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@@ -573,7 +573,7 @@ do -- DESIGNATE
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function DESIGNATE:SetLaserCodes( LaserCodes ) --R2.1
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self.LaserCodes = ( type( LaserCodes ) == "table" ) and LaserCodes or { LaserCodes }
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self:E( { LaserCodes = self.LaserCodes } )
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self:F( { LaserCodes = self.LaserCodes } )
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self.LaserCodesUsed = {}
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@@ -987,7 +987,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuStatus( AttackGroup )
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self:E("Status")
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self:F("Status")
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self:SendStatus( AttackGroup )
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end
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@@ -996,7 +996,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuFlashStatus( AttackGroup, Flash )
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self:E("Flash Status")
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self:F("Flash Status")
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self.FlashStatusMenu[AttackGroup] = Flash
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self:SetDesignateMenu()
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@@ -1007,7 +1007,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuForget( Index )
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self:E("Forget")
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self:F("Forget")
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self.Designating[Index] = ""
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self:SetDesignateMenu()
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@@ -1017,7 +1017,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuAutoLase( AutoLase )
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self:E("AutoLase")
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self:F("AutoLase")
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self:SetAutoLase( AutoLase, true )
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end
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@@ -1026,7 +1026,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuSmoke( Index, Color )
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self:E("Designate through Smoke")
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self:F("Designate through Smoke")
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if string.find( self.Designating[Index], "S" ) == nil then
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self.Designating[Index] = self.Designating[Index] .. "S"
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@@ -1039,7 +1039,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuIlluminate( Index )
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self:E("Designate through Illumination")
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self:F("Designate through Illumination")
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if string.find( self.Designating[Index], "I", 1, true ) == nil then
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self.Designating[Index] = self.Designating[Index] .. "I"
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@@ -1053,7 +1053,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuLaseOn( Index, Duration )
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self:E("Designate through Lase")
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self:F("Designate through Lase")
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self:__LaseOn( 1, Index, Duration )
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self:SetDesignateMenu()
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@@ -1064,7 +1064,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuLaseCode( Index, Duration, LaserCode )
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self:E( "Designate through Lase using " .. LaserCode )
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self:F( "Designate through Lase using " .. LaserCode )
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self:__LaseOn( 1, Index, Duration, LaserCode )
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self:SetDesignateMenu()
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@@ -1075,7 +1075,7 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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function DESIGNATE:MenuLaseOff( Index, Duration )
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self:E("Lasing off")
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self:F("Lasing off")
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self.Designating[Index] = string.gsub( self.Designating[Index], "L", "" )
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self:__LaseOff( 1, Index )
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@@ -1155,7 +1155,7 @@ do -- DESIGNATE
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if not Recce then
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self:E( "Lasing..." )
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self:F( "Lasing..." )
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self.RecceSet:Flush()
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for RecceGroupID, RecceGroup in pairs( self.RecceSet:GetSet() ) do
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@@ -1307,7 +1307,7 @@ do -- DESIGNATE
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MarkedCount = MarkedCount + 1
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self:E( "Smoking ..." )
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self:F( "Smoking ..." )
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local RecceGroup = self.RecceSet:FindNearestGroupFromPointVec2(SmokeUnit:GetPointVec2())
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local RecceUnit = RecceGroup:GetUnit( 1 )
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