
SpawnRU_SU34 = SPAWN:New( 'TF1 RU Su-34 Krymsk@AI - Attack Ships' ):Schedule( 2, 3, 1800, 0.4 ):SpawnUncontrolled():RandomizeRoute( 1, 1, 3000 ):RepeatOnEngineShutDown()</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -1238,23 +1253,6 @@ The group that was spawned. You can use this group for further actions.</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em>#number</em>
|
|
||||||
<a id="#(SPAWN).SpawnCurrentTimer" >
|
|
||||||
<strong>SPAWN.SpawnCurrentTimer</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> The internal timer counter to trigger a scheduled spawning of SpawnTemplatePrefix.</p>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -1412,20 +1410,6 @@ Is the number of the Group that is to be spawned.</p>
|
|||||||
<p><em>#string:</em>
|
<p><em>#string:</em>
|
||||||
SpawnGroupName</p>
|
SpawnGroupName</p>
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em>#number</em>
|
|
||||||
<a id="#(SPAWN).SpawnHighTimer" >
|
|
||||||
<strong>SPAWN.SpawnHighTimer</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -1479,20 +1463,6 @@ when nothing was spawned.</p>
|
|||||||
|
|
||||||
</li>
|
</li>
|
||||||
</ol>
|
</ol>
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em>#number</em>
|
|
||||||
<a id="#(SPAWN).SpawnLowTimer" >
|
|
||||||
<strong>SPAWN.SpawnLowTimer</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -1597,20 +1567,6 @@ when nothing was spawned.</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em>#boolean</em>
|
|
||||||
<a id="#(SPAWN).SpawnRepeat" >
|
|
||||||
<strong>SPAWN.SpawnRepeat</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -1622,10 +1578,10 @@ when nothing was spawned.</p>
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<p>Will start the spawning scheduler.</p>
|
<p>Will re-start the spawning scheduler.</p>
|
||||||
|
|
||||||
|
|
||||||
<p>Note: This function is called automatically when <a href="##(SPAWN).Scheduled">SPAWN.Scheduled</a> is called.</p>
|
<p>Note: This function is only required to be called when the schedule was stopped.</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -1692,18 +1648,15 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em>#number</em>
|
<em></em>
|
||||||
<a id="#(SPAWN).SpawnSetTimer" >
|
<a id="#(SPAWN).SpawnScheduler" >
|
||||||
<strong>SPAWN.SpawnSetTimer</strong>
|
<strong>SPAWN.SpawnScheduler</strong>
|
||||||
</a>
|
</a>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> The internal timer value when a scheduled spawning of SpawnTemplatePrefix occurs.</p>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -2022,10 +1975,15 @@ Nothing found</p>
|
|||||||
<ul>
|
<ul>
|
||||||
<li>
|
<li>
|
||||||
|
|
||||||
<p><code><em> SpawnTemplatePrefix </em></code>: </p>
|
<p><code><em>#string SpawnTemplatePrefix </em></code>: </p>
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
|
||||||
|
<p>@SPAWN self</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -2184,15 +2142,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
|||||||
<ul>
|
<ul>
|
||||||
<li>
|
<li>
|
||||||
|
|
||||||
<p><code><em> SpawnTemplatePrefix </em></code>: </p>
|
<p><code><em>#string SpawnTemplatePrefix </em></code>: </p>
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
|
|
||||||
<p><code><em> SpawnIndex </em></code>: </p>
|
<p><code><em>#number SpawnIndex </em></code>: </p>
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -2204,7 +2167,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<p>Internal function randomizing the routes.</p>
|
<p>Private method randomizing the routes.</p>
|
||||||
|
|
||||||
<h3>Parameter</h3>
|
<h3>Parameter</h3>
|
||||||
<ul>
|
<ul>
|
||||||
@ -2231,16 +2194,21 @@ The index of the group to be spawned.</p>
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
|
<p>Private method that randomizes the template of the group.</p>
|
||||||
|
|
||||||
<h3>Parameter</h3>
|
<h3>Parameter</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li>
|
<li>
|
||||||
|
|
||||||
<p><code><em> SpawnIndex </em></code>: </p>
|
<p><code><em>#number SpawnIndex </em></code>: </p>
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li>TASK</li>
|
<li>TASK</li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li>Unit</li>
|
<li>Unit</li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
@ -154,6 +142,12 @@
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(UNIT).GetName">UNIT:GetName()</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(UNIT).GetName">UNIT:GetName()</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(UNIT).GetPlayerName">UNIT:GetPlayerName()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -510,6 +504,19 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(UNIT).GetPlayerName" >
|
||||||
|
<strong>UNIT:GetPlayerName()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li>Zone</li>
|
<li>Zone</li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
@ -88,6 +76,12 @@
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(ZONE).GetPointVec2">ZONE:GetPointVec2()</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(ZONE).GetPointVec2">ZONE:GetPointVec2()</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(ZONE).GetPointVec3">ZONE:GetPointVec3(Height)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -157,6 +151,27 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(ZONE).GetPointVec3" >
|
||||||
|
<strong>ZONE:GetPointVec3(Height)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> Height </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
@ -87,72 +75,6 @@
|
|||||||
<td class="name" nowrap="nowrap"><a href="Client.html">Client</a></td>
|
<td class="name" nowrap="nowrap"><a href="Client.html">Client</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>The CLIENT models client units in multi player missions.</p>
|
<p>The CLIENT models client units in multi player missions.</p>
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="DCSAirbase.html">DCSAirbase</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="DCSCommand.html">DCSCommand</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="DCSController.html">DCSController</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="DCSGroup.html">DCSGroup</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="DCSObject.html">DCSObject</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="DCSTask.html">DCSTask</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="DCSTypes.html">DCSTypes</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="DCSUnit.html">DCSUnit</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="DCSWorld.html">DCSWorld</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="DCStimer.html">DCStimer</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -237,6 +159,12 @@
|
|||||||
<td class="name" nowrap="nowrap"><a href="Message.html">Message</a></td>
|
<td class="name" nowrap="nowrap"><a href="Message.html">Message</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Message System to display Messages for Clients and Coalitions or All.</p>
|
<p>Message System to display Messages for Clients and Coalitions or All.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="MissileTrainer.html">MissileTrainer</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Provides missile training functions.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -261,6 +189,12 @@
|
|||||||
<td class="name" nowrap="nowrap"><a href="STAGE.html">STAGE</a></td>
|
<td class="name" nowrap="nowrap"><a href="STAGE.html">STAGE</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Stages within a <a href="TASK.html">TASK</a> within a <a href="MISSION.html">MISSION</a>.</p>
|
<p>Stages within a <a href="TASK.html">TASK</a> within a <a href="MISSION.html">MISSION</a>.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="Scheduler.html">Scheduler</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Models time events calling event handing functions.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -279,12 +213,6 @@
|
|||||||
<td class="name" nowrap="nowrap"><a href="Spawn.html">Spawn</a></td>
|
<td class="name" nowrap="nowrap"><a href="Spawn.html">Spawn</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Dynamic spawning of groups (and units).</p>
|
<p>Dynamic spawning of groups (and units).</p>
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="StaticObject.html">StaticObject</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -303,18 +231,6 @@
|
|||||||
<td class="name" nowrap="nowrap"><a href="Zone.html">Zone</a></td>
|
<td class="name" nowrap="nowrap"><a href="Zone.html">Zone</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>ZONE Classes</p>
|
<p>ZONE Classes</p>
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="env.html">env</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="land.html">land</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
|
|||||||
@ -21,17 +21,6 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
@ -46,19 +35,18 @@
|
|||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="TASK.html">TASK</a></li>
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li>routines</li>
|
<li>routines</li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -2,10 +2,10 @@
|
|||||||
--
|
--
|
||||||
-- @{#CLIENT} class
|
-- @{#CLIENT} class
|
||||||
-- ================
|
-- ================
|
||||||
-- Clients are those units defined within the Mission Editor that have the skillset defined as "Client" or "Player".
|
-- Clients are those **Units** defined within the Mission Editor that have the skillset defined as __Client__ or __Player__.
|
||||||
-- Note that clients are NOT the same as units, they are NOT necessarily alive.
|
-- Note that clients are NOT the same as Units, they are NOT necessarily alive.
|
||||||
--
|
--
|
||||||
-- Clients are being used in a mission and tasks to follow players and their successes.
|
-- Clients are being used by the @{MISSION} class to follow players and register their successes.
|
||||||
--
|
--
|
||||||
-- CLIENT construction methods:
|
-- CLIENT construction methods:
|
||||||
-- ============================
|
-- ============================
|
||||||
@ -315,7 +315,7 @@ end
|
|||||||
function CLIENT:GetPointVec2()
|
function CLIENT:GetPointVec2()
|
||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
ClientGroupUnit = self:GetClientGroupDCSUnit()
|
local ClientGroupUnit = self:GetClientGroupDCSUnit()
|
||||||
|
|
||||||
if ClientGroupUnit then
|
if ClientGroupUnit then
|
||||||
if ClientGroupUnit:isExist() then
|
if ClientGroupUnit:isExist() then
|
||||||
@ -376,7 +376,7 @@ end
|
|||||||
function CLIENT:ClientPosition()
|
function CLIENT:ClientPosition()
|
||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
ClientGroupUnit = self:GetClientGroupDCSUnit()
|
local ClientGroupUnit = self:GetClientGroupDCSUnit()
|
||||||
|
|
||||||
if ClientGroupUnit then
|
if ClientGroupUnit then
|
||||||
if ClientGroupUnit:isExist() then
|
if ClientGroupUnit:isExist() then
|
||||||
@ -393,7 +393,7 @@ end
|
|||||||
function CLIENT:GetAltitude()
|
function CLIENT:GetAltitude()
|
||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
ClientGroupUnit = self:GetClientGroupDCSUnit()
|
local ClientGroupUnit = self:GetClientGroupDCSUnit()
|
||||||
|
|
||||||
if ClientGroupUnit then
|
if ClientGroupUnit then
|
||||||
if ClientGroupUnit:isExist() then
|
if ClientGroupUnit:isExist() then
|
||||||
|
|||||||
@ -1,6 +1,19 @@
|
|||||||
|
|
||||||
|
-- Only use Include.File when developing new MOOSE classes.
|
||||||
Include.File("Moose")
|
-- When using Moose.lua in the DO SCIPTS FILE initialization box,
|
||||||
|
-- these Include.File statements are not needed, because all classes within Moose will be loaded.
|
||||||
Include.File("MissileTrainer")
|
Include.File("MissileTrainer")
|
||||||
|
|
||||||
local Trainer = MISSILETRAINER:New( 200 )
|
-- This is an example of a global
|
||||||
|
local Trainer = MISSILETRAINER
|
||||||
|
:New( 200 )
|
||||||
|
:InitMessagesOnOff(true)
|
||||||
|
:InitAlertsToAll(false) -- I'll correct it below ...
|
||||||
|
:InitAlertsHitsOnOff(true)
|
||||||
|
:InitAlertsLaunchesOnOff(true)
|
||||||
|
:InitBearingOnOff(true)
|
||||||
|
:InitRangeOnOff(true)
|
||||||
|
:InitTrackingOnOff(true)
|
||||||
|
:InitTrackingToAll(true)
|
||||||
|
|
||||||
|
Trainer:InitAlertsHitsOnOff(true) -- Now alerts are also on
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user