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Documentation fixes. (#1810)
Fix documentation references. Correct spelling errors. Remove empty whitespaces. Correct a single mis-spelled ZONE_BASE variable, see 'Core/Zone.lua' (variable "Sureface" -> "Surface", no references to mis-spelled "Sureface" throughout the codebase). Correct mis-spelling of "coaltion" in 'Functional/Mantis.lua', corrected to "coalition".
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@@ -12,8 +12,7 @@
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--- @type AI_AIR_PATROL
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-- @extends AI.AI_Air#AI_AIR
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--- The AI_AIR_PATROL class implements the core functions to patrol a @{Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}
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--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
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-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
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--
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-- 
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@@ -86,7 +85,7 @@
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--
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-- 
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--
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-- An optional @{Zone} can be set,
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-- An optional @{Core.Zone} can be set,
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-- that will define when the AI will engage with the detected airborne enemy targets.
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-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageZone}() to define that Zone.
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--
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@@ -101,7 +100,7 @@ AI_AIR_PATROL = {
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-- @param #AI_AIR_PATROL self
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-- @param AI.AI_Air#AI_AIR AI_Air The AI_AIR FSM.
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-- @param Wrapper.Group#GROUP AIGroup The AI group.
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-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
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-- @param Core.Zone#ZONE_BASE PatrolZone The @{Core.Zone} where the patrol needs to be executed.
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-- @param DCS#Altitude PatrolFloorAltitude (optional, default = 1000m ) The lowest altitude in meters where to execute the patrol.
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-- @param DCS#Altitude PatrolCeilingAltitude (optional, default = 1500m ) The highest altitude in meters where to execute the patrol.
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-- @param DCS#Speed PatrolMinSpeed (optional, default = 50% of max speed) The minimum speed of the @{Wrapper.Group} in km/h.
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@@ -114,17 +113,17 @@ function AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, Pa
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local self = BASE:Inherit( self, AI_Air ) -- #AI_AIR_PATROL
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local SpeedMax = AIGroup:GetSpeedMax()
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self.PatrolZone = PatrolZone
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self.PatrolFloorAltitude = PatrolFloorAltitude or 1000
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self.PatrolCeilingAltitude = PatrolCeilingAltitude or 1500
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self.PatrolMinSpeed = PatrolMinSpeed or SpeedMax * 0.5
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self.PatrolMaxSpeed = PatrolMaxSpeed or SpeedMax * 0.75
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-- defafult PatrolAltType to "RADIO" if not specified
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self.PatrolAltType = PatrolAltType or "RADIO"
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self:AddTransition( { "Started", "Airborne", "Refuelling" }, "Patrol", "Patrolling" )
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--- OnBefore Transition Handler for Event Patrol.
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@@ -135,7 +134,7 @@ function AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, Pa
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnAfter Transition Handler for Event Patrol.
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-- @function [parent=#AI_AIR_PATROL] OnAfterPatrol
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-- @param #AI_AIR_PATROL self
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@@ -143,16 +142,16 @@ function AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, Pa
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- Synchronous Event Trigger for Event Patrol.
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-- @function [parent=#AI_AIR_PATROL] Patrol
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-- @param #AI_AIR_PATROL self
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--- Asynchronous Event Trigger for Event Patrol.
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-- @function [parent=#AI_AIR_PATROL] __Patrol
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-- @param #AI_AIR_PATROL self
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-- @param #number Delay The delay in seconds.
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--- OnLeave Transition Handler for State Patrolling.
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-- @function [parent=#AI_AIR_PATROL] OnLeavePatrolling
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-- @param #AI_AIR_PATROL self
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@@ -161,7 +160,7 @@ function AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, Pa
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnEnter Transition Handler for State Patrolling.
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-- @function [parent=#AI_AIR_PATROL] OnEnterPatrolling
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-- @param #AI_AIR_PATROL self
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@@ -169,9 +168,9 @@ function AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, Pa
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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self:AddTransition( "Patrolling", "PatrolRoute", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_AIR_PATROL.
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--- OnBefore Transition Handler for Event PatrolRoute.
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-- @function [parent=#AI_AIR_PATROL] OnBeforePatrolRoute
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-- @param #AI_AIR_PATROL self
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@@ -180,7 +179,7 @@ function AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, Pa
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnAfter Transition Handler for Event PatrolRoute.
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-- @function [parent=#AI_AIR_PATROL] OnAfterPatrolRoute
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-- @param #AI_AIR_PATROL self
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@@ -188,23 +187,21 @@ function AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, Pa
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- Synchronous Event Trigger for Event PatrolRoute.
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-- @function [parent=#AI_AIR_PATROL] PatrolRoute
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-- @param #AI_AIR_PATROL self
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--- Asynchronous Event Trigger for Event PatrolRoute.
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-- @function [parent=#AI_AIR_PATROL] __PatrolRoute
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-- @param #AI_AIR_PATROL self
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-- @param #number Delay The delay in seconds.
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self:AddTransition( "*", "Reset", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_AIR_PATROL.
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return self
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end
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--- Set the Engage Range when the AI will engage with airborne enemies.
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-- @param #AI_AIR_PATROL self
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-- @param #number EngageRange The Engage Range.
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@@ -230,7 +227,7 @@ end
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-- @param #table CapCoordinates Table of coordinates of first race track point. Second point is determined by leg length and heading.
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-- @return #AI_AIR_PATROL self
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function AI_AIR_PATROL:SetRaceTrackPattern(LegMin, LegMax, HeadingMin, HeadingMax, DurationMin, DurationMax, CapCoordinates)
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self.racetrack=true
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self.racetracklegmin=LegMin or 10000
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self.racetracklegmax=LegMax or 15000
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@@ -238,17 +235,15 @@ function AI_AIR_PATROL:SetRaceTrackPattern(LegMin, LegMax, HeadingMin, HeadingMa
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self.racetrackheadingmax=HeadingMax or 180
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self.racetrackdurationmin=DurationMin
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self.racetrackdurationmax=DurationMax
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if self.racetrackdurationmax and not self.racetrackdurationmin then
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self.racetrackdurationmin=self.racetrackdurationmax
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end
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self.racetrackcapcoordinates=CapCoordinates
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end
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--- Defines a new patrol route using the @{Process_PatrolZone} parameters and settings.
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-- @param #AI_AIR_PATROL self
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-- @return #AI_AIR_PATROL self
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@@ -262,7 +257,7 @@ function AI_AIR_PATROL:onafterPatrol( AIPatrol, From, Event, To )
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self:ClearTargetDistance()
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self:__PatrolRoute( self.TaskDelay )
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AIPatrol:OnReSpawn(
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function( PatrolGroup )
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self:__Reset( self.TaskDelay )
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@@ -271,7 +266,7 @@ function AI_AIR_PATROL:onafterPatrol( AIPatrol, From, Event, To )
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)
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end
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--- This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.
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--- This static method is called from the route path within the last task at the last waypoint of the AIPatrol.
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-- Note that this method is required, as triggers the next route when patrolling for the AIPatrol.
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-- @param Wrapper.Group#GROUP AIPatrol The AI group.
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-- @param #AI_AIR_PATROL Fsm The FSM.
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@@ -282,7 +277,7 @@ function AI_AIR_PATROL.___PatrolRoute( AIPatrol, Fsm )
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if AIPatrol and AIPatrol:IsAlive() then
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Fsm:PatrolRoute()
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end
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end
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--- Defines a new patrol route using the @{Process_PatrolZone} parameters and settings.
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@@ -300,21 +295,20 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
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return
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end
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if AIPatrol and AIPatrol:IsAlive() then
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local PatrolRoute = {}
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--- Calculate the target route point.
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local CurrentCoord = AIPatrol:GetCoordinate()
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local altitude= math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude )
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local ToTargetCoord = self.PatrolZone:GetRandomPointVec2()
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ToTargetCoord:SetAlt( altitude )
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self:SetTargetDistance( ToTargetCoord ) -- For RTB status check
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local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
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local speedkmh=ToTargetSpeed
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@@ -322,31 +316,31 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
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PatrolRoute[#PatrolRoute+1] = FromWP
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if self.racetrack then
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-- Random heading.
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local heading = math.random(self.racetrackheadingmin, self.racetrackheadingmax)
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-- Random leg length.
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local leg=math.random(self.racetracklegmin, self.racetracklegmax)
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-- Random duration if any.
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local duration = self.racetrackdurationmin
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if self.racetrackdurationmax then
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duration=math.random(self.racetrackdurationmin, self.racetrackdurationmax)
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end
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-- CAP coordinate.
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local c0=self.PatrolZone:GetRandomCoordinate()
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if self.racetrackcapcoordinates and #self.racetrackcapcoordinates>0 then
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c0=self.racetrackcapcoordinates[math.random(#self.racetrackcapcoordinates)]
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end
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-- Race track points.
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local c1=c0:SetAltitude(altitude) --Core.Point#COORDINATE
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local c2=c1:Translate(leg, heading):SetAltitude(altitude)
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self:SetTargetDistance(c0) -- For RTB status check
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-- Debug:
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self:T(string.format("Patrol zone race track: v=%.1f knots, h=%.1f ft, heading=%03d, leg=%d m, t=%s sec", UTILS.KmphToKnots(speedkmh), UTILS.MetersToFeet(altitude), heading, leg, tostring(duration)))
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--c1:MarkToAll("Race track c1")
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@@ -354,39 +348,41 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
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-- Task to orbit.
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local taskOrbit=AIPatrol:TaskOrbit(c1, altitude, UTILS.KmphToMps(speedkmh), c2)
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-- Task function to redo the patrol at other random position.
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local taskPatrol=AIPatrol:TaskFunction("AI_AIR_PATROL.___PatrolRoute", self)
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-- Controlled task with task condition.
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local taskCond=AIPatrol:TaskCondition(nil, nil, nil, nil, duration, nil)
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local taskCont=AIPatrol:TaskControlled(taskOrbit, taskCond)
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-- Second waypoint
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PatrolRoute[2]=c1:WaypointAirTurningPoint(self.PatrolAltType, speedkmh, {taskCont, taskPatrol}, "CAP Orbit")
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else
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--- Create a route point of type air.
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local ToWP = ToTargetCoord:WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToTargetSpeed, true)
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PatrolRoute[#PatrolRoute+1] = ToWP
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local Tasks = {}
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Tasks[#Tasks+1] = AIPatrol:TaskFunction("AI_AIR_PATROL.___PatrolRoute", self)
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PatrolRoute[#PatrolRoute].task = AIPatrol:TaskCombo( Tasks )
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end
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AIPatrol:OptionROEReturnFire()
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AIPatrol:OptionROTEvadeFire()
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AIPatrol:Route( PatrolRoute, self.TaskDelay )
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end
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end
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--- @param Wrapper.Group#GROUP AIPatrol
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--- Resumes the AIPatrol
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-- @param Wrapper.Group#GROUP AIPatrol
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-- @param Core.Fsm#FSM Fsm
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function AI_AIR_PATROL.Resume( AIPatrol, Fsm )
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AIPatrol:F( { "AI_AIR_PATROL.Resume:", AIPatrol:GetName() } )
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@@ -394,5 +390,5 @@ function AI_AIR_PATROL.Resume( AIPatrol, Fsm )
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Fsm:__Reset( Fsm.TaskDelay )
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Fsm:__PatrolRoute( Fsm.TaskDelay )
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end
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end
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