Slight change of attack order

This commit is contained in:
Applevangelist
2022-08-31 17:40:15 +02:00
parent 5f5749ac8f
commit 7c834993f6
2 changed files with 8 additions and 8 deletions

View File

@@ -1898,11 +1898,11 @@ function PLAYERTASKCONTROLLER:_AddTask(Target)
elseif targetobject:IsInstanceOf("GROUP") then elseif targetobject:IsInstanceOf("GROUP") then
self:T("SEAD Check GROUP") self:T("SEAD Check GROUP")
local attribute = targetobject:GetAttribute() local attribute = targetobject:GetAttribute()
if self:_IsAttributeSead(attribute) then if self:_IsAttributeSead(attribute) then
type = AUFTRAG.Type.SEAD type = AUFTRAG.Type.SEAD
--ttstype = "suppress air defense" --ttstype = "suppress air defense"
ttstype = self.gettext:GetEntry("SEADTTS",self.locale) ttstype = self.gettext:GetEntry("SEADTTS",self.locale)
end end
elseif targetobject:IsInstanceOf("SET_GROUP") then elseif targetobject:IsInstanceOf("SET_GROUP") then
self:T("SEAD Check SET_GROUP") self:T("SEAD Check SET_GROUP")
targetobject:ForEachGroup( targetobject:ForEachGroup(

View File

@@ -2431,12 +2431,12 @@ function GROUP:GetAttribute()
attribute=GROUP.Attribute.GROUND_ARTILLERY attribute=GROUP.Attribute.GROUND_ARTILLERY
elseif tank then elseif tank then
attribute=GROUP.Attribute.GROUND_TANK attribute=GROUP.Attribute.GROUND_TANK
elseif ifv then
attribute=GROUP.Attribute.GROUND_IFV
elseif apc then elseif apc then
attribute=GROUP.Attribute.GROUND_APC attribute=GROUP.Attribute.GROUND_APC
elseif infantry then elseif infantry then
attribute=GROUP.Attribute.GROUND_INFANTRY attribute=GROUP.Attribute.GROUND_INFANTRY
elseif ifv then
attribute=GROUP.Attribute.GROUND_IFV
elseif truck then elseif truck then
attribute=GROUP.Attribute.GROUND_TRUCK attribute=GROUP.Attribute.GROUND_TRUCK
elseif train then elseif train then