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Hotfix 2.2.1
- Changed ROTPassiveDefenses of AI_A2A to ROTEvadeFire
This commit is contained in:
@@ -4,7 +4,7 @@
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--
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-- ===
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--
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-- AI CAP classes makes AI Controllables execute a Combat Air Patrol.
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-- AI CAP classes makes AI Groups execute a Combat Air Patrol.
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--
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-- There are the following types of CAP classes defined:
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--
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@@ -34,7 +34,7 @@
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--- # AI_A2A_CAP class, extends @{AI_CAP#AI_PATROL_ZONE}
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--
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-- The AI_A2A_CAP class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}
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-- The AI_A2A_CAP class implements the core functions to patrol a @{Zone} by an AI @{Group} or @{Group}
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-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
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--
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-- 
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@@ -120,20 +120,20 @@ AI_A2A_CAP = {
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--- Creates a new AI_A2A_CAP object
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-- @param #AI_A2A_CAP self
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-- @param Wrapper.Group#GROUP AIGroup
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-- @param Wrapper.Group#GROUP AICap
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-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
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-- @param Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
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-- @param Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
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-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
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-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
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-- @param Dcs.DCSTypes#Speed EngageMinSpeed The minimum speed of the @{Controllable} in km/h when engaging a target.
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-- @param Dcs.DCSTypes#Speed EngageMaxSpeed The maximum speed of the @{Controllable} in km/h when engaging a target.
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-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Group} in km/h.
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-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Group} in km/h.
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-- @param Dcs.DCSTypes#Speed EngageMinSpeed The minimum speed of the @{Group} in km/h when engaging a target.
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-- @param Dcs.DCSTypes#Speed EngageMaxSpeed The maximum speed of the @{Group} in km/h when engaging a target.
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-- @param Dcs.DCSTypes#AltitudeType PatrolAltType The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to RADIO
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-- @return #AI_A2A_CAP
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function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageMinSpeed, EngageMaxSpeed, PatrolAltType )
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function AI_A2A_CAP:New( AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageMinSpeed, EngageMaxSpeed, PatrolAltType )
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-- Inherits from BASE
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local self = BASE:Inherit( self, AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) ) -- #AI_A2A_CAP
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local self = BASE:Inherit( self, AI_A2A_PATROL:New( AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) ) -- #AI_A2A_CAP
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self.Accomplished = false
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self.Engaging = false
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@@ -146,7 +146,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
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--- OnBefore Transition Handler for Event Engage.
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-- @function [parent=#AI_A2A_CAP] OnBeforeEngage
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-- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -155,7 +155,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
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--- OnAfter Transition Handler for Event Engage.
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-- @function [parent=#AI_A2A_CAP] OnAfterEngage
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-- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -172,7 +172,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
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--- OnLeave Transition Handler for State Engaging.
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-- @function [parent=#AI_A2A_CAP] OnLeaveEngaging
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-- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -181,7 +181,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
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--- OnEnter Transition Handler for State Engaging.
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-- @function [parent=#AI_A2A_CAP] OnEnterEngaging
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-- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -191,7 +191,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
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--- OnBefore Transition Handler for Event Fired.
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-- @function [parent=#AI_A2A_CAP] OnBeforeFired
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-- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -200,7 +200,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
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--- OnAfter Transition Handler for Event Fired.
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-- @function [parent=#AI_A2A_CAP] OnAfterFired
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-- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -219,7 +219,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
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--- OnBefore Transition Handler for Event Destroy.
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-- @function [parent=#AI_A2A_CAP] OnBeforeDestroy
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-- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -228,7 +228,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
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--- OnAfter Transition Handler for Event Destroy.
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-- @function [parent=#AI_A2A_CAP] OnAfterDestroy
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-- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -248,7 +248,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
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--- OnBefore Transition Handler for Event Abort.
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-- @function [parent=#AI_A2A_CAP] OnBeforeAbort
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-- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -257,7 +257,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
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--- OnAfter Transition Handler for Event Abort.
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-- @function [parent=#AI_A2A_CAP] OnAfterAbort
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-- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -276,7 +276,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
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--- OnBefore Transition Handler for Event Accomplish.
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-- @function [parent=#AI_A2A_CAP] OnBeforeAccomplish
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-- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -285,7 +285,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
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--- OnAfter Transition Handler for Event Accomplish.
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-- @function [parent=#AI_A2A_CAP] OnAfterAccomplish
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-- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -304,13 +304,13 @@ end
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--- onafter State Transition for Event Patrol.
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-- @param #AI_A2A_GCI self
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-- @param Wrapper.Group#GROUP AIGroup The AI Group managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The AI Group managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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function AI_A2A_CAP:onafterStart( AIGroup, From, Event, To )
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function AI_A2A_CAP:onafterStart( AICap, From, Event, To )
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AIGroup:HandleEvent( EVENTS.Takeoff, nil, self )
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AICap:HandleEvent( EVENTS.Takeoff, nil, self )
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end
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@@ -344,36 +344,36 @@ end
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--- onafter State Transition for Event Patrol.
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-- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE AIGroup The AI Group managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The AI Group managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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function AI_A2A_CAP:onafterPatrol( AIGroup, From, Event, To )
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function AI_A2A_CAP:onafterPatrol( AICap, From, Event, To )
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-- Call the parent Start event handler
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self:GetParent(self).onafterPatrol( self, AIGroup, From, Event, To )
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self:GetParent(self).onafterPatrol( self, AICap, From, Event, To )
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self:HandleEvent( EVENTS.Dead )
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end
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-- todo: need to fix this global function
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--- @param Wrapper.Group#GROUP AIGroup
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function AI_A2A_CAP.AttackRoute( AIGroup, Fsm )
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--- @param Wrapper.Group#GROUP AICap
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function AI_A2A_CAP.AttackRoute( AICap, Fsm )
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AIGroup:F( { "AI_A2A_CAP.AttackRoute:", AIGroup:GetName() } )
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AICap:F( { "AI_A2A_CAP.AttackRoute:", AICap:GetName() } )
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if AIGroup:IsAlive() then
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if AICap:IsAlive() then
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Fsm:__Engage( 0.5 )
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end
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end
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--- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE AIGroup The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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function AI_A2A_CAP:onbeforeEngage( AIGroup, From, Event, To )
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function AI_A2A_CAP:onbeforeEngage( AICap, From, Event, To )
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if self.Accomplished == true then
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return false
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@@ -381,24 +381,24 @@ function AI_A2A_CAP:onbeforeEngage( AIGroup, From, Event, To )
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end
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--- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE AIGroup The AI Group managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The AI Group managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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function AI_A2A_CAP:onafterAbort( AIGroup, From, Event, To )
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AIGroup:ClearTasks()
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function AI_A2A_CAP:onafterAbort( AICap, From, Event, To )
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AICap:ClearTasks()
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self:__Route( 0.5 )
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end
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--- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE AIGroup The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The AICap Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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function AI_A2A_CAP:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
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function AI_A2A_CAP:onafterEngage( AICap, From, Event, To, AttackSetUnit )
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self:F( { AIGroup, From, Event, To, AttackSetUnit} )
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self:F( { AICap, From, Event, To, AttackSetUnit} )
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self.AttackSetUnit = AttackSetUnit or self.AttackSetUnit -- Core.Set#SET_UNIT
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@@ -406,12 +406,12 @@ function AI_A2A_CAP:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
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if FirstAttackUnit and FirstAttackUnit:IsAlive() then -- If there is no attacker anymore, stop the engagement.
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if AIGroup:IsAlive() then
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if AICap:IsAlive() then
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local EngageRoute = {}
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--- Calculate the target route point.
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local CurrentCoord = AIGroup:GetCoordinate()
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local CurrentCoord = AICap:GetCoordinate()
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local ToTargetCoord = self.AttackSetUnit:GetFirst():GetCoordinate()
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local ToTargetSpeed = math.random( self.EngageMinSpeed, self.EngageMaxSpeed )
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local ToInterceptAngle = CurrentCoord:GetAngleDegrees( CurrentCoord:GetDirectionVec3( ToTargetCoord ) )
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@@ -437,7 +437,7 @@ function AI_A2A_CAP:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
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local AttackUnit = AttackUnit -- Wrapper.Unit#UNIT
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self:T( { "Attacking Unit:", AttackUnit:GetName(), AttackUnit:IsAlive(), AttackUnit:IsAir() } )
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if AttackUnit:IsAlive() and AttackUnit:IsAir() then
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AttackTasks[#AttackTasks+1] = AIGroup:TaskAttackUnit( AttackUnit )
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AttackTasks[#AttackTasks+1] = AICap:TaskAttackUnit( AttackUnit )
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end
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end
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@@ -445,14 +445,14 @@ function AI_A2A_CAP:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
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self:E("No targets found -> Going back to Patrolling")
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self:__Abort( 0.5 )
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else
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AIGroup:OptionROEOpenFire()
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AIGroup:OptionROTPassiveDefense()
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AICap:OptionROEOpenFire()
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AICap:OptionROTEvadeFire()
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AttackTasks[#AttackTasks+1] = AIGroup:TaskFunction( "AI_A2A_CAP.AttackRoute", self )
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EngageRoute[#EngageRoute].task = AIGroup:TaskCombo( AttackTasks )
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AttackTasks[#AttackTasks+1] = AICap:TaskFunction( "AI_A2A_CAP.AttackRoute", self )
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EngageRoute[#EngageRoute].task = AICap:TaskCombo( AttackTasks )
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end
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AIGroup:Route( EngageRoute, 0.5 )
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AICap:Route( EngageRoute, 0.5 )
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end
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else
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self:E("No targets found -> Going back to Patrolling")
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@@ -461,22 +461,22 @@ function AI_A2A_CAP:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
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end
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--- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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function AI_A2A_CAP:onafterAccomplish( Controllable, From, Event, To )
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function AI_A2A_CAP:onafterAccomplish( AICap, From, Event, To )
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self.Accomplished = true
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self:SetDetectionOff()
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end
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--- @param #AI_A2A_CAP self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @param Core.Event#EVENTDATA EventData
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function AI_A2A_CAP:onafterDestroy( Controllable, From, Event, To, EventData )
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function AI_A2A_CAP:onafterDestroy( AICap, From, Event, To, EventData )
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if EventData.IniUnit then
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self.AttackUnits[EventData.IniUnit] = nil
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@@ -495,12 +495,12 @@ function AI_A2A_CAP:OnEventDead( EventData )
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end
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end
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--- @param Wrapper.Group#GROUP AIGroup
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function AI_A2A_CAP.Resume( AIGroup )
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--- @param Wrapper.Group#GROUP AICap
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function AI_A2A_CAP.Resume( AICap )
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AIGroup:F( { "AI_A2A_CAP.Resume:", AIGroup:GetName() } )
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if AIGroup:IsAlive() then
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local _AI_A2A = AIGroup:GetState( AIGroup, "AI_A2A" ) -- #AI_A2A
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AICap:F( { "AI_A2A_CAP.Resume:", AICap:GetName() } )
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if AICap:IsAlive() then
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local _AI_A2A = AICap:GetState( AICap, "AI_A2A" ) -- #AI_A2A
|
||||
_AI_A2A:__Reset( 1 )
|
||||
_AI_A2A:__Route( 5 )
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user