From 7bfa05f47d3bd67a9f85f69bab5dccddc455d332 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Wed, 19 Jan 2022 07:52:59 +0100 Subject: [PATCH] DETECTION - corrected call for Vec2 in zone --- Moose Development/Moose/Functional/Detection.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Moose Development/Moose/Functional/Detection.lua b/Moose Development/Moose/Functional/Detection.lua index eb9b2e982..73b84429c 100644 --- a/Moose Development/Moose/Functional/Detection.lua +++ b/Moose Development/Moose/Functional/Detection.lua @@ -714,7 +714,7 @@ do -- DETECTION_BASE if self.RejectZones then for RejectZoneID, RejectZone in pairs( self.RejectZones ) do local RejectZone = RejectZone -- Core.Zone#ZONE_BASE - if RejectZone:IsPointVec2InZone( DetectedObjectVec2 ) == true then + if RejectZone:IsVec2InZone( DetectedObjectVec2 ) == true then DetectionAccepted = false end end @@ -759,7 +759,7 @@ do -- DETECTION_BASE local ZoneProbability = ZoneData[2] -- #number ZoneProbability = ZoneProbability * 30 / 300 - if ZoneObject:IsPointVec2InZone( DetectedObjectVec2 ) == true then + if ZoneObject:IsVec2InZone( DetectedObjectVec2 ) == true then local Probability = math.random() -- Selects a number between 0 and 1 --self:T( { Probability, ZoneProbability } ) if Probability > ZoneProbability then