mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'master' into issue437
This commit is contained in:
@@ -1,4 +1,4 @@
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--- **Core** -- Management of CARGO logistics, that can be transported from and to transportation carriers.
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--- **(R2.1) Core** -- Management of CARGO logistics, that can be transported from and to transportation carriers.
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--
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-- 
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--
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@@ -165,7 +165,7 @@ do -- CARGO
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-- @field #boolean Representable This flag defines if the cargo can be represented by a DCS Unit.
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-- @field #boolean Containable This flag defines if the cargo can be contained within a DCS Unit.
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--- # CARGO class, extends @{Fsm#FSM_PROCESS}
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--- # (R2.1) CARGO class, extends @{Fsm#FSM_PROCESS}
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--
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-- The CARGO class defines the core functions that defines a cargo object within MOOSE.
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-- A cargo is a logical object defined that is available for transport, and has a life status within a simulation.
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@@ -224,7 +224,7 @@ do -- CARGO
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-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
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--- CARGO Constructor. This class is an abstract class and should not be instantiated.
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--- (R2.1) CARGO Constructor. This class is an abstract class and should not be instantiated.
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-- @param #CARGO self
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-- @param #string Type
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-- @param #string Name
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@@ -266,7 +266,7 @@ function CARGO:New( Type, Name, Weight )
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return self
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end
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--- Get the name of the Cargo.
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--- (R2.1) Get the name of the Cargo.
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-- @param #CARGO self
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-- @return #string The name of the Cargo.
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function CARGO:GetName()
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@@ -789,6 +789,25 @@ function POINT_VEC3:FlareRed( Azimuth )
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self:Flare( FLARECOLOR.Red, Azimuth )
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end
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--- (R2.1) Returns if a PointVec3 has Line of Sight (LOS) with the ToPointVec3.
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-- @param #POINT_VEC3 self
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-- @param #POINT_VEC3 ToPointVec3
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-- @return #boolean true If the ToPointVec3 has LOS with the PointVec3, otherwise false.
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function POINT_VEC3:IsLOS( ToPointVec3 )
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-- Measurement of visibility should not be from the ground, so Adding a hypotethical 2 meters to each PointVec3.
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local FromVec3 = self:GetVec3()
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FromVec3.y = FromVec3.y + 2
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local ToVec3 = ToPointVec3:GetVec3()
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ToVec3.y = ToVec3.y + 2
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local IsLOS = land.isVisible( FromVec3, ToVec3 )
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return IsLOS
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end
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end
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do -- POINT_VEC2
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@@ -2619,7 +2619,7 @@ end
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--- @type SET_CARGO
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-- @extends Core.Set#SET_BASE
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--- # SET_CARGO class, extends @{Set#SET_BASE}
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--- # (R2.1) SET_CARGO class, extends @{Set#SET_BASE}
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--
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-- Mission designers can use the @{Set#SET_CARGO} class to build sets of cargos optionally belonging to certain:
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--
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@@ -2681,7 +2681,7 @@ SET_CARGO = {
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}
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--- Creates a new SET_CARGO object, building a set of cargos belonging to a coalitions and categories.
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--- (R2.1) Creates a new SET_CARGO object, building a set of cargos belonging to a coalitions and categories.
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-- @param #SET_CARGO self
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-- @return #SET_CARGO self
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-- @usage
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@@ -2694,7 +2694,7 @@ function SET_CARGO:New()
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return self
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end
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--- Add CARGOs to SET_CARGO.
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--- (R2.1) Add CARGOs to SET_CARGO.
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-- @param Core.Set#SET_CARGO self
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-- @param #string AddCargoNames A single name or an array of CARGO names.
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-- @return self
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@@ -2709,7 +2709,7 @@ function SET_CARGO:AddCargosByName( AddCargoNames )
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return self
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end
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--- Remove CARGOs from SET_CARGO.
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--- (R2.1) Remove CARGOs from SET_CARGO.
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-- @param Core.Set#SET_CARGO self
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-- @param Wrapper.Cargo#CARGO RemoveCargoNames A single name or an array of CARGO names.
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-- @return self
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@@ -2725,7 +2725,7 @@ function SET_CARGO:RemoveCargosByName( RemoveCargoNames )
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end
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--- Finds a Cargo based on the Cargo Name.
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--- (R2.1) Finds a Cargo based on the Cargo Name.
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-- @param #SET_CARGO self
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-- @param #string CargoName
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-- @return Wrapper.Cargo#CARGO The found Cargo.
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@@ -2737,7 +2737,7 @@ end
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--- Builds a set of cargos of coalitions.
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--- (R2.1) Builds a set of cargos of coalitions.
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-- Possible current coalitions are red, blue and neutral.
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-- @param #SET_CARGO self
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-- @param #string Coalitions Can take the following values: "red", "blue", "neutral".
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@@ -2755,7 +2755,7 @@ function SET_CARGO:FilterCoalitions( Coalitions )
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return self
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end
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--- Builds a set of cargos of defined cargo types.
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--- (R2.1) Builds a set of cargos of defined cargo types.
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-- Possible current types are those types known within DCS world.
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-- @param #SET_CARGO self
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-- @param #string Types Can take those type strings known within DCS world.
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@@ -2774,7 +2774,7 @@ function SET_CARGO:FilterTypes( Types )
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end
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--- Builds a set of cargos of defined countries.
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--- (R2.1) Builds a set of cargos of defined countries.
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-- Possible current countries are those known within DCS world.
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-- @param #SET_CARGO self
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-- @param #string Countries Can take those country strings known within DCS world.
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@@ -2793,7 +2793,7 @@ function SET_CARGO:FilterCountries( Countries )
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end
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--- Builds a set of cargos of defined cargo prefixes.
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--- (R2.1) Builds a set of cargos of defined cargo prefixes.
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-- All the cargos starting with the given prefixes will be included within the set.
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-- @param #SET_CARGO self
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-- @param #string Prefixes The prefix of which the cargo name starts with.
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@@ -2813,7 +2813,7 @@ end
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--- Starts the filtering.
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--- (R2.1) Starts the filtering.
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-- @param #SET_CARGO self
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-- @return #SET_CARGO self
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function SET_CARGO:FilterStart()
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@@ -2829,7 +2829,7 @@ function SET_CARGO:FilterStart()
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end
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--- Handles the Database to check on an event (birth) that the Object was added in the Database.
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--- (R2.1) Handles the Database to check on an event (birth) that the Object was added in the Database.
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-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
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-- @param #SET_CARGO self
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-- @param Core.Event#EVENTDATA Event
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@@ -2841,7 +2841,7 @@ function SET_CARGO:AddInDatabase( Event )
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return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
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end
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--- Handles the Database to check on any event that Object exists in the Database.
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--- (R2.1) Handles the Database to check on any event that Object exists in the Database.
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-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
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-- @param #SET_CARGO self
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-- @param Core.Event#EVENTDATA Event
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@@ -2853,7 +2853,7 @@ function SET_CARGO:FindInDatabase( Event )
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return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
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end
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--- Iterate the SET_CARGO and call an interator function for each CARGO, providing the CARGO and optional parameters.
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--- (R2.1) Iterate the SET_CARGO and call an interator function for each CARGO, providing the CARGO and optional parameters.
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-- @param #SET_CARGO self
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-- @param #function IteratorFunction The function that will be called when there is an alive CARGO in the SET_CARGO. The function needs to accept a CARGO parameter.
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-- @return #SET_CARGO self
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@@ -2865,7 +2865,7 @@ function SET_CARGO:ForEachCargo( IteratorFunction, ... )
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return self
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end
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--- Iterate the SET_CARGO while identifying the nearest @{Cargo#CARGO} from a @{Point#POINT_VEC2}.
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--- (R2.1) Iterate the SET_CARGO while identifying the nearest @{Cargo#CARGO} from a @{Point#POINT_VEC2}.
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-- @param #SET_CARGO self
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-- @param Core.Point#POINT_VEC2 PointVec2 A @{Point#POINT_VEC2} object from where to evaluate the closest @{Cargo#CARGO}.
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-- @return Wrapper.Cargo#CARGO The closest @{Cargo#CARGO}.
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@@ -2878,7 +2878,7 @@ end
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---
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--- (R2.1)
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-- @param #SET_CARGO self
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-- @param AI.AI_Cargo#AI_CARGO MCargo
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-- @return #SET_CARGO self
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@@ -2932,7 +2932,7 @@ function SET_CARGO:IsIncludeObject( MCargo )
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return MCargoInclude
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end
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--- Handles the OnEventNewCargo event for the Set.
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--- (R2.1) Handles the OnEventNewCargo event for the Set.
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-- @param #SET_CARGO self
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-- @param Core.Event#EVENTDATA EventData
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function SET_CARGO:OnEventNewCargo( EventData )
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@@ -2944,7 +2944,7 @@ function SET_CARGO:OnEventNewCargo( EventData )
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end
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end
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--- Handles the OnDead or OnCrash event for alive units set.
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--- (R2.1) Handles the OnDead or OnCrash event for alive units set.
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-- @param #SET_CARGO self
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-- @param Core.Event#EVENTDATA EventData
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function SET_CARGO:OnEventDeleteCargo( EventData )
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@@ -1,4 +1,4 @@
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--- **Core** -- Spawn dynamically new STATICs in your missions.
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--- (R2.1) **Core** -- Spawn dynamically new STATICs in your missions.
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--
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-- 
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--
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@@ -91,7 +91,7 @@ SPAWNSTATIC = {
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-- @list <Core.Zone#ZONE_BASE> SpawnZone
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--- Creates the main object to spawn a @{Static} defined in the ME.
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--- (R2.1) Creates the main object to spawn a @{Static} defined in the ME.
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-- @param #SPAWNSTATIC self
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-- @param #string SpawnTemplatePrefix is the name of the Group in the ME that defines the Template. Each new group will have the name starting with SpawnTemplatePrefix.
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-- @return #SPAWNSTATIC
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@@ -113,7 +113,7 @@ function SPAWNSTATIC:NewFromStatic( SpawnTemplatePrefix, CountryID )
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return self
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end
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--- Creates the main object to spawn a @{Static} based on a type name.
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--- (R2.1) Creates the main object to spawn a @{Static} based on a type name.
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-- @param #SPAWNSTATIC self
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-- @param #string SpawnTypeName is the name of the type.
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-- @return #SPAWNSTATIC
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@@ -131,7 +131,7 @@ function SPAWNSTATIC:NewFromType( SpawnTypeName, SpawnShapeName, SpawnCategory,
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end
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--- Creates a new @{Static} from a POINT_VEC2.
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--- (R2.1) Creates a new @{Static} from a POINT_VEC2.
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-- @param #SPAWNSTATIC self
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-- @param Core.Point#POINT_VEC2 PointVec2 The 2D coordinate where to spawn the static.
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-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
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@@ -161,7 +161,7 @@ function SPAWNSTATIC:SpawnFromPointVec2( PointVec2, Heading, NewName )
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return Static
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end
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--- Creates a new @{Static} from a @{Zone}.
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--- (R2.1) Creates a new @{Static} from a @{Zone}.
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-- @param #SPAWNSTATIC self
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-- @param Core.Zone#ZONE_BASE Zone The Zone where to spawn the static.
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-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
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@@ -50,7 +50,7 @@ do
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function SPOT:New( Recce )
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local self = BASE:Inherit( self, FSM:New() ) -- #SPOT
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self:F( { Type, Name, Weight } )
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self:F( {} )
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self:SetStartState( "Off" )
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self:AddTransition( "Off", "LaseOn", "On" )
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@@ -82,7 +82,7 @@ do
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self:AddTransition( "On", "Lasing", "On" )
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self:AddTransition( "On" , "LaseOff", "Off" )
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self:AddTransition( { "On", "Destroyed" } , "LaseOff", "Off" )
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--- LaseOff Handler OnBefore for SPOT
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-- @function [parent=#SPOT] OnBeforeLaseOff
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@@ -108,6 +108,32 @@ do
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-- @param #SPOT self
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-- @param #number Delay
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self:AddTransition( "*" , "Destroyed", "Destroyed" )
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--- Destroyed Handler OnBefore for SPOT
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-- @function [parent=#SPOT] OnBeforeDestroyed
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-- @param #SPOT self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Destroyed Handler OnAfter for SPOT
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-- @function [parent=#SPOT] OnAfterDestroyed
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-- @param #SPOT self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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--- Destroyed Trigger for SPOT
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-- @function [parent=#SPOT] Destroyed
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-- @param #SPOT self
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--- Destroyed Asynchronous Trigger for SPOT
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-- @function [parent=#SPOT] __Destroyed
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-- @param #SPOT self
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-- @param #number Delay
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self.Recce = Recce
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@@ -127,6 +153,7 @@ do
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-- @param #number LaserCode
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-- @param #number Duration
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function SPOT:onafterLaseOn( From, Event, To, Target, LaserCode, Duration )
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self:E( { "LaseOn", Target, LaserCode, Duration } )
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local function StopLase( self )
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self:LaseOff()
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@@ -137,8 +164,8 @@ do
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local RecceDcsUnit = self.Recce:GetDCSObject()
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self.Spot = Spot.createInfraRed( RecceDcsUnit, { x = 0, y = 2, z = 0 }, Target:GetPointVec3():AddY(1):GetVec3() )
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self.Spot = Spot.createLaser( RecceDcsUnit, { x = 0, y = 2, z = 0 }, Target:GetPointVec3():AddY(1):GetVec3(), LaserCode )
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self.SpotIR = Spot.createInfraRed( RecceDcsUnit, { x = 0, y = 2, z = 0 }, Target:GetPointVec3():AddY(1):GetVec3() )
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self.SpotLaser = Spot.createLaser( RecceDcsUnit, { x = 0, y = 2, z = 0 }, Target:GetPointVec3():AddY(1):GetVec3(), LaserCode )
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if Duration then
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self.ScheduleID = self.LaseScheduler:Schedule( self, StopLase, {self}, Duration )
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@@ -148,14 +175,16 @@ do
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self:__Lasing( -0.2 )
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end
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--- @param #SPOT self
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-- @param Core.Event#EVENTDATA EventData
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function SPOT:OnEventDead(EventData)
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self:E( { Dead = EventData.IniDCSUnitName, Target = self.Target } )
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if self.Target then
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if EventData.IniDCSUnitName == self.Target:GetName() then
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self:E( {"Target dead ", self.Target:GetName() } )
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self:__LaseOff( 0.1 )
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self:Destroyed()
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self:LaseOff( 0.1 )
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end
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end
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end
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@@ -167,10 +196,11 @@ do
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function SPOT:onafterLasing( From, Event, To )
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if self.Target:IsAlive() then
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self.Spot:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
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self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
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self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
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self:__Lasing( -0.2 )
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else
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self:__LaseOff( 0.2 )
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self:E( { "Target is not alive", self.Target:IsAlive() } )
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end
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end
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@@ -182,9 +212,14 @@ do
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-- @return #SPOT
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function SPOT:onafterLaseOff( From, Event, To )
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self:E( {"Stopped lasing for ", self.Target:GetName() } )
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self.Spot:destroy()
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self.Spot = nil
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self:E( {"Stopped lasing for ", self.Target:GetName() , SpotIR = self.SportIR, SpotLaser = self.SpotLaser } )
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self.SpotIR:destroy()
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self.SpotLaser:destroy()
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self.SpotIR = nil
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self.SpotLaser = nil
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if self.ScheduleID then
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self.LaseScheduler:Stop(self.ScheduleID)
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end
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@@ -203,7 +238,7 @@ do
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local Lasing = false
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if self.Spot then
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if self.SpotIR then
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Lasing = true
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end
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