#Changes from Develop

This commit is contained in:
Applevangelist
2022-09-10 11:49:40 +02:00
parent c58e91b956
commit 7c22e9fe69
48 changed files with 7792 additions and 3739 deletions

View File

@@ -280,11 +280,11 @@ function SCORING:New( GameName )
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
self.penaltyonfratricide = true
-- Default penalty when a player changes coalition.
self:SetCoalitionChangePenalty( self.ScaleDestroyPenalty )
self.penaltyoncoalitionchange = true
self:SetDisplayMessagePrefix()
-- Event handlers
@@ -656,11 +656,12 @@ function SCORING:_AddPlayerFromUnit( UnitData )
if self.Players[PlayerName].UnitCoalition ~= UnitCoalition and self.penaltyoncoalitionchange then
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + self.CoalitionChangePenalty or 50
self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' changed coalition from " .. _SCORINGCoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. _SCORINGCoalition[UnitCoalition] .. "(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). " ..
self.CoalitionChangePenalty .. "Penalty points added.",
MESSAGE.Type.Information )
:ToAll()
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -1 * self.CoalitionChangePenalty, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType, UnitName, _SCORINGCoalition[UnitCoalition], _SCORINGCategory[UnitCategory], UnitData:GetTypeName() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' changed coalition from " .. _SCORINGCoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. _SCORINGCoalition[UnitCoalition] ..
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). ".. self.CoalitionChangePenalty .."Penalty points added.",
MESSAGE.Type.Information
):ToAll()
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -1*self.CoalitionChangePenalty, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
UnitName, _SCORINGCoalition[UnitCoalition], _SCORINGCategory[UnitCategory], UnitData:GetTypeName() )
end
end
@@ -671,7 +672,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
self.Players[PlayerName].UNIT = UnitData
self.Players[PlayerName].ThreatLevel = UnitThreatLevel
self.Players[PlayerName].ThreatType = UnitThreatType
-- TODO: make fratricide switchable
if self.Players[PlayerName].Penalty > self.Fratricide * 0.50 and self.penaltyonfratricide then
if self.Players[PlayerName].PenaltyWarning < 1 then
@@ -1112,16 +1113,18 @@ function SCORING:_EventOnHit( Event )
if InitCoalition then -- A coalition object was hit, probably a static.
if InitCoalition == TargetCoalition then
-- TODO: Penalty according scale
Player.Penalty = Player.Penalty + 10 -- * self.ScaleDestroyPenalty
PlayerHit.Penalty = PlayerHit.Penalty + 10 -- * self.ScaleDestroyPenalty
Player.Penalty = Player.Penalty + 10 --* self.ScaleDestroyPenalty
PlayerHit.Penalty = PlayerHit.Penalty + 10 --* self.ScaleDestroyPenalty
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1 * self.ScaleDestroyPenalty
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit friendly target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
"Penalty: -" .. PlayerHit.Penalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit friendly target " ..
TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
"Penalty: -" .. PlayerHit.Penalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Update
)
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
Player.Score = Player.Score + 1
@@ -1651,18 +1654,19 @@ function SCORING:ReportScoreGroupDetailed( PlayerGroup )
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + PenaltyGoals + PenaltyMissions
PlayerMessage = string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )%s%s%s%s%s",
PlayerName,
PlayerScore - PlayerPenalty,
PlayerScore,
PlayerPenalty,
ReportHits,
ReportDestroys,
ReportCoalitionChanges,
ReportGoals,
ReportMissions
)
PlayerMessage =
string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )%s%s%s%s%s",
PlayerName,
PlayerScore - PlayerPenalty,
PlayerScore,
PlayerPenalty,
ReportHits,
ReportDestroys,
ReportCoalitionChanges,
ReportGoals,
ReportMissions
)
MESSAGE:NewType( PlayerMessage, MESSAGE.Type.Detailed ):ToGroup( PlayerGroup )
end
end
@@ -1706,13 +1710,14 @@ function SCORING:ReportScoreAllSummary( PlayerGroup )
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + PenaltyGoals + PenaltyMissions
PlayerMessage = string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )",
PlayerName,
PlayerScore - PlayerPenalty,
PlayerScore,
PlayerPenalty
)
PlayerMessage =
string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )",
PlayerName,
PlayerScore - PlayerPenalty,
PlayerScore,
PlayerPenalty
)
MESSAGE:NewType( PlayerMessage, MESSAGE.Type.Overview ):ToGroup( PlayerGroup )
end
end