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@@ -185,7 +185,7 @@ function POINT_VEC3:SetZ( z )
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self.z = z
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end
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--- Return a random Vec3 point within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
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--- Return a random Vec2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param DCSTypes#Distance OuterRadius
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-- @param DCSTypes#Distance InnerRadius
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@@ -206,17 +206,28 @@ function POINT_VEC3:GetRandomVec2InRadius( OuterRadius, InnerRadius )
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RadialMultiplier = OuterRadius * Radials
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end
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local RandomVec3
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local RandomVec2
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if OuterRadius > 0 then
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RandomVec3 = { x = math.cos( Theta ) * RadialMultiplier + self:GetX(), y = math.sin( Theta ) * RadialMultiplier + self:GetZ() }
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RandomVec2 = { x = math.cos( Theta ) * RadialMultiplier + self:GetX(), y = math.sin( Theta ) * RadialMultiplier + self:GetZ() }
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else
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RandomVec3 = { x = self:GetX(), y = self:GetZ() }
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RandomVec2 = { x = self:GetX(), y = self:GetZ() }
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end
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return RandomVec3
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return RandomVec2
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end
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--- Return a random Vec3 point within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
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--- Return a random POINT_VEC2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param DCSTypes#Distance OuterRadius
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-- @param DCSTypes#Distance InnerRadius
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-- @return #POINT_VEC2
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function POINT_VEC3:GetRandomPointVec2InRadius( OuterRadius, InnerRadius )
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self:F2( { OuterRadius, InnerRadius } )
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return POINT_VEC2:NewFromVec2( self:GetRandomPointVec2InRadius( OuterRadius, InnerRadius ) )
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end
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--- Return a random Vec3 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param DCSTypes#Distance OuterRadius
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-- @param DCSTypes#Distance InnerRadius
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@@ -230,6 +241,16 @@ function POINT_VEC3:GetRandomVec3InRadius( OuterRadius, InnerRadius )
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return RandomVec3
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end
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--- Return a random POINT_VEC3 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param DCSTypes#Distance OuterRadius
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-- @param DCSTypes#Distance InnerRadius
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-- @return #POINT_VEC3
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function POINT_VEC3:GetRandomPointVec3InRadius( OuterRadius, InnerRadius )
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return POINT_VEC3:NewFromVec3( self:GetRandomVec3InRadius( OuterRadius, InnerRadius ) )
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end
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--- Return a direction vector Vec3 from POINT_VEC3 to the POINT_VEC3.
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-- @param #POINT_VEC3 self
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@@ -295,8 +316,10 @@ function POINT_VEC3:Translate( Distance, Angle )
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local TX = Distance * math.cos( Radians ) + SX
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local TY = Distance * math.sin( Radians ) + SY
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local SourceVec3 = self:GetVec3()
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return ( ( TargetVec3.x - SourceVec3.x ) ^ 2 + ( TargetVec3.y - SourceVec3.y ) ^ 2 + ( TargetVec3.z - SourceVec3.z ) ^ 2 ) ^ 0.5
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self:SetX( TX )
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self:SetY( TY )
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return self
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end
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--- Provides a Bearing / Range string
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@@ -626,7 +649,7 @@ end
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--- Set the x coordinate of the POINT_VEC2.
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-- @param #number x The x coordinate.
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function POINT_VEC2:SetX( x )
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elf.x = x
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self.x = x
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end
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--- Set the y coordinate of the POINT_VEC2.
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