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#POINT - Removal of References to legacy POINT_VEC2/3 classes
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@@ -275,14 +275,14 @@
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-- The cargo must be in the **Loaded** state.
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-- @function [parent=#CARGO] UnBoard
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-- @param #CARGO self
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-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
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-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
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--- UnBoards the cargo to a Carrier. The event will create a movement (= running or driving) of the cargo from the Carrier.
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-- The cargo must be in the **Loaded** state.
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-- @function [parent=#CARGO] __UnBoard
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-- @param #CARGO self
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-- @param #number DelaySeconds The amount of seconds to delay the action.
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-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
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-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
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-- Load
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@@ -307,14 +307,14 @@
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-- The cargo must be in the **Loaded** state.
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-- @function [parent=#CARGO] UnLoad
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-- @param #CARGO self
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-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
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-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
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--- UnLoads the cargo to a Carrier. The event will unload the cargo from the Carrier. There will be no movement simulated of the cargo loading.
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-- The cargo must be in the **Loaded** state.
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-- @function [parent=#CARGO] __UnLoad
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-- @param #CARGO self
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-- @param #number DelaySeconds The amount of seconds to delay the action.
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-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
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-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
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-- State Transition Functions
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@@ -467,7 +467,7 @@ do -- CARGO
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self.Type = Type
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self.Name = Name
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self.Weight = Weight or 0
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self.CargoObject = nil
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self.CargoObject = nil -- Wrapper.Group#GROUP
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self.CargoCarrier = nil -- Wrapper.Client#CLIENT
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self.Representable = false
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self.Slingloadable = false
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@@ -897,7 +897,7 @@ do -- CARGO
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--- Get the current PointVec2 of the cargo.
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-- @param #CARGO self
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-- @return Core.Point#POINT_VEC2
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-- @return Core.Point#COORDINATE
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function CARGO:GetPointVec2()
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return self.CargoObject:GetPointVec2()
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end
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@@ -1094,7 +1094,7 @@ do -- CARGO_REPRESENTABLE
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--- Route a cargo unit to a PointVec2.
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-- @param #CARGO_REPRESENTABLE self
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param Core.Point#COORDINATE ToPointVec2
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-- @param #number Speed
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-- @return #CARGO_REPRESENTABLE
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function CARGO_REPRESENTABLE:RouteTo( ToPointVec2, Speed )
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