- Removed the old classes and moved into an "Old" folder in the
Moose/Development folder.
-- Cleaned Moose.lua + Documented class types
-- Cleaned Create_Moose.bat + Documented class types

- Extend the ZONE_BASE class with a probability randomization factor,
that can be used for zone randomization purposes.

- Documented the Zone module classes.

- Changed and removed the POINT_VEC3 SmokeColor and FlareColor
structure. Replaced with SMOKECOLOR and FLARECOLOR types.
-- Replaced also code in test missions with SMOKECOLOR and FLARECOLOR
references.

- Renamed UnControlled() method to InitUnControlled method.
This commit is contained in:
Sven Van de Velde
2016-08-15 12:30:36 +02:00
parent c000675471
commit 7cda194f45
117 changed files with 1460 additions and 46781 deletions

View File

@@ -38,17 +38,11 @@
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,9 +50,7 @@
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="PatrolZone.html">PatrolZone</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@@ -67,7 +59,6 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -85,6 +76,7 @@
<li><a href="Task_Route.html">Task_Route</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>
@@ -218,36 +210,6 @@
<td class="name" nowrap="nowrap"><a href="DCStrigger.html">DCStrigger</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="DEPLOYTASK.html">DEPLOYTASK</a></td>
<td class="summary">
<p>A DEPLOYTASK orchestrates the deployment of CARGO within a specific landing zone.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></td>
<td class="summary">
<p>A DESTROYBASETASK will monitor the destruction of Groups and Units.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></td>
<td class="summary">
<p>DESTROYGROUPSTASK</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></td>
<td class="summary">
<p>Task class to destroy radar installations.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></td>
<td class="summary">
<p>Set TASK to destroy certain unit types.</p>
</td>
</tr>
<tr>
@@ -278,12 +240,6 @@
<td class="name" nowrap="nowrap"><a href="Event.html">Event</a></td>
<td class="summary">
<p>The EVENT class models an efficient event handling process between other classes and its units, weapons.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="GOHOMETASK.html">GOHOMETASK</a></td>
<td class="summary">
<p>A GOHOMETASK orchestrates the travel back to the home base, which is a specific zone defined within the ME.</p>
</td>
</tr>
<tr>
@@ -326,24 +282,12 @@
<td class="name" nowrap="nowrap"><a href="Mission.html">Mission</a></td>
<td class="summary">
<p>A MISSION is the main owner of a Mission orchestration within MOOSE .</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="NOTASK.html">NOTASK</a></td>
<td class="summary">
<p>A NOTASK is a dummy activity...</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="Object.html">Object</a></td>
<td class="summary">
<p>This module contains the OBJECT class.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="PICKUPTASK.html">PICKUPTASK</a></td>
<td class="summary">
<p>A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone.</p>
</td>
</tr>
<tr>
@@ -392,12 +336,6 @@
<td class="name" nowrap="nowrap"><a href="Process_Smoke.html">Process_Smoke</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="ROUTETASK.html">ROUTETASK</a></td>
<td class="summary">
<p>A ROUTETASK orchestrates the travel to a specific zone defined within the ME.</p>
</td>
</tr>
<tr>
@@ -500,6 +438,13 @@
<td class="name" nowrap="nowrap"><a href="Unit.html">Unit</a></td>
<td class="summary">
<p>This module contains the UNIT class.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="Utils.html">Utils</a></td>
<td class="summary">
<p>This module contains derived utilities taken from the MIST framework,
which are excellent tools to be reused in an OO environment!.</p>
</td>
</tr>
<tr>