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@ -261,7 +261,7 @@ function CARGO:New( Type, Name, Weight ) --R2.1
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self.Name = Name
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self.Weight = Weight
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self.CargoObject = nil
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self.CargoCarrier = nil
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self.CargoCarrier = nil -- Wrapper.Client#CLIENT
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self.Representable = false
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self.Slingloadable = false
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self.Moveable = false
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@ -753,7 +753,7 @@ do -- CARGO_UNIT
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if From == "Loaded" then
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local CargoCarrier = self.CargoCarrier -- Wrapper.Controllable#CONTROLLABLE
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local CargoCarrier = self.CargoCarrier -- Wrapper.Client#CLIENT
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local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
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local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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@ -764,11 +764,12 @@ do -- CARGO_UNIT
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-- if there is no ToPointVec2 given, then use the CargoRoutePointVec2
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ToPointVec2 = ToPointVec2 or CargoRoutePointVec2
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ToPointVec2 = ToPointVec2 or CargoCarrierPointVec2:GetRandomCoordinateInRadius( NearRadius, 5 )
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local DirectionVec3 = CargoCarrierPointVec2:GetDirectionVec3(ToPointVec2)
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local Angle = CargoCarrierPointVec2:GetAngleDegrees(DirectionVec3)
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local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( DeployDistance, Angle )
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local CargoDeployPointVec2 = CargoCarrierPointVec2:GetRandomCoordinateInRadius( NearRadius, 5 )
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local FromPointVec2 = CargoCarrierPointVec2
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@ -937,7 +938,7 @@ do -- CARGO_UNIT
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param Wrapper.Client#CLIENT CargoCarrier
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-- @param #number NearRadius
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function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
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@ -1366,6 +1367,8 @@ function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius
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self:F( {From, Event, To, ToPointVec2, NearRadius } )
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NearRadius = NearRadius or 25
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local CargoCarrier = self.CargoCarrier -- Wrapper.Client#CLIENT
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local Timer = 1
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@ -303,6 +303,18 @@ do -- COORDINATE
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end
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--- Return a random Coordinate within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.
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-- @param #COORDINATE self
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-- @param Dcs.DCSTypes#Distance OuterRadius
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-- @param Dcs.DCSTypes#Distance InnerRadius
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-- @return #COORDINATE
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function COORDINATE:GetRandomCoordinateInRadius( OuterRadius, InnerRadius )
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self:F2( { OuterRadius, InnerRadius } )
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return COORDINATE:NewFromVec2( self:GetRandomVec2InRadius( OuterRadius, InnerRadius ) )
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end
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--- Return a random Vec3 within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.
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-- @param #COORDINATE self
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-- @param Dcs.DCSTypes#Distance OuterRadius
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