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Documentation fixes. (#1810)
Fix documentation references. Correct spelling errors. Remove empty whitespaces. Correct a single mis-spelled ZONE_BASE variable, see 'Core/Zone.lua' (variable "Sureface" -> "Surface", no references to mis-spelled "Sureface" throughout the codebase). Correct mis-spelling of "coaltion" in 'Functional/Mantis.lua', corrected to "coalition".
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@@ -34,10 +34,10 @@
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--- AI_CAS_ZONE class
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-- @type AI_CAS_ZONE
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-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Wrapper.Controllable} patrolling.
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-- @field Core.Zone#ZONE_BASE TargetZone The @{Zone} where the patrol needs to be executed.
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-- @field Core.Zone#ZONE_BASE TargetZone The @{Core.Zone} where the patrol needs to be executed.
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-- @extends AI.AI_Patrol#AI_PATROL_ZONE
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--- Implements the core functions to provide Close Air Support in an Engage @{Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
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--- Implements the core functions to provide Close Air Support in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
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-- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
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--
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-- 
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@@ -130,7 +130,7 @@ AI_CAS_ZONE = {
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--- Creates a new AI_CAS_ZONE object
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-- @param #AI_CAS_ZONE self
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-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
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-- @param Core.Zone#ZONE_BASE PatrolZone The @{Core.Zone} where the patrol needs to be executed.
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-- @param DCS#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
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-- @param DCS#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
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-- @param DCS#Speed PatrolMinSpeed The minimum speed of the @{Wrapper.Controllable} in km/h.
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@@ -496,7 +496,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
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AttackTasks[#AttackTasks+1] = Controllable:TaskFunction( "AI_CAS_ZONE.EngageRoute", self )
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EngageRoute[#EngageRoute].task = Controllable:TaskCombo( AttackTasks )
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--- Define a random point in the @{Zone}. The AI will fly to that point within the zone.
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--- Define a random point in the @{Core.Zone}. The AI will fly to that point within the zone.
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--- Find a random 2D point in EngageZone.
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local ToTargetVec2 = self.EngageZone:GetRandomVec2()
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