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Templates update
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@@ -17,6 +17,7 @@
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-- * Get zone properties.
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-- * Get zone bounding box.
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-- * Set/get zone name.
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-- * Draw zones (circular and polygon) on the F10 map.
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--
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--
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-- There are essentially two core functions that zones accomodate:
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@@ -495,6 +496,10 @@ end
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-- * @{#ZONE_RADIUS.GetRandomPointVec2}(): Gets a @{Core.Point#POINT_VEC2} object representing a random 2D point in the zone.
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-- * @{#ZONE_RADIUS.GetRandomPointVec3}(): Gets a @{Core.Point#POINT_VEC3} object representing a random 3D point in the zone. Note that the height of the point is at landheight.
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--
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-- ## Draw zone
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--
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-- * @{#ZONE_RADIUS.DrawZone}(): Draws the zone on the F10 map.
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--
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-- @field #ZONE_RADIUS
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ZONE_RADIUS = {
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ClassName="ZONE_RADIUS",
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@@ -1506,6 +1511,11 @@ end
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-- * @{#ZONE_POLYGON_BASE.GetRandomVec2}(): Gets a random 2D point in the zone.
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-- * @{#ZONE_POLYGON_BASE.GetRandomPointVec2}(): Return a @{Core.Point#POINT_VEC2} object representing a random 2D point within the zone.
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-- * @{#ZONE_POLYGON_BASE.GetRandomPointVec3}(): Return a @{Core.Point#POINT_VEC3} object representing a random 3D point at landheight within the zone.
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--
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-- ## Draw zone
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--
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-- * @{#ZONE_POLYGON_BASE.DrawZone}(): Draws the zone on the F10 map.
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--
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--
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-- @field #ZONE_POLYGON_BASE
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ZONE_POLYGON_BASE = {
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@@ -1938,7 +1948,7 @@ end
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-- This is especially handy if you want to quickly setup a SET_ZONE...
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-- So when you would declare `local SetZone = SET_ZONE:New():FilterPrefixes( "Defense" ):FilterStart()`,
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-- then SetZone would contain the ZONE_POLYGON object `DefenseZone` as part of the zone collection,
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-- without much scripting overhead!!!
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-- without much scripting overhead!
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--
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-- @field #ZONE_POLYGON
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ZONE_POLYGON = {
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