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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
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@@ -213,7 +213,7 @@ function TASK:New( Mission, SetGroupAssign, TaskName, TaskType, TaskBriefing )
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self:AddTransition( { "Failed", "Aborted", "Cancelled" }, "Replan", "Planned" )
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self:AddTransition( "*", "TimeOut", "Cancelled" )
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self:E( "New TASK " .. TaskName )
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self:F( "New TASK " .. TaskName )
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self.Processes = {}
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self.Fsm = {}
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@@ -284,7 +284,7 @@ function TASK:JoinUnit( PlayerUnit, PlayerGroup )
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end
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if self:IsStateAssigned() then
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local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
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self:E( { IsGroupAssigned = IsGroupAssigned } )
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self:F( { IsGroupAssigned = IsGroupAssigned } )
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if IsGroupAssigned then
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self:AssignToUnit( PlayerUnit )
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self:MessageToGroups( PlayerUnit:GetPlayerName() .. " joined Task " .. self:GetName() )
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@@ -313,7 +313,7 @@ function TASK:AbortGroup( PlayerGroup )
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-- If the PlayerUnit was the last unit of the PlayerGroup, the menu needs to be removed from the Group.
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if self:IsStateAssigned() then
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local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
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self:E( { IsGroupAssigned = IsGroupAssigned } )
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self:F( { IsGroupAssigned = IsGroupAssigned } )
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if IsGroupAssigned then
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local PlayerName = PlayerGroup:GetUnit(1):GetPlayerName()
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--self:MessageToGroups( PlayerName .. " aborted Task " .. self:GetName() )
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@@ -365,7 +365,7 @@ function TASK:CrashGroup( PlayerGroup )
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-- If the PlayerUnit was the last unit of the PlayerGroup, the menu needs to be removed from the Group.
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if self:IsStateAssigned() then
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local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
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self:E( { IsGroupAssigned = IsGroupAssigned } )
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self:F( { IsGroupAssigned = IsGroupAssigned } )
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if IsGroupAssigned then
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local PlayerName = PlayerGroup:GetUnit(1):GetPlayerName()
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self:MessageToGroups( PlayerName .. " crashed! " )
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@@ -446,7 +446,7 @@ do -- Group Assignment
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local TaskGroupName = TaskGroup:GetName()
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self.AssignedGroups[TaskGroupName] = TaskGroup
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self:E( string.format( "Task %s is assigned to %s", TaskName, TaskGroupName ) )
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self:F( string.format( "Task %s is assigned to %s", TaskName, TaskGroupName ) )
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-- Set the group to be assigned at mission level. This allows to decide the menu options on mission level for this group.
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self:GetMission():SetGroupAssigned( TaskGroup )
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@@ -476,7 +476,7 @@ do -- Group Assignment
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local TaskGroupName = TaskGroup:GetName()
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self.AssignedGroups[TaskGroupName] = nil
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--self:E( string.format( "Task %s is unassigned to %s", TaskName, TaskGroupName ) )
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--self:F( string.format( "Task %s is unassigned to %s", TaskName, TaskGroupName ) )
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-- Set the group to be assigned at mission level. This allows to decide the menu options on mission level for this group.
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self:GetMission():ClearGroupAssignment( TaskGroup )
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@@ -517,7 +517,7 @@ do -- Group Assignment
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for UnitID, UnitData in pairs( TaskUnits ) do
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local TaskUnit = UnitData -- Wrapper.Unit#UNIT
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local PlayerName = TaskUnit:GetPlayerName()
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self:E(PlayerName)
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self:F(PlayerName)
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if PlayerName ~= nil and PlayerName ~= "" then
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self:AssignToUnit( TaskUnit )
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CommandCenter:MessageToGroup(
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@@ -865,7 +865,7 @@ end
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-- @param Wrapper.Group#GROUP TaskGroup
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function TASK:MenuAssignToGroup( TaskGroup )
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self:E( "Join Task menu selected")
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self:F( "Join Task menu selected")
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self:AssignToGroup( TaskGroup )
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end
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@@ -981,10 +981,10 @@ end
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function TASK:RemoveStateMachine( TaskUnit )
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self:F( { TaskUnit = TaskUnit:GetName(), HasFsm = ( self.Fsm[TaskUnit] ~= nil ) } )
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--self:E( self.Fsm )
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--self:F( self.Fsm )
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--for TaskUnitT, Fsm in pairs( self.Fsm ) do
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--local Fsm = Fsm -- Core.Fsm#FSM_PROCESS
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--self:E( TaskUnitT )
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--self:F( TaskUnitT )
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--self.Fsm[TaskUnit] = nil
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--end
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@@ -994,7 +994,7 @@ function TASK:RemoveStateMachine( TaskUnit )
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end
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collectgarbage()
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self:E( "Garbage Collected, Processes should be finalized now ...")
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self:F( "Garbage Collected, Processes should be finalized now ...")
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end
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@@ -1186,7 +1186,7 @@ end
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-- @param #string TaskBriefing
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-- @return #TASK self
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function TASK:SetBriefing( TaskBriefing )
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self:E(TaskBriefing)
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self:F(TaskBriefing)
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self.TaskBriefing = TaskBriefing
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return self
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end
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@@ -1210,7 +1210,7 @@ function TASK:onenterAssigned( From, Event, To, PlayerUnit, PlayerName )
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--- This test is required, because the state transition will be fired also when the state does not change in case of an event.
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if From ~= "Assigned" then
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self:E( { From, Event, To, PlayerUnit:GetName(), PlayerName } )
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self:F( { From, Event, To, PlayerUnit:GetName(), PlayerName } )
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self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " is assigned." )
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@@ -1219,7 +1219,7 @@ function TASK:onenterAssigned( From, Event, To, PlayerUnit, PlayerName )
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self:SetGoalTotal() -- Polymorphic to set the initial goal total!
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if self.Dispatcher then
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self:E( "Firing Assign event " )
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self:F( "Firing Assign event " )
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self.Dispatcher:Assign( self, PlayerUnit, PlayerName )
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end
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@@ -1230,8 +1230,8 @@ function TASK:onenterAssigned( From, Event, To, PlayerUnit, PlayerName )
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self:SetMenu()
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self:E( { "--> Task Assigned", TaskName = self:GetName(), Mission = self:GetMission():GetName() } )
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self:E( { "--> Task Player Names", PlayerNames = self:GetPlayerNames() } )
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self:F( { "--> Task Assigned", TaskName = self:GetName(), Mission = self:GetMission():GetName() } )
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self:F( { "--> Task Player Names", PlayerNames = self:GetPlayerNames() } )
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end
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end
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@@ -1244,8 +1244,8 @@ end
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-- @param #string To
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function TASK:onenterSuccess( From, Event, To )
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self:E( { "<-> Task Replanned", TaskName = self:GetName(), Mission = self:GetMission():GetName() } )
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self:E( { "<-> Task Player Names", PlayerNames = self:GetPlayerNames() } )
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self:F( { "<-> Task Replanned", TaskName = self:GetName(), Mission = self:GetMission():GetName() } )
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self:F( { "<-> Task Player Names", PlayerNames = self:GetPlayerNames() } )
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self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " is successful! Good job!" )
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self:UnAssignFromGroups()
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@@ -1262,8 +1262,8 @@ end
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-- @param #string To
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function TASK:onenterAborted( From, Event, To )
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self:E( { "<-- Task Aborted", TaskName = self:GetName(), Mission = self:GetMission():GetName() } )
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self:E( { "<-- Task Player Names", PlayerNames = self:GetPlayerNames() } )
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self:F( { "<-- Task Aborted", TaskName = self:GetName(), Mission = self:GetMission():GetName() } )
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self:F( { "<-- Task Player Names", PlayerNames = self:GetPlayerNames() } )
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if From ~= "Aborted" then
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self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " has been aborted! Task may be replanned." )
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@@ -1280,8 +1280,8 @@ end
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-- @param #string To
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function TASK:onenterCancelled( From, Event, To )
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self:E( { "<-- Task Cancelled", TaskName = self:GetName(), Mission = self:GetMission():GetName() } )
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self:E( { "<-- Player Names", PlayerNames = self:GetPlayerNames() } )
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self:F( { "<-- Task Cancelled", TaskName = self:GetName(), Mission = self:GetMission():GetName() } )
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self:F( { "<-- Player Names", PlayerNames = self:GetPlayerNames() } )
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if From ~= "Cancelled" then
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self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " has been cancelled! The tactical situation has changed." )
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@@ -1298,8 +1298,8 @@ end
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-- @param #string To
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function TASK:onafterReplan( From, Event, To )
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self:E( { "Task Replanned", TaskName = self:GetName(), Mission = self:GetMission():GetName() } )
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self:E( { "Task Player Names", PlayerNames = self:GetPlayerNames() } )
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self:F( { "Task Replanned", TaskName = self:GetName(), Mission = self:GetMission():GetName() } )
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self:F( { "Task Player Names", PlayerNames = self:GetPlayerNames() } )
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self:GetMission():GetCommandCenter():MessageToCoalition( "Replanning Task " .. self:GetName() .. "." )
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@@ -1314,8 +1314,8 @@ end
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-- @param #string To
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function TASK:onenterFailed( From, Event, To )
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self:E( { "Task Failed", TaskName = self:GetName(), Mission = self:GetMission():GetName() } )
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self:E( { "Task Player Names", PlayerNames = self:GetPlayerNames() } )
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self:F( { "Task Failed", TaskName = self:GetName(), Mission = self:GetMission():GetName() } )
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self:F( { "Task Player Names", PlayerNames = self:GetPlayerNames() } )
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self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " has failed!" )
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@@ -1336,7 +1336,7 @@ function TASK:onstatechange( From, Event, To )
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if self.Scores[To] then
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local Scoring = self:GetScoring()
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if Scoring then
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self:E( { self.Scores[To].ScoreText, self.Scores[To].Score } )
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self:F( { self.Scores[To].ScoreText, self.Scores[To].Score } )
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Scoring:_AddMissionScore( self.Mission, self.Scores[To].ScoreText, self.Scores[To].Score )
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end
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end
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@@ -1384,7 +1384,7 @@ do -- Links
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-- @return #TASK
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function TASK:SetDetection( Detection, DetectedItem )
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self:E( { DetectedItem, Detection } )
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self:F( { DetectedItem, Detection } )
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self.Detection = Detection
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self.DetectedItem = DetectedItem
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