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#POINT - Removal of References to legacy POINT_VEC2/3 classes
This commit is contained in:
@@ -1157,6 +1157,151 @@ do -- COORDINATE
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return vec3
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end
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--- Return the x coordinate of the COORDINATE.
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-- @param #COORDINATE self
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-- @return #number The x coordinate.
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function COORDINATE:GetX()
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return self.x
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end
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--- Return the y coordinate of the COORDINATE.
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-- @param #COORDINATE self
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-- @return #number The y coordinate.
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function COORDINATE:GetY()
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return self.y
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end
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--- Return the z coordinate of the COORDINATE.
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-- @param #COORDINATE self
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-- @return #number The z coordinate.
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function COORDINATE:GetZ()
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return self.z
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end
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--- Set the x coordinate of the COORDINATE.
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-- @param #COORDINATE self
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-- @param #number x The x coordinate.
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-- @return #COORDINATE
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function COORDINATE:SetX( x )
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self.x = x
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return self
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end
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--- Set the y coordinate of the COORDINATE.
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-- @param #COORDINATE self
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-- @param #number y The y coordinate.
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-- @return #COORDINATE
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function COORDINATE:SetY( y )
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self.y = y
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return self
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end
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--- Set the z coordinate of the COORDINATE.
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-- @param #COORDINATE self
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-- @param #number z The z coordinate.
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-- @return #COORDINATE
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function COORDINATE:SetZ( z )
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self.z = z
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return self
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end
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--- Add to the x coordinate of the COORDINATE.
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-- @param #COORDINATE self
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-- @param #number x The x coordinate value to add to the current x coordinate.
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-- @return #COORDINATE
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function COORDINATE:AddX( x )
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self.x = self.x + x
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return self
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end
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--- Return Return the Lat(itude) coordinate of the COORDINATE (ie: (parent)COORDINATE.x).
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-- @param #COORDINATE self
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-- @return #number The x coordinate.
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function COORDINATE:GetLat()
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return self.x
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end
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--- Set the Lat(itude) coordinate of the COORDINATE (ie: COORDINATE.x).
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-- @param #COORDINATE self
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-- @param #number x The x coordinate.
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-- @return #COORDINATE
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function COORDINATE:SetLat( x )
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self.x = x
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return self
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end
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--- Return the Lon(gitude) coordinate of the COORDINATE (ie: (parent)COORDINATE.z).
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-- @param #COORDINATE self
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-- @return #number The y coordinate.
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function COORDINATE:GetLon()
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return self.z
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end
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--- Set the Lon(gitude) coordinate of the COORDINATE (ie: COORDINATE.z).
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-- @param #COORDINATE self
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-- @param #number y The y coordinate.
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-- @return #COORDINATE
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function COORDINATE:SetLon( z )
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self.z = z
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return self
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end
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--- Return the altitude (height) of the land at the COORDINATE.
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-- @param #COORDINATE self
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-- @return #number The land altitude.
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function COORDINATE:GetAlt()
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return self.y ~= 0 or land.getHeight( { x = self.x, y = self.z } )
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end
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--- Set the altitude of the COORDINATE.
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-- @param #COORDINATE self
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-- @param #number Altitude The land altitude. If nothing (nil) is given, then the current land altitude is set.
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-- @return #COORDINATE
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function COORDINATE:SetAlt( Altitude )
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self.y = Altitude or land.getHeight( { x = self.x, y = self.z } )
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return self
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end
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--- Add to the current land height an altitude.
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-- @param #COORDINATE self
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-- @param #number Altitude The Altitude to add. If nothing (nil) is given, then the current land altitude is set.
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-- @return #COORDINATE
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function COORDINATE:AddAlt( Altitude )
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self.y = land.getHeight( { x = self.x, y = self.z } ) + Altitude or 0
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return self
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end
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--- Return a random COORDINATE within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.
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-- @param #COORDINATE self
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-- @param DCS#Distance OuterRadius
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-- @param DCS#Distance InnerRadius
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-- @return #COORDINATE
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function COORDINATE:GetRandomPointVec2InRadius( OuterRadius, InnerRadius )
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self:F2( { OuterRadius, InnerRadius } )
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return COORDINATE:NewFromVec2( self:GetRandomVec2InRadius( OuterRadius, InnerRadius ) )
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end
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--- Add to the y coordinate of the COORDINATE.
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-- @param #COORDINATE self
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-- @param #number y The y coordinate value to add to the current y coordinate.
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-- @return #COORDINATE
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function COORDINATE:AddY( y )
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self.y = self.y + y
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return self
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end
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--- Add to the z coordinate of the COORDINATE.
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-- @param #COORDINATE self
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-- @param #number z The z coordinate value to add to the current z coordinate.
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-- @return #COORDINATE
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function COORDINATE:AddZ( z )
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self.z = self.z +z
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return self
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end
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--- Returns a text documenting the wind direction (from) and strength according the measurement system @{Core.Settings}.
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-- The text will reflect the wind like this:
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@@ -3474,9 +3619,18 @@ do -- COORDINATE
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return flat, elev
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end
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--- Return a random COORDINATE within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.
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-- @param #COORDINATE self
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-- @param DCS#Distance OuterRadius
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-- @param DCS#Distance InnerRadius
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-- @return #COORDINATE
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function COORDINATE:GetRandomPointVec3InRadius( OuterRadius, InnerRadius )
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return COORDINATE:NewFromVec3( self:GetRandomVec3InRadius( OuterRadius, InnerRadius ) )
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end
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end
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do -- POINT_VEC3
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do
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--- The POINT_VEC3 class
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-- @type POINT_VEC3
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@@ -3493,6 +3647,8 @@ do -- POINT_VEC3
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--- Defines a 3D point in the simulator and with its methods, you can use or manipulate the point in 3D space.
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--
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-- **DEPRECATED - PLEASE USE COORDINATE!**
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--
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-- **Important Note:** Most of the functions in this section were taken from MIST, and reworked to OO concepts.
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-- In order to keep the credibility of the the author,
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-- I want to emphasize that the formulas embedded in the MIST framework were created by Grimes or previous authors,
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@@ -3580,130 +3736,19 @@ do -- POINT_VEC3
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return self
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end
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--- Create a new POINT_VEC3 object from Vec2 coordinates.
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-- @param #POINT_VEC3 self
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-- @param DCS#Vec2 Vec2 The Vec2 point.
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-- @param DCS#Distance LandHeightAdd (optional) Add a landheight.
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-- @return Core.Point#POINT_VEC3 self
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function POINT_VEC3:NewFromVec2( Vec2, LandHeightAdd )
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local self = BASE:Inherit( self, COORDINATE:NewFromVec2( Vec2, LandHeightAdd ) ) -- Core.Point#POINT_VEC3
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self:F2( self )
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return self
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end
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--- Create a new POINT_VEC3 object from Vec3 coordinates.
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-- @param #POINT_VEC3 self
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-- @param DCS#Vec3 Vec3 The Vec3 point.
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-- @return Core.Point#POINT_VEC3 self
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function POINT_VEC3:NewFromVec3( Vec3 )
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local self = BASE:Inherit( self, COORDINATE:NewFromVec3( Vec3 ) ) -- Core.Point#POINT_VEC3
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self:F2( self )
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return self
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end
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--- Return the x coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @return #number The x coordinate.
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function POINT_VEC3:GetX()
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return self.x
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end
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--- Return the y coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @return #number The y coordinate.
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function POINT_VEC3:GetY()
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return self.y
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end
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--- Return the z coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @return #number The z coordinate.
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function POINT_VEC3:GetZ()
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return self.z
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end
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--- Set the x coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param #number x The x coordinate.
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-- @return #POINT_VEC3
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function POINT_VEC3:SetX( x )
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self.x = x
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return self
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end
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--- Set the y coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param #number y The y coordinate.
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-- @return #POINT_VEC3
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function POINT_VEC3:SetY( y )
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self.y = y
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return self
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end
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--- Set the z coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param #number z The z coordinate.
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-- @return #POINT_VEC3
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function POINT_VEC3:SetZ( z )
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self.z = z
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return self
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end
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--- Add to the x coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param #number x The x coordinate value to add to the current x coordinate.
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-- @return #POINT_VEC3
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function POINT_VEC3:AddX( x )
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self.x = self.x + x
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return self
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end
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--- Add to the y coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param #number y The y coordinate value to add to the current y coordinate.
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-- @return #POINT_VEC3
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function POINT_VEC3:AddY( y )
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self.y = self.y + y
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return self
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end
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--- Add to the z coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param #number z The z coordinate value to add to the current z coordinate.
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-- @return #POINT_VEC3
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function POINT_VEC3:AddZ( z )
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self.z = self.z +z
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return self
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end
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--- Return a random POINT_VEC3 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param DCS#Distance OuterRadius
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-- @param DCS#Distance InnerRadius
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-- @return #POINT_VEC3
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function POINT_VEC3:GetRandomPointVec3InRadius( OuterRadius, InnerRadius )
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return POINT_VEC3:NewFromVec3( self:GetRandomVec3InRadius( OuterRadius, InnerRadius ) )
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end
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end
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do -- POINT_VEC2
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do
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-- @type POINT_VEC2
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--- @type POINT_VEC2
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-- @field DCS#Distance x The x coordinate in meters.
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-- @field DCS#Distance y the y coordinate in meters.
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-- @extends Core.Point#COORDINATE
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--- Defines a 2D point in the simulator. The height coordinate (if needed) will be the land height + an optional added height specified.
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--
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-- **DEPRECATED - PLEASE USE COORDINATE!**
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--
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-- ## POINT_VEC2 constructor
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--
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-- A new POINT_VEC2 instance can be created with:
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@@ -3751,166 +3796,4 @@ do -- POINT_VEC2
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return self
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end
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--- Create a new POINT_VEC2 object from Vec2 coordinates.
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-- @param #POINT_VEC2 self
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-- @param DCS#Vec2 Vec2 The Vec2 point.
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-- @return Core.Point#POINT_VEC2 self
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function POINT_VEC2:NewFromVec2( Vec2, LandHeightAdd )
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local LandHeight = land.getHeight( Vec2 )
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LandHeightAdd = LandHeightAdd or 0
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LandHeight = LandHeight + LandHeightAdd
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local self = BASE:Inherit( self, COORDINATE:NewFromVec2( Vec2, LandHeightAdd ) ) -- #POINT_VEC2
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self:F2( self )
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return self
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end
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--- Create a new POINT_VEC2 object from Vec3 coordinates.
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-- @param #POINT_VEC2 self
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-- @param DCS#Vec3 Vec3 The Vec3 point.
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-- @return Core.Point#POINT_VEC2 self
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function POINT_VEC2:NewFromVec3( Vec3 )
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local self = BASE:Inherit( self, COORDINATE:NewFromVec3( Vec3 ) ) -- #POINT_VEC2
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self:F2( self )
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return self
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end
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--- Return the x coordinate of the POINT_VEC2.
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-- @param #POINT_VEC2 self
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-- @return #number The x coordinate.
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function POINT_VEC2:GetX()
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return self.x
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end
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--- Return the y coordinate of the POINT_VEC2.
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-- @param #POINT_VEC2 self
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-- @return #number The y coordinate.
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function POINT_VEC2:GetY()
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return self.z
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end
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--- Set the x coordinate of the POINT_VEC2.
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-- @param #POINT_VEC2 self
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-- @param #number x The x coordinate.
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-- @return #POINT_VEC2
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function POINT_VEC2:SetX( x )
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self.x = x
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return self
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end
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--- Set the y coordinate of the POINT_VEC2.
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-- @param #POINT_VEC2 self
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-- @param #number y The y coordinate.
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-- @return #POINT_VEC2
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function POINT_VEC2:SetY( y )
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self.z = y
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return self
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end
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--- Return Return the Lat(itude) coordinate of the POINT_VEC2 (ie: (parent)POINT_VEC3.x).
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-- @param #POINT_VEC2 self
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-- @return #number The x coordinate.
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function POINT_VEC2:GetLat()
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return self.x
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end
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--- Set the Lat(itude) coordinate of the POINT_VEC2 (ie: POINT_VEC3.x).
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-- @param #POINT_VEC2 self
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-- @param #number x The x coordinate.
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-- @return #POINT_VEC2
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function POINT_VEC2:SetLat( x )
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self.x = x
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return self
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end
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--- Return the Lon(gitude) coordinate of the POINT_VEC2 (ie: (parent)POINT_VEC3.z).
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-- @param #POINT_VEC2 self
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-- @return #number The y coordinate.
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function POINT_VEC2:GetLon()
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return self.z
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end
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--- Set the Lon(gitude) coordinate of the POINT_VEC2 (ie: POINT_VEC3.z).
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-- @param #POINT_VEC2 self
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-- @param #number y The y coordinate.
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-- @return #POINT_VEC2
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function POINT_VEC2:SetLon( z )
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self.z = z
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return self
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end
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--- Return the altitude (height) of the land at the POINT_VEC2.
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-- @param #POINT_VEC2 self
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-- @return #number The land altitude.
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function POINT_VEC2:GetAlt()
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return self.y ~= 0 or land.getHeight( { x = self.x, y = self.z } )
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end
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--- Set the altitude of the POINT_VEC2.
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-- @param #POINT_VEC2 self
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-- @param #number Altitude The land altitude. If nothing (nil) is given, then the current land altitude is set.
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-- @return #POINT_VEC2
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function POINT_VEC2:SetAlt( Altitude )
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self.y = Altitude or land.getHeight( { x = self.x, y = self.z } )
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return self
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end
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--- Add to the x coordinate of the POINT_VEC2.
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-- @param #POINT_VEC2 self
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-- @param #number x The x coordinate.
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-- @return #POINT_VEC2
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function POINT_VEC2:AddX( x )
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self.x = self.x + x
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return self
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end
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--- Add to the y coordinate of the POINT_VEC2.
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-- @param #POINT_VEC2 self
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-- @param #number y The y coordinate.
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-- @return #POINT_VEC2
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function POINT_VEC2:AddY( y )
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self.z = self.z + y
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return self
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end
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--- Add to the current land height an altitude.
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-- @param #POINT_VEC2 self
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-- @param #number Altitude The Altitude to add. If nothing (nil) is given, then the current land altitude is set.
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-- @return #POINT_VEC2
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function POINT_VEC2:AddAlt( Altitude )
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self.y = land.getHeight( { x = self.x, y = self.z } ) + Altitude or 0
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return self
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end
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--- Return a random POINT_VEC2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC2.
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-- @param #POINT_VEC2 self
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-- @param DCS#Distance OuterRadius
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-- @param DCS#Distance InnerRadius
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-- @return #POINT_VEC2
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function POINT_VEC2:GetRandomPointVec2InRadius( OuterRadius, InnerRadius )
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self:F2( { OuterRadius, InnerRadius } )
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return POINT_VEC2:NewFromVec2( self:GetRandomVec2InRadius( OuterRadius, InnerRadius ) )
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end
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-- TODO: Check this to replace
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--- Calculate the distance from a reference @{#POINT_VEC2}.
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||||
-- @param #POINT_VEC2 self
|
||||
-- @param #POINT_VEC2 PointVec2Reference The reference @{#POINT_VEC2}.
|
||||
-- @return DCS#Distance The distance from the reference @{#POINT_VEC2} in meters.
|
||||
function POINT_VEC2:DistanceFromPointVec2( PointVec2Reference )
|
||||
self:F2( PointVec2Reference )
|
||||
|
||||
local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5
|
||||
|
||||
self:T2( Distance )
|
||||
return Distance
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user