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Documentation
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@@ -63,6 +63,7 @@
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<li><a href="Task.html">Task</a></li>
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<li>Task_A2G</li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_CARGO.html">Task_CARGO</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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@@ -326,7 +327,7 @@ The TASK_A2G is implemented using a <a href="Statemachine.html##(FSM_TASK)">Stat
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_SEAD).New">TASK_SEAD:New(Mission, SetGroup, TaskName, UnitSetTargets, TargetDistance, TargetZone, TargetSetUnit)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(TASK_SEAD).New">TASK_SEAD:New(Mission, SetGroup, TaskName, TargetSetUnit)</a></td>
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<td class="summary">
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<p>Instantiates a new TASK_SEAD.</p>
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</td>
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@@ -1068,7 +1069,7 @@ self</p>
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<dt>
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<a id="#(TASK_SEAD).New" >
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<strong>TASK_SEAD:New(Mission, SetGroup, TaskName, UnitSetTargets, TargetDistance, TargetZone, TargetSetUnit)</strong>
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<strong>TASK_SEAD:New(Mission, SetGroup, TaskName, TargetSetUnit)</strong>
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</a>
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</dt>
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<dd>
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@@ -1096,25 +1097,7 @@ The name of the Task.</p>
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</li>
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<li>
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<p><code><em><a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> UnitSetTargets </em></code>: </p>
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</li>
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<li>
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<p><code><em>#number TargetDistance </em></code>:
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The distance to Target when the Player is considered to have "arrived" at the engagement range.</p>
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</li>
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<li>
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<p><code><em><a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> TargetZone </em></code>:
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The target zone, if known.
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If the TargetZone parameter is specified, the player will be routed to the center of the zone where all the targets are assumed to be.</p>
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</li>
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<li>
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<p><code><em> TargetSetUnit </em></code>: </p>
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<p><code><em><a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> TargetSetUnit </em></code>: </p>
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</li>
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</ul>
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