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Progress on AI_CARGO_TROOPS
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@@ -231,7 +231,11 @@ do -- CARGO_UNIT
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local NearRadius = NearRadius or 25
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self.CargoInAir = self.CargoObject:InAir()
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local Desc = self.CargoObject:GetDesc()
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local MaxSpeed = Desc.speedMaxOffRoad
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local TypeName = Desc.typeName
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self:T( self.CargoInAir )
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-- Only move the group to the carrier when the cargo is not in the air
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@@ -240,28 +244,33 @@ do -- CARGO_UNIT
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if self:IsNear( CargoCarrier:GetPointVec2(), NearRadius ) then
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self:Load( CargoCarrier, NearRadius, ... )
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else
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local Speed = 90
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local Angle = 180
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local Distance = 5
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if MaxSpeed and MaxSpeed == 0 or TypeName and TypeName == "Stinger comm" then
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self:Load( CargoCarrier, NearRadius, ... )
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else
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local Speed = 90
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local Angle = 180
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local Distance = 5
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NearRadius = NearRadius or 25
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NearRadius = NearRadius or 25
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local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
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local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
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local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( Distance, CargoDeployHeading )
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local Points = {}
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local PointStartVec2 = self.CargoObject:GetPointVec2()
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Points[#Points+1] = PointStartVec2:WaypointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:WaypointGround( Speed )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 2 )
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self:__Boarding( -1, CargoCarrier, NearRadius )
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self.RunCount = 0
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local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
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local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
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local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( Distance, CargoDeployHeading )
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local Points = {}
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local PointStartVec2 = self.CargoObject:GetPointVec2()
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Points[#Points+1] = PointStartVec2:WaypointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:WaypointGround( Speed )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 2 )
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self:__Boarding( -1, CargoCarrier, NearRadius )
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self.RunCount = 0
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end
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end
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end
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