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#POINT - Removal of References to legacy POINT_VEC2/3 classes
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@@ -1179,9 +1179,9 @@ function GROUP:GetAverageVec3()
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end
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end
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--- Returns a POINT_VEC2 object indicating the point in 2D of the first UNIT of the GROUP within the mission.
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--- Returns a COORDINATE object indicating the point in 2D of the first UNIT of the GROUP within the mission.
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-- @param #GROUP self
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-- @return Core.Point#POINT_VEC2 The 2D point vector of the first DCS Unit of the GROUP.
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-- @return Core.Point#COORDINATE The 3D point vector of the first DCS Unit of the GROUP.
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-- @return #nil The first UNIT is not existing or alive.
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function GROUP:GetPointVec2()
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--self:F2(self.GroupName)
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@@ -1194,7 +1194,7 @@ function GROUP:GetPointVec2()
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return FirstUnitPointVec2
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end
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BASE:E( { "Cannot GetPointVec2", Group = self, Alive = self:IsAlive() } )
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BASE:E( { "Cannot get COORDINATE", Group = self, Alive = self:IsAlive() } )
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return nil
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end
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@@ -2093,7 +2093,7 @@ function GROUP:Respawn( Template, Reset )
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GroupUnitVec3 = Zone:GetRandomVec3()
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else
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if self.InitRespawnRandomizePositionInner and self.InitRespawnRandomizePositionOuter then
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GroupUnitVec3 = POINT_VEC3:NewFromVec2( From ):GetRandomPointVec3InRadius( self.InitRespawnRandomizePositionsOuter, self.InitRespawnRandomizePositionsInner )
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GroupUnitVec3 = COORDINATE:NewFromVec3(From):GetRandomVec3InRadius(self.InitRespawnRandomizePositionsOuter, self.InitRespawnRandomizePositionsInner)
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else
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GroupUnitVec3 = Zone:GetVec3()
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end
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@@ -2144,7 +2144,7 @@ function GROUP:Respawn( Template, Reset )
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GroupUnitVec3 = Zone:GetRandomVec3()
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else
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if self.InitRespawnRandomizePositionInner and self.InitRespawnRandomizePositionOuter then
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GroupUnitVec3 = POINT_VEC3:NewFromVec2( From ):GetRandomPointVec3InRadius( self.InitRespawnRandomizePositionsOuter, self.InitRespawnRandomizePositionsInner )
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GroupUnitVec3 = COORDINATE:NewFromVec2( From ):GetRandomPointVec3InRadius( self.InitRespawnRandomizePositionsOuter, self.InitRespawnRandomizePositionsInner )
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else
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GroupUnitVec3 = Zone:GetVec3()
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end
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