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@@ -211,7 +211,7 @@ function POSITIONABLE:GetRandomVec3( Radius )
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self:T3( PositionableRandomVec3 )
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return PositionableRandomVec3
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else
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self:E("Radius is nil, returning the PointVec3 of the POSITIONABLE", PositionablePointVec3)
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self:F("Radius is nil, returning the PointVec3 of the POSITIONABLE", PositionablePointVec3)
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return PositionablePointVec3
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end
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end
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@@ -731,7 +731,7 @@ function POSITIONABLE:LaseUnit( Target, LaserCode, Duration ) --R2.1
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local RecceDcsUnit = self:GetDCSObject()
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local TargetVec3 = Target:GetVec3()
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self:E("bulding spot")
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self:F("bulding spot")
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self.Spot = SPOT:New( self ) -- Core.Spot#SPOT
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self.Spot:LaseOn( Target, LaserCode, Duration)
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self.LaserCode = LaserCode
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