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Hotfix 2.2.1
- Changed ROTPassiveDefenses of AI_A2A to ROTEvadeFire
This commit is contained in:
@@ -4,7 +4,7 @@
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--
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-- ===
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--
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-- AI PATROL classes makes AI Controllables execute an Patrol.
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-- AI PATROL classes makes AI Groups execute an Patrol.
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--
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-- There are the following types of PATROL classes defined:
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--
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@@ -44,7 +44,7 @@
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--- # AI_A2A_PATROL class, extends @{Fsm#FSM_CONTROLLABLE}
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--
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-- The AI_A2A_PATROL class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}.
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-- The AI_A2A_PATROL class implements the core functions to patrol a @{Zone} by an AI @{Group} or @{Group}.
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--
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-- 
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--
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@@ -139,7 +139,7 @@
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--
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-- ## 7. Manage "damage" behaviour of the AI in the AI_A2A_PATROL
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--
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-- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
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-- When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
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-- Therefore, when the damage treshold is reached, the AI will return immediately to the home base (RTB).
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-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
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--
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@@ -152,23 +152,23 @@ AI_A2A_PATROL = {
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--- Creates a new AI_A2A_PATROL object
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-- @param #AI_A2A_PATROL self
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-- @param Wrapper.Group#GROUP AIGroup
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-- @param Wrapper.Group#GROUP AIPatrol
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-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
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-- @param Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
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-- @param Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
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-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
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-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
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-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Group} in km/h.
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-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Group} in km/h.
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-- @param Dcs.DCSTypes#AltitudeType PatrolAltType The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to RADIO
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-- @return #AI_A2A_PATROL self
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-- @usage
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-- -- Define a new AI_A2A_PATROL Object. This PatrolArea will patrol an AIControllable within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
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-- -- Define a new AI_A2A_PATROL Object. This PatrolArea will patrol a Group within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
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-- PatrolZone = ZONE:New( 'PatrolZone' )
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-- PatrolSpawn = SPAWN:New( 'Patrol Group' )
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-- PatrolArea = AI_A2A_PATROL:New( PatrolZone, 3000, 6000, 600, 900 )
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function AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
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function AI_A2A_PATROL:New( AIPatrol, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
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-- Inherits from BASE
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local self = BASE:Inherit( self, AI_A2A:New( AIGroup ) ) -- #AI_A2A_PATROL
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local self = BASE:Inherit( self, AI_A2A:New( AIPatrol ) ) -- #AI_A2A_PATROL
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self.PatrolZone = PatrolZone
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self.PatrolFloorAltitude = PatrolFloorAltitude
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@@ -184,7 +184,7 @@ function AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeil
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--- OnBefore Transition Handler for Event Patrol.
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-- @function [parent=#AI_A2A_PATROL] OnBeforePatrol
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-- @param #AI_A2A_PATROL self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AIPatrol The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -193,7 +193,7 @@ function AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeil
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--- OnAfter Transition Handler for Event Patrol.
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-- @function [parent=#AI_A2A_PATROL] OnAfterPatrol
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-- @param #AI_A2A_PATROL self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AIPatrol The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -210,7 +210,7 @@ function AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeil
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--- OnLeave Transition Handler for State Patrolling.
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-- @function [parent=#AI_A2A_PATROL] OnLeavePatrolling
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-- @param #AI_A2A_PATROL self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AIPatrol The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -219,7 +219,7 @@ function AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeil
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--- OnEnter Transition Handler for State Patrolling.
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-- @function [parent=#AI_A2A_PATROL] OnEnterPatrolling
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-- @param #AI_A2A_PATROL self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AIPatrol The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -229,7 +229,7 @@ function AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeil
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--- OnBefore Transition Handler for Event Route.
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-- @function [parent=#AI_A2A_PATROL] OnBeforeRoute
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-- @param #AI_A2A_PATROL self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AIPatrol The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -238,7 +238,7 @@ function AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeil
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--- OnAfter Transition Handler for Event Route.
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-- @function [parent=#AI_A2A_PATROL] OnAfterRoute
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-- @param #AI_A2A_PATROL self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AIPatrol The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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@@ -264,8 +264,8 @@ end
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--- Sets (modifies) the minimum and maximum speed of the patrol.
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-- @param #AI_A2A_PATROL self
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-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
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-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
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-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Group} in km/h.
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-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Group} in km/h.
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-- @return #AI_A2A_PATROL self
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function AI_A2A_PATROL:SetSpeed( PatrolMinSpeed, PatrolMaxSpeed )
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self:F2( { PatrolMinSpeed, PatrolMaxSpeed } )
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@@ -292,18 +292,18 @@ end
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--- Defines a new patrol route using the @{Process_PatrolZone} parameters and settings.
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-- @param #AI_A2A_PATROL self
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-- @return #AI_A2A_PATROL self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param Wrapper.Group#GROUP AIPatrol The Group Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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function AI_A2A_PATROL:onafterPatrol( Controllable, From, Event, To )
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function AI_A2A_PATROL:onafterPatrol( AIPatrol, From, Event, To )
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self:F2()
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self:ClearTargetDistance()
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self:__Route( 1 )
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self.Controllable:OnReSpawn(
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self.AIPatrol:OnReSpawn(
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function( PatrolGroup )
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self:E( "ReSpawn" )
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self:__Reset( 1 )
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@@ -314,14 +314,14 @@ end
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--- @param Wrapper.Group#GROUP AIGroup
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-- This statis method is called from the route path within the last task at the last waaypoint of the Controllable.
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-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
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function AI_A2A_PATROL.PatrolRoute( AIGroup, Fsm )
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--- @param Wrapper.Group#GROUP AIPatrol
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-- This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.
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-- Note that this method is required, as triggers the next route when patrolling for the AIPatrol.
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function AI_A2A_PATROL.PatrolRoute( AIPatrol, Fsm )
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AIGroup:F( { "AI_A2A_PATROL.PatrolRoute:", AIGroup:GetName() } )
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AIPatrol:F( { "AI_A2A_PATROL.PatrolRoute:", AIPatrol:GetName() } )
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if AIGroup:IsAlive() then
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if AIPatrol:IsAlive() then
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Fsm:Route()
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end
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@@ -330,11 +330,11 @@ end
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--- Defines a new patrol route using the @{Process_PatrolZone} parameters and settings.
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-- @param #AI_A2A_PATROL self
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-- @param Wrapper.Group#GROUP AIGroup The AIGroup managed by the FSM.
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-- @param Wrapper.Group#GROUP AIPatrol The Group managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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function AI_A2A_PATROL:onafterRoute( AIGroup, From, Event, To )
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function AI_A2A_PATROL:onafterRoute( AIPatrol, From, Event, To )
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self:F2()
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@@ -344,13 +344,13 @@ function AI_A2A_PATROL:onafterRoute( AIGroup, From, Event, To )
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end
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if AIGroup:IsAlive() then
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if AIPatrol:IsAlive() then
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local PatrolRoute = {}
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--- Calculate the target route point.
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local CurrentCoord = AIGroup:GetCoordinate()
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local CurrentCoord = AIPatrol:GetCoordinate()
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local ToTargetCoord = self.PatrolZone:GetRandomPointVec2()
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ToTargetCoord:SetAlt( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ) )
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@@ -371,23 +371,23 @@ function AI_A2A_PATROL:onafterRoute( AIGroup, From, Event, To )
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PatrolRoute[#PatrolRoute+1] = ToPatrolRoutePoint
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local Tasks = {}
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Tasks[#Tasks+1] = AIGroup:TaskFunction( "AI_A2A_PATROL.PatrolRoute", self )
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PatrolRoute[#PatrolRoute].task = AIGroup:TaskCombo( Tasks )
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Tasks[#Tasks+1] = AIPatrol:TaskFunction( "AI_A2A_PATROL.PatrolRoute", self )
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PatrolRoute[#PatrolRoute].task = AIPatrol:TaskCombo( Tasks )
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AIGroup:OptionROEReturnFire()
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AIGroup:OptionROTPassiveDefense()
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AIPatrol:OptionROEReturnFire()
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AIPatrol:OptionROTEvadeFire()
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AIGroup:Route( PatrolRoute, 0.5 )
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AIPatrol:Route( PatrolRoute, 0.5 )
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end
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end
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--- @param Wrapper.Group#GROUP AIGroup
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function AI_A2A_PATROL.Resume( AIGroup )
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--- @param Wrapper.Group#GROUP AIPatrol
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function AI_A2A_PATROL.Resume( AIPatrol )
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AIGroup:F( { "AI_A2A_PATROL.Resume:", AIGroup:GetName() } )
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if AIGroup:IsAlive() then
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local _AI_A2A = AIGroup:GetState( AIGroup, "AI_A2A" ) -- #AI_A2A
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AIPatrol:F( { "AI_A2A_PATROL.Resume:", AIPatrol:GetName() } )
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if AIPatrol:IsAlive() then
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local _AI_A2A = AIPatrol:GetState( AIPatrol, "AI_A2A" ) -- #AI_A2A
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_AI_A2A:__Reset( 1 )
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_AI_A2A:__Route( 5 )
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end
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