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https://github.com/FlightControl-Master/MOOSE.git
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@@ -573,7 +573,7 @@ do -- DESIGNATE
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function DESIGNATE:SetLaserCodes( LaserCodes ) --R2.1
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self.LaserCodes = ( type( LaserCodes ) == "table" ) and LaserCodes or { LaserCodes }
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self:E( { LaserCodes = self.LaserCodes } )
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self:F( { LaserCodes = self.LaserCodes } )
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self.LaserCodesUsed = {}
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@@ -987,7 +987,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuStatus( AttackGroup )
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self:E("Status")
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self:F("Status")
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self:SendStatus( AttackGroup )
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end
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@@ -996,7 +996,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuFlashStatus( AttackGroup, Flash )
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self:E("Flash Status")
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self:F("Flash Status")
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self.FlashStatusMenu[AttackGroup] = Flash
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self:SetDesignateMenu()
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@@ -1007,7 +1007,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuForget( Index )
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self:E("Forget")
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self:F("Forget")
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self.Designating[Index] = ""
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self:SetDesignateMenu()
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@@ -1017,7 +1017,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuAutoLase( AutoLase )
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self:E("AutoLase")
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self:F("AutoLase")
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self:SetAutoLase( AutoLase, true )
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end
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@@ -1026,7 +1026,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuSmoke( Index, Color )
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self:E("Designate through Smoke")
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self:F("Designate through Smoke")
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if string.find( self.Designating[Index], "S" ) == nil then
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self.Designating[Index] = self.Designating[Index] .. "S"
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@@ -1039,7 +1039,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuIlluminate( Index )
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self:E("Designate through Illumination")
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self:F("Designate through Illumination")
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if string.find( self.Designating[Index], "I", 1, true ) == nil then
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self.Designating[Index] = self.Designating[Index] .. "I"
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@@ -1053,7 +1053,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuLaseOn( Index, Duration )
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self:E("Designate through Lase")
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self:F("Designate through Lase")
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self:__LaseOn( 1, Index, Duration )
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self:SetDesignateMenu()
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@@ -1064,7 +1064,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuLaseCode( Index, Duration, LaserCode )
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self:E( "Designate through Lase using " .. LaserCode )
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self:F( "Designate through Lase using " .. LaserCode )
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self:__LaseOn( 1, Index, Duration, LaserCode )
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self:SetDesignateMenu()
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@@ -1075,7 +1075,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuLaseOff( Index, Duration )
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self:E("Lasing off")
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self:F("Lasing off")
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self.Designating[Index] = string.gsub( self.Designating[Index], "L", "" )
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self:__LaseOff( 1, Index )
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@@ -1155,7 +1155,7 @@ do -- DESIGNATE
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if not Recce then
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self:E( "Lasing..." )
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self:F( "Lasing..." )
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self.RecceSet:Flush()
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for RecceGroupID, RecceGroup in pairs( self.RecceSet:GetSet() ) do
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@@ -1307,7 +1307,7 @@ do -- DESIGNATE
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MarkedCount = MarkedCount + 1
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self:E( "Smoking ..." )
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self:F( "Smoking ..." )
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local RecceGroup = self.RecceSet:FindNearestGroupFromPointVec2(SmokeUnit:GetPointVec2())
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local RecceUnit = RecceGroup:GetUnit( 1 )
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@@ -516,7 +516,7 @@ do -- DETECTION_BASE
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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function DETECTION_BASE:onafterDetect(From,Event,To)
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self:E( { From, Event, To } )
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self:F( { From, Event, To } )
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local DetectDelay = 0.1
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self.DetectionCount = 0
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@@ -526,7 +526,7 @@ do -- DETECTION_BASE
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local DetectionTimeStamp = timer.getTime()
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for DetectionGroupID, DetectionGroupData in pairs( self.DetectionSetGroup:GetSet() ) do
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--self:E( { DetectionGroupData } )
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--self:F( { DetectionGroupData } )
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self:__DetectionGroup( DetectDelay, DetectionGroupData, DetectionTimeStamp ) -- Process each detection asynchronously.
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self.DetectionCount = self.DetectionCount + 1
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DetectDelay = DetectDelay + 1
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@@ -539,7 +539,7 @@ do -- DETECTION_BASE
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-- @param #string To The To State string.
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-- @param Wrapper.Group#GROUP DetectionGroup The Group detecting.
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function DETECTION_BASE:onafterDetectionGroup( From, Event, To, DetectionGroup, DetectionTimeStamp )
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self:E( { From, Event, To } )
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self:F( { From, Event, To } )
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self.DetectionRun = self.DetectionRun + 1
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@@ -673,7 +673,7 @@ do -- DETECTION_BASE
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if not self.DetectedObjects[DetectedObjectName] and Detection.visible and self.ZoneProbability then
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for ZoneDataID, ZoneData in pairs( self.ZoneProbability ) do
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self:E({ZoneData})
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self:F({ZoneData})
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local ZoneObject = ZoneData[1] -- Core.Zone#ZONE_BASE
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local ZoneProbability = ZoneData[2] -- #number
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ZoneProbability = ZoneProbability * 30 / 300
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@@ -800,7 +800,7 @@ do -- DETECTION_BASE
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function DETECTION_BASE:CreateDetectionItems()
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self:F2()
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self:E( "Error, in DETECTION_BASE class..." )
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self:F( "Error, in DETECTION_BASE class..." )
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return self
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end
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@@ -1001,7 +1001,7 @@ do -- DETECTION_BASE
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self.AcceptZones = AcceptZones
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end
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else
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self:E( { "AcceptZones must be a list of ZONE_BASE derived objects or one ZONE_BASE derived object", AcceptZones } )
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self:F( { "AcceptZones must be a list of ZONE_BASE derived objects or one ZONE_BASE derived object", AcceptZones } )
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error()
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end
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@@ -1022,7 +1022,7 @@ do -- DETECTION_BASE
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self.RejectZones = RejectZones
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end
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else
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self:E( { "RejectZones must be a list of ZONE_BASE derived objects or one ZONE_BASE derived object", RejectZones } )
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self:F( { "RejectZones must be a list of ZONE_BASE derived objects or one ZONE_BASE derived object", RejectZones } )
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error()
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end
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@@ -1114,7 +1114,7 @@ do -- DETECTION_BASE
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DetectedItem.Changes[ChangeCode].ID = ID
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DetectedItem.Changes[ChangeCode].ItemUnitType = ItemUnitType
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self:E( { "Change on Detected Item:", DetectedItemID = DetectedItem.ID, ChangeCode = ChangeCode, ItemUnitType = ItemUnitType } )
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self:F( { "Change on Detected Item:", DetectedItemID = DetectedItem.ID, ChangeCode = ChangeCode, ItemUnitType = ItemUnitType } )
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return self
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end
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@@ -1137,7 +1137,7 @@ do -- DETECTION_BASE
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DetectedItem.Changes[ChangeCode][ChangeUnitType] = DetectedItem.Changes[ChangeCode][ChangeUnitType] + 1
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DetectedItem.Changes[ChangeCode].ID = ID
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self:E( { "Change on Detected Unit:", DetectedItemID = DetectedItem.ID, ChangeCode = ChangeCode, ChangeUnitType = ChangeUnitType } )
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self:F( { "Change on Detected Unit:", DetectedItemID = DetectedItem.ID, ChangeCode = ChangeCode, ChangeUnitType = ChangeUnitType } )
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return self
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end
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@@ -1890,9 +1890,9 @@ do -- DETECTION_UNITS
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local DetectedUnit = DetectedUnitData -- Wrapper.Unit#UNIT
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local DetectedObject = nil
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--self:E( DetectedUnit )
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--self:F( DetectedUnit )
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if DetectedUnit:IsAlive() then
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--self:E(DetectedUnit:GetName())
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--self:F(DetectedUnit:GetName())
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DetectedObject = self:GetDetectedObject( DetectedUnit:GetName() )
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end
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if DetectedObject then
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@@ -2138,7 +2138,7 @@ do -- DETECTION_TYPES
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local DetectedObject = nil
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if DetectedUnit:IsAlive() then
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--self:E(DetectedUnit:GetName())
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--self:F(DetectedUnit:GetName())
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DetectedObject = self:GetDetectedObject( DetectedUnit:GetName() )
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end
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if DetectedObject then
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@@ -2589,7 +2589,7 @@ do -- DETECTION_AREAS
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local DetectedObject = nil
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if DetectedUnit:IsAlive() then
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--self:E(DetectedUnit:GetName())
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--self:F(DetectedUnit:GetName())
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DetectedObject = self:GetDetectedObject( DetectedUnit:GetName() )
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end
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if DetectedObject then
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@@ -2667,7 +2667,7 @@ do -- DETECTION_AREAS
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SET_UNIT:New():FilterDeads():FilterCrashes(),
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ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
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)
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--self:E( DetectedItem.Zone.ZoneUNIT.UnitName )
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--self:F( DetectedItem.Zone.ZoneUNIT.UnitName )
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DetectedItem.Set:AddUnit( DetectedUnit )
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self:AddChangeItem( DetectedItem, "AA", DetectedUnitTypeName )
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end
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@@ -850,7 +850,7 @@ end
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function ESCORT:_AttackTarget( DetectedItem )
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local EscortGroup = self.EscortGroup -- Wrapper.Group#GROUP
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self:E( EscortGroup )
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self:F( EscortGroup )
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local EscortClient = self.EscortClient
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@@ -1152,7 +1152,7 @@ function ESCORT:_ReportTargetsScheduler()
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end
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local DetectedItems = self.Detection:GetDetectedItems()
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self:E( DetectedItems )
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self:F( DetectedItems )
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local DetectedTargets = false
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@@ -1164,7 +1164,7 @@ function ESCORT:_ReportTargetsScheduler()
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--local EscortUnit = EscortGroupData:GetUnit( 1 )
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for DetectedItemIndex, DetectedItem in pairs( DetectedItems ) do
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self:E( { DetectedItemIndex, DetectedItem } )
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self:F( { DetectedItemIndex, DetectedItem } )
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-- Remove the sub menus of the Attack menu of the Escort for the EscortGroup.
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local DetectedItemReportSummary = self.Detection:DetectedItemReportSummary( DetectedItem, EscortGroupData.EscortGroup, _DATABASE:GetPlayerSettings( self.EscortClient:GetPlayerName() ) )
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@@ -1205,7 +1205,7 @@ function ESCORT:_ReportTargetsScheduler()
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end
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end
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self:E( DetectedMsgs )
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self:F( DetectedMsgs )
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if DetectedTargets then
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self.EscortGroup:MessageToClient( "Reporting detected targets:\n" .. table.concat( DetectedMsgs, "\n" ), 20, self.EscortClient )
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else
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@@ -177,13 +177,13 @@ function MISSILETRAINER:New( Distance, Briefing )
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-- for ClientID, Client in pairs( self.DBClients.Database ) do
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-- self:E( "ForEach:" .. Client.UnitName )
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-- self:F( "ForEach:" .. Client.UnitName )
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-- Client:Alive( self._Alive, self )
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-- end
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--
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self.DBClients:ForEachClient(
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function( Client )
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self:E( "ForEach:" .. Client.UnitName )
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self:F( "ForEach:" .. Client.UnitName )
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Client:Alive( self._Alive, self )
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end
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)
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@@ -78,14 +78,14 @@ end
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function PROTECT:IsGuarded()
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local IsGuarded = self.ProtectZone:IsAllInZoneOfCoalition( self.Coalition )
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self:E( { IsGuarded = IsGuarded } )
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self:F( { IsGuarded = IsGuarded } )
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return IsGuarded
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end
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function PROTECT:IsCaptured()
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local IsCaptured = self.ProtectZone:IsAllInZoneOfOtherCoalition( self.Coalition )
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self:E( { IsCaptured = IsCaptured } )
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self:F( { IsCaptured = IsCaptured } )
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return IsCaptured
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end
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@@ -93,7 +93,7 @@ end
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function PROTECT:IsAttacked()
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local IsAttacked = self.ProtectZone:IsSomeInZoneOfCoalition( self.Coalition )
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self:E( { IsAttacked = IsAttacked } )
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self:F( { IsAttacked = IsAttacked } )
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return IsAttacked
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end
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@@ -101,7 +101,7 @@ end
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function PROTECT:IsEmpty()
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local IsEmpty = self.ProtectZone:IsNoneInZone()
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self:E( { IsEmpty = IsEmpty } )
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self:F( { IsEmpty = IsEmpty } )
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return IsEmpty
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end
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@@ -158,7 +158,7 @@ function PROTECT:IsCaptureUnitInZone()
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local IsInZone = self.CaptureUnitSet:IsPartiallyInZone( self.ProtectZone )
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self:E({IsInZone = IsInZone})
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self:F({IsInZone = IsInZone})
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return IsInZone
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end
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@@ -189,7 +189,7 @@ function PROTECT:Mark()
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local State = self:GetState()
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if self.MarkRed and self.MarkBlue then
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self:E( { MarkRed = self.MarkRed, MarkBlue = self.MarkBlue } )
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self:F( { MarkRed = self.MarkRed, MarkBlue = self.MarkBlue } )
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Coord:RemoveMark( self.MarkRed )
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Coord:RemoveMark( self.MarkBlue )
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end
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@@ -231,7 +231,7 @@ end
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function PROTECT:onenterCaptured()
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local NewCoalition = self.ProtectZone:GetCoalition()
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self:E( { NewCoalition = NewCoalition } )
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self:F( { NewCoalition = NewCoalition } )
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self:SetCoalition( NewCoalition )
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self:Mark()
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@@ -254,7 +254,7 @@ end
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-- @param #PROTECT self
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function PROTECT:StatusCoalition()
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self:E( { State = self:GetState() } )
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self:F( { State = self:GetState() } )
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self.ProtectZone:Scan()
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@@ -271,7 +271,7 @@ end
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-- @param #PROTECT self
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function PROTECT:StatusZone()
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self:E( { State = self:GetState() } )
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self:F( { State = self:GetState() } )
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self.ProtectZone:Scan()
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@@ -689,7 +689,7 @@ end
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-- @param #number Score The score can be both positive or negative ( Penalty ).
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function SCORING:AddGoalScorePlayer( PlayerName, GoalTag, Text, Score )
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self:E( { PlayerName, PlayerName, GoalTag, Text, Score } )
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self:F( { PlayerName, PlayerName, GoalTag, Text, Score } )
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-- PlayerName can be nil, if the Unit with the player crashed or due to another reason.
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if PlayerName then
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@@ -721,7 +721,7 @@ function SCORING:AddGoalScore( PlayerUnit, GoalTag, Text, Score )
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local PlayerName = PlayerUnit:GetPlayerName()
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self:E( { PlayerUnit.UnitName, PlayerName, GoalTag, Text, Score } )
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self:F( { PlayerUnit.UnitName, PlayerName, GoalTag, Text, Score } )
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-- PlayerName can be nil, if the Unit with the player crashed or due to another reason.
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if PlayerName then
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@@ -749,7 +749,7 @@ function SCORING:_AddMissionTaskScore( Mission, PlayerUnit, Text, Score )
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local PlayerName = PlayerUnit:GetPlayerName()
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local MissionName = Mission:GetName()
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self:E( { Mission:GetName(), PlayerUnit.UnitName, PlayerName, Text, Score } )
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self:F( { Mission:GetName(), PlayerUnit.UnitName, PlayerName, Text, Score } )
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-- PlayerName can be nil, if the Unit with the player crashed or due to another reason.
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if PlayerName then
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@@ -783,7 +783,7 @@ function SCORING:_AddMissionGoalScore( Mission, PlayerName, Text, Score )
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local MissionName = Mission:GetName()
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self:E( { Mission:GetName(), PlayerName, Text, Score } )
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self:F( { Mission:GetName(), PlayerName, Text, Score } )
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-- PlayerName can be nil, if the Unit with the player crashed or due to another reason.
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if PlayerName then
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@@ -817,12 +817,12 @@ function SCORING:_AddMissionScore( Mission, Text, Score )
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local MissionName = Mission:GetName()
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self:E( { Mission, Text, Score } )
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self:E( self.Players )
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self:F( { Mission, Text, Score } )
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self:F( self.Players )
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for PlayerName, PlayerData in pairs( self.Players ) do
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self:E( PlayerData )
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self:F( PlayerData )
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if PlayerData.Mission[MissionName] then
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PlayerData.Score = PlayerData.Score + Score
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@@ -1232,7 +1232,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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local ThreatTypeTarget = TargetThreatType
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local ThreatLevelPlayer = Player.ThreatLevel / 10 + 1
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local ThreatPenalty = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyPenalty / 10 )
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self:E( { ThreatLevel = ThreatPenalty, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
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||||
self:F( { ThreatLevel = ThreatPenalty, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
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Player.Penalty = Player.Penalty + ThreatPenalty
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TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
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@@ -1267,7 +1267,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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local ThreatLevelPlayer = Player.ThreatLevel / 10 + 1
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local ThreatScore = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyScore / 10 )
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||||
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||||
self:E( { ThreatLevel = ThreatScore, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
|
||||
self:F( { ThreatLevel = ThreatScore, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
|
||||
|
||||
Player.Score = Player.Score + ThreatScore
|
||||
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
|
||||
@@ -1312,7 +1312,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
||||
|
||||
-- Check if there are Zones where the destruction happened.
|
||||
for ZoneName, ScoreZoneData in pairs( self.ScoringZones ) do
|
||||
self:E( { ScoringZone = ScoreZoneData } )
|
||||
self:F( { ScoringZone = ScoreZoneData } )
|
||||
local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
|
||||
local Score = ScoreZoneData.Score
|
||||
if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
|
||||
@@ -1334,7 +1334,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
||||
else
|
||||
-- Check if there are Zones where the destruction happened.
|
||||
for ZoneName, ScoreZoneData in pairs( self.ScoringZones ) do
|
||||
self:E( { ScoringZone = ScoreZoneData } )
|
||||
self:F( { ScoringZone = ScoreZoneData } )
|
||||
local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
|
||||
local Score = ScoreZoneData.Score
|
||||
if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
|
||||
@@ -1449,7 +1449,7 @@ function SCORING:ReportDetailedPlayerDestroys( PlayerName )
|
||||
local PenaltyDestroy = 0
|
||||
|
||||
for UnitName, UnitData in pairs( PlayerData.Destroy[CategoryID] ) do
|
||||
self:E( { UnitData = UnitData } )
|
||||
self:F( { UnitData = UnitData } )
|
||||
if UnitData ~= {} then
|
||||
Score = Score + UnitData.Score
|
||||
ScoreDestroy = ScoreDestroy + UnitData.ScoreDestroy
|
||||
@@ -1603,23 +1603,23 @@ function SCORING:ReportScoreGroupSummary( PlayerGroup )
|
||||
|
||||
local ReportHits, ScoreHits, PenaltyHits = self:ReportDetailedPlayerHits( PlayerName )
|
||||
ReportHits = ReportHits ~= "" and "\n- " .. ReportHits or ReportHits
|
||||
self:E( { ReportHits, ScoreHits, PenaltyHits } )
|
||||
self:F( { ReportHits, ScoreHits, PenaltyHits } )
|
||||
|
||||
local ReportDestroys, ScoreDestroys, PenaltyDestroys = self:ReportDetailedPlayerDestroys( PlayerName )
|
||||
ReportDestroys = ReportDestroys ~= "" and "\n- " .. ReportDestroys or ReportDestroys
|
||||
self:E( { ReportDestroys, ScoreDestroys, PenaltyDestroys } )
|
||||
self:F( { ReportDestroys, ScoreDestroys, PenaltyDestroys } )
|
||||
|
||||
local ReportCoalitionChanges, ScoreCoalitionChanges, PenaltyCoalitionChanges = self:ReportDetailedPlayerCoalitionChanges( PlayerName )
|
||||
ReportCoalitionChanges = ReportCoalitionChanges ~= "" and "\n- " .. ReportCoalitionChanges or ReportCoalitionChanges
|
||||
self:E( { ReportCoalitionChanges, ScoreCoalitionChanges, PenaltyCoalitionChanges } )
|
||||
self:F( { ReportCoalitionChanges, ScoreCoalitionChanges, PenaltyCoalitionChanges } )
|
||||
|
||||
local ReportGoals, ScoreGoals, PenaltyGoals = self:ReportDetailedPlayerGoals( PlayerName )
|
||||
ReportGoals = ReportGoals ~= "" and "\n- " .. ReportGoals or ReportGoals
|
||||
self:E( { ReportGoals, ScoreGoals, PenaltyGoals } )
|
||||
self:F( { ReportGoals, ScoreGoals, PenaltyGoals } )
|
||||
|
||||
local ReportMissions, ScoreMissions, PenaltyMissions = self:ReportDetailedPlayerMissions( PlayerName )
|
||||
ReportMissions = ReportMissions ~= "" and "\n- " .. ReportMissions or ReportMissions
|
||||
self:E( { ReportMissions, ScoreMissions, PenaltyMissions } )
|
||||
self:F( { ReportMissions, ScoreMissions, PenaltyMissions } )
|
||||
|
||||
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
|
||||
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + ScoreGoals + PenaltyMissions
|
||||
@@ -1655,23 +1655,23 @@ function SCORING:ReportScoreGroupDetailed( PlayerGroup )
|
||||
|
||||
local ReportHits, ScoreHits, PenaltyHits = self:ReportDetailedPlayerHits( PlayerName )
|
||||
ReportHits = ReportHits ~= "" and "\n- " .. ReportHits or ReportHits
|
||||
self:E( { ReportHits, ScoreHits, PenaltyHits } )
|
||||
self:F( { ReportHits, ScoreHits, PenaltyHits } )
|
||||
|
||||
local ReportDestroys, ScoreDestroys, PenaltyDestroys = self:ReportDetailedPlayerDestroys( PlayerName )
|
||||
ReportDestroys = ReportDestroys ~= "" and "\n- " .. ReportDestroys or ReportDestroys
|
||||
self:E( { ReportDestroys, ScoreDestroys, PenaltyDestroys } )
|
||||
self:F( { ReportDestroys, ScoreDestroys, PenaltyDestroys } )
|
||||
|
||||
local ReportCoalitionChanges, ScoreCoalitionChanges, PenaltyCoalitionChanges = self:ReportDetailedPlayerCoalitionChanges( PlayerName )
|
||||
ReportCoalitionChanges = ReportCoalitionChanges ~= "" and "\n- " .. ReportCoalitionChanges or ReportCoalitionChanges
|
||||
self:E( { ReportCoalitionChanges, ScoreCoalitionChanges, PenaltyCoalitionChanges } )
|
||||
self:F( { ReportCoalitionChanges, ScoreCoalitionChanges, PenaltyCoalitionChanges } )
|
||||
|
||||
local ReportGoals, ScoreGoals, PenaltyGoals = self:ReportDetailedPlayerGoals( PlayerName )
|
||||
ReportGoals = ReportGoals ~= "" and "\n- " .. ReportGoals or ReportGoals
|
||||
self:E( { ReportGoals, ScoreGoals, PenaltyGoals } )
|
||||
self:F( { ReportGoals, ScoreGoals, PenaltyGoals } )
|
||||
|
||||
local ReportMissions, ScoreMissions, PenaltyMissions = self:ReportDetailedPlayerMissions( PlayerName )
|
||||
ReportMissions = ReportMissions ~= "" and "\n- " .. ReportMissions or ReportMissions
|
||||
self:E( { ReportMissions, ScoreMissions, PenaltyMissions } )
|
||||
self:F( { ReportMissions, ScoreMissions, PenaltyMissions } )
|
||||
|
||||
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
|
||||
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + ScoreGoals + PenaltyMissions
|
||||
@@ -1711,23 +1711,23 @@ function SCORING:ReportScoreAllSummary( PlayerGroup )
|
||||
|
||||
local ReportHits, ScoreHits, PenaltyHits = self:ReportDetailedPlayerHits( PlayerName )
|
||||
ReportHits = ReportHits ~= "" and "\n- " .. ReportHits or ReportHits
|
||||
self:E( { ReportHits, ScoreHits, PenaltyHits } )
|
||||
self:F( { ReportHits, ScoreHits, PenaltyHits } )
|
||||
|
||||
local ReportDestroys, ScoreDestroys, PenaltyDestroys = self:ReportDetailedPlayerDestroys( PlayerName )
|
||||
ReportDestroys = ReportDestroys ~= "" and "\n- " .. ReportDestroys or ReportDestroys
|
||||
self:E( { ReportDestroys, ScoreDestroys, PenaltyDestroys } )
|
||||
self:F( { ReportDestroys, ScoreDestroys, PenaltyDestroys } )
|
||||
|
||||
local ReportCoalitionChanges, ScoreCoalitionChanges, PenaltyCoalitionChanges = self:ReportDetailedPlayerCoalitionChanges( PlayerName )
|
||||
ReportCoalitionChanges = ReportCoalitionChanges ~= "" and "\n- " .. ReportCoalitionChanges or ReportCoalitionChanges
|
||||
self:E( { ReportCoalitionChanges, ScoreCoalitionChanges, PenaltyCoalitionChanges } )
|
||||
self:F( { ReportCoalitionChanges, ScoreCoalitionChanges, PenaltyCoalitionChanges } )
|
||||
|
||||
local ReportGoals, ScoreGoals, PenaltyGoals = self:ReportDetailedPlayerGoals( PlayerName )
|
||||
ReportGoals = ReportGoals ~= "" and "\n- " .. ReportGoals or ReportGoals
|
||||
self:E( { ReportGoals, ScoreGoals, PenaltyGoals } )
|
||||
self:F( { ReportGoals, ScoreGoals, PenaltyGoals } )
|
||||
|
||||
local ReportMissions, ScoreMissions, PenaltyMissions = self:ReportDetailedPlayerMissions( PlayerName )
|
||||
ReportMissions = ReportMissions ~= "" and "\n- " .. ReportMissions or ReportMissions
|
||||
self:E( { ReportMissions, ScoreMissions, PenaltyMissions } )
|
||||
self:F( { ReportMissions, ScoreMissions, PenaltyMissions } )
|
||||
|
||||
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
|
||||
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + ScoreGoals + PenaltyMissions
|
||||
@@ -1787,7 +1787,7 @@ function SCORING:OpenCSV( ScoringCSV )
|
||||
error( "A string containing the CSV file name must be given." )
|
||||
end
|
||||
else
|
||||
self:E( "The MissionScripting.lua file has not been changed to allow lfs, io and os modules to be used..." )
|
||||
self:F( "The MissionScripting.lua file has not been changed to allow lfs, io and os modules to be used..." )
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -285,7 +285,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
function ZONE_CAPTURE_COALITION:IsGuarded()
|
||||
|
||||
local IsGuarded = self.Zone:IsAllInZoneOfCoalition( self.Coalition )
|
||||
self:E( { IsGuarded = IsGuarded } )
|
||||
self:F( { IsGuarded = IsGuarded } )
|
||||
return IsGuarded
|
||||
end
|
||||
|
||||
@@ -293,7 +293,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
function ZONE_CAPTURE_COALITION:IsEmpty()
|
||||
|
||||
local IsEmpty = self.Zone:IsNoneInZone()
|
||||
self:E( { IsEmpty = IsEmpty } )
|
||||
self:F( { IsEmpty = IsEmpty } )
|
||||
return IsEmpty
|
||||
end
|
||||
|
||||
@@ -301,7 +301,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
function ZONE_CAPTURE_COALITION:IsCaptured()
|
||||
|
||||
local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
|
||||
self:E( { IsCaptured = IsCaptured } )
|
||||
self:F( { IsCaptured = IsCaptured } )
|
||||
return IsCaptured
|
||||
end
|
||||
|
||||
@@ -309,7 +309,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
function ZONE_CAPTURE_COALITION:IsAttacked()
|
||||
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
self:E( { IsAttacked = IsAttacked } )
|
||||
self:F( { IsAttacked = IsAttacked } )
|
||||
return IsAttacked
|
||||
end
|
||||
|
||||
@@ -324,7 +324,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
local State = self:GetState()
|
||||
|
||||
if self.MarkRed and self.MarkBlue then
|
||||
self:E( { MarkRed = self.MarkRed, MarkBlue = self.MarkBlue } )
|
||||
self:F( { MarkRed = self.MarkRed, MarkBlue = self.MarkBlue } )
|
||||
Coord:RemoveMark( self.MarkRed )
|
||||
Coord:RemoveMark( self.MarkBlue )
|
||||
end
|
||||
@@ -359,7 +359,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
--self:GetParent( self ):onenterCaptured()
|
||||
|
||||
local NewCoalition = self.Zone:GetScannedCoalition()
|
||||
self:E( { NewCoalition = NewCoalition } )
|
||||
self:F( { NewCoalition = NewCoalition } )
|
||||
self:SetCoalition( NewCoalition )
|
||||
|
||||
self:Mark()
|
||||
@@ -386,7 +386,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- @param #ZONE_CAPTURE_COALITION self
|
||||
function ZONE_CAPTURE_COALITION:onafterGuard()
|
||||
|
||||
--self:E({BASE:GetParent( self )})
|
||||
--self:F({BASE:GetParent( self )})
|
||||
--BASE:GetParent( self ).onafterGuard( self )
|
||||
|
||||
if not self.SmokeScheduler then
|
||||
@@ -398,7 +398,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
function ZONE_CAPTURE_COALITION:IsCaptured()
|
||||
|
||||
local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
|
||||
self:E( { IsCaptured = IsCaptured } )
|
||||
self:F( { IsCaptured = IsCaptured } )
|
||||
return IsCaptured
|
||||
end
|
||||
|
||||
@@ -406,7 +406,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
function ZONE_CAPTURE_COALITION:IsAttacked()
|
||||
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
self:E( { IsAttacked = IsAttacked } )
|
||||
self:F( { IsAttacked = IsAttacked } )
|
||||
return IsAttacked
|
||||
end
|
||||
|
||||
@@ -416,7 +416,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
function ZONE_CAPTURE_COALITION:StatusZone()
|
||||
|
||||
local State = self:GetState()
|
||||
self:E( { State = self:GetState() } )
|
||||
self:F( { State = self:GetState() } )
|
||||
|
||||
self:GetParent( self, ZONE_CAPTURE_COALITION ).StatusZone( self )
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@ do -- Zone
|
||||
|
||||
--self:GetParent( self ):onafterStart()
|
||||
|
||||
self:E("Guard")
|
||||
self:F("Guard")
|
||||
|
||||
--self:ScheduleRepeat( 15, 15, 0.1, nil, self.StatusZone, self )
|
||||
if not self.SmokeScheduler then
|
||||
@@ -142,14 +142,14 @@ do -- Zone
|
||||
--- @param #ZONE_GOAL self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function ZONE_GOAL:__Destroyed( EventData )
|
||||
self:E( { "EventDead", EventData } )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
self:E( { EventData.IniUnit } )
|
||||
self:F( { EventData.IniUnit } )
|
||||
|
||||
local Vec3 = EventData.IniDCSUnit:getPosition().p
|
||||
self:E( { Vec3 = Vec3 } )
|
||||
self:F( { Vec3 = Vec3 } )
|
||||
local ZoneGoal = self:GetZone()
|
||||
self:E({ZoneGoal})
|
||||
self:F({ZoneGoal})
|
||||
|
||||
if EventData.IniDCSUnit then
|
||||
if ZoneGoal:IsVec3InZone(Vec3) then
|
||||
|
||||
@@ -293,7 +293,7 @@ do -- ZoneGoal
|
||||
function ZONE_GOAL_CARGO:IsGuarded()
|
||||
|
||||
local IsGuarded = self.Zone:IsAllInZoneOfCoalition( self.Coalition )
|
||||
self:E( { IsGuarded = IsGuarded } )
|
||||
self:F( { IsGuarded = IsGuarded } )
|
||||
return IsGuarded
|
||||
end
|
||||
|
||||
@@ -301,7 +301,7 @@ do -- ZoneGoal
|
||||
function ZONE_GOAL_CARGO:IsEmpty()
|
||||
|
||||
local IsEmpty = self.Zone:IsNoneInZone()
|
||||
self:E( { IsEmpty = IsEmpty } )
|
||||
self:F( { IsEmpty = IsEmpty } )
|
||||
return IsEmpty
|
||||
end
|
||||
|
||||
@@ -309,7 +309,7 @@ do -- ZoneGoal
|
||||
function ZONE_GOAL_CARGO:IsCaptured()
|
||||
|
||||
local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
|
||||
self:E( { IsCaptured = IsCaptured } )
|
||||
self:F( { IsCaptured = IsCaptured } )
|
||||
return IsCaptured
|
||||
end
|
||||
|
||||
@@ -317,7 +317,7 @@ do -- ZoneGoal
|
||||
function ZONE_GOAL_CARGO:IsAttacked()
|
||||
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
self:E( { IsAttacked = IsAttacked } )
|
||||
self:F( { IsAttacked = IsAttacked } )
|
||||
return IsAttacked
|
||||
end
|
||||
|
||||
@@ -332,7 +332,7 @@ do -- ZoneGoal
|
||||
local State = self:GetState()
|
||||
|
||||
if self.MarkRed and self.MarkBlue then
|
||||
self:E( { MarkRed = self.MarkRed, MarkBlue = self.MarkBlue } )
|
||||
self:F( { MarkRed = self.MarkRed, MarkBlue = self.MarkBlue } )
|
||||
Coord:RemoveMark( self.MarkRed )
|
||||
Coord:RemoveMark( self.MarkBlue )
|
||||
end
|
||||
@@ -367,7 +367,7 @@ do -- ZoneGoal
|
||||
--self:GetParent( self ):onenterCaptured()
|
||||
|
||||
local NewCoalition = self.Zone:GetCoalition()
|
||||
self:E( { NewCoalition = NewCoalition } )
|
||||
self:F( { NewCoalition = NewCoalition } )
|
||||
self:SetCoalition( NewCoalition )
|
||||
|
||||
self:Mark()
|
||||
@@ -394,7 +394,7 @@ do -- ZoneGoal
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
function ZONE_GOAL_CARGO:onafterGuard()
|
||||
|
||||
--self:E({BASE:GetParent( self )})
|
||||
--self:F({BASE:GetParent( self )})
|
||||
--BASE:GetParent( self ).onafterGuard( self )
|
||||
|
||||
if not self.SmokeScheduler then
|
||||
@@ -409,7 +409,7 @@ do -- ZoneGoal
|
||||
function ZONE_GOAL_CARGO:IsCaptured()
|
||||
|
||||
local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
|
||||
self:E( { IsCaptured = IsCaptured } )
|
||||
self:F( { IsCaptured = IsCaptured } )
|
||||
return IsCaptured
|
||||
end
|
||||
|
||||
@@ -417,7 +417,7 @@ do -- ZoneGoal
|
||||
function ZONE_GOAL_CARGO:IsAttacked()
|
||||
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
self:E( { IsAttacked = IsAttacked } )
|
||||
self:F( { IsAttacked = IsAttacked } )
|
||||
return IsAttacked
|
||||
end
|
||||
|
||||
@@ -426,7 +426,7 @@ do -- ZoneGoal
|
||||
function ZONE_GOAL_CARGO:StatusZone()
|
||||
|
||||
local State = self:GetState()
|
||||
self:E( { State = self:GetState() } )
|
||||
self:F( { State = self:GetState() } )
|
||||
|
||||
self.Zone:Scan()
|
||||
|
||||
|
||||
@@ -103,7 +103,7 @@ do -- ZoneGoal
|
||||
function ZONE_GOAL_COALITION:StatusZone()
|
||||
|
||||
local State = self:GetState()
|
||||
self:E( { State = self:GetState() } )
|
||||
self:F( { State = self:GetState() } )
|
||||
|
||||
self.Zone:Scan( { Object.Category.UNIT, Object.Category.STATIC } )
|
||||
|
||||
|
||||
Reference in New Issue
Block a user