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Update
- Sound input
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@@ -495,7 +495,7 @@ ATIS.Alphabet = {
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-- @field #number TheChannel -10° (West).
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-- @field #number Syria +5° (East).
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-- @field #number MarianaIslands +2° (East).
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-- @field #number SinaiMao +5° (East).
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-- @field #number SinaiMap +5° (East).
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ATIS.RunwayM2T = {
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Caucasus = 0,
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Nevada = 12,
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@@ -1088,6 +1088,55 @@ function ATIS:SetSoundfilesPath( path )
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return self
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end
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--- Set the path to the csv file that contains information about the used sound files.
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-- @param #ATIS self
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-- @param #string csvfile Full path to the csv file on your local disk (not in the miz file).
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-- @return #ATIS self
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function ATIS:SetSoundfilesInfoFile( csvfile )
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--- Local function to return the ATIS.Soundfile for a given file name
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local function getSound(filename)
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for key,_soundfile in pairs(ATIS.Sound) do
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local soundfile=_soundfile --#ATIS.Soundfile
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if filename==soundfile.filename then
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return soundfile
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end
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end
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return nil
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end
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local data=UTILS.ReadCSV(csvfile)
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if data then
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env.info("FF sound info")
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local soundfiles={}
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for i,soundinfo in pairs(data) do
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local sound=soundinfo --#Soundinfo
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local soundfile=getSound(sound.filename..".ogg") --#ATIS.Soundfile
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if soundfile then
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-- Set duration
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soundfile.duration=soundinfo.duration
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else
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self:E(string.format("ERROR: Could not get info for sound file %s", sound.filename))
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end
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end
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else
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self:E("ERROR: Could not read sound csv file!")
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end
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return self
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end
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--- Set airborne unit (airplane or helicopter), used to transmit radio messages including subtitles.
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-- Best is to place the unit on a parking spot of the airbase and set it to *uncontrolled* in the mission editor.
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-- @param #ATIS self
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