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Documentation fixes. (#1810)
Fix documentation references. Correct spelling errors. Remove empty whitespaces. Correct a single mis-spelled ZONE_BASE variable, see 'Core/Zone.lua' (variable "Sureface" -> "Surface", no references to mis-spelled "Sureface" throughout the codebase). Correct mis-spelling of "coaltion" in 'Functional/Mantis.lua', corrected to "coalition".
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@@ -38,7 +38,7 @@
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--- AI_PATROL_ZONE class
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-- @type AI_PATROL_ZONE
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-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Wrapper.Controllable} patrolling.
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-- @field Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
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-- @field Core.Zone#ZONE_BASE PatrolZone The @{Core.Zone} where the patrol needs to be executed.
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-- @field DCS#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
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-- @field DCS#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
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-- @field DCS#Speed PatrolMinSpeed The minimum speed of the @{Wrapper.Controllable} in km/h.
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@@ -46,7 +46,7 @@
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-- @field Core.Spawn#SPAWN CoordTest
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-- @extends Core.Fsm#FSM_CONTROLLABLE
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--- Implements the core functions to patrol a @{Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}.
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--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}.
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--
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-- 
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--
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@@ -154,7 +154,7 @@ AI_PATROL_ZONE = {
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--- Creates a new AI_PATROL_ZONE object
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-- @param #AI_PATROL_ZONE self
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-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
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-- @param Core.Zone#ZONE_BASE PatrolZone The @{Core.Zone} where the patrol needs to be executed.
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-- @param DCS#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
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-- @param DCS#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
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-- @param DCS#Speed PatrolMinSpeed The minimum speed of the @{Wrapper.Controllable} in km/h.
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@@ -775,7 +775,7 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
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end
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--- Define a random point in the @{Zone}. The AI will fly to that point within the zone.
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--- Define a random point in the @{Core.Zone}. The AI will fly to that point within the zone.
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--- Find a random 2D point in PatrolZone.
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local ToTargetVec2 = self.PatrolZone:GetRandomVec2()
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