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Documentation improvements.
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@@ -105,6 +105,7 @@
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
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<li><a href="ZoneGoal.html">ZoneGoal</a></li>
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<li><a href="ZoneGoalCargo.html">ZoneGoalCargo</a></li>
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<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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@@ -275,7 +276,7 @@ even when there are hardly any players in the mission.</strong></p>
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<tr>
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<td class="name" nowrap="nowrap"><a href="AirbasePolice.html">AirbasePolice</a></td>
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<td class="summary">
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<p><strong>Functional</strong> -- This module monitors airbases traffic.</p>
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<p><strong>Functional</strong> -- The AIRBASEPOLICE classes monitor airbase traffic and regulate speed while taxiing.</p>
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</td>
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</tr>
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<tr>
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@@ -616,7 +617,7 @@ and creates a CSV file logging the scoring events and results for use at team or
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<tr>
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<td class="name" nowrap="nowrap"><a href="Spawn.html">Spawn</a></td>
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<td class="summary">
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<p><strong>Functional</strong> -- Spawn dynamically new GROUPs in your missions.</p>
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<p><strong>Core</strong> -- SPAWN class dynamically spawns new groups of units in your missions.</p>
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</td>
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</tr>
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<tr>
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@@ -732,6 +733,12 @@ which are excellent tools to be reused in an OO environment!.</p>
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<td class="name" nowrap="nowrap"><a href="ZoneGoal.html">ZoneGoal</a></td>
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<td class="summary">
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<p><strong>Functional (WIP)</strong> -- Base class that models processes to achieve goals involving a Zone.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="ZoneGoalCargo.html">ZoneGoalCargo</a></td>
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<td class="summary">
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<p><strong>Functional (WIP)</strong> -- Base class that models processes to achieve goals involving a Zone and Cargo.</p>
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</td>
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</tr>
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<tr>
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