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Documentation fixes. (#1810)
Fix documentation references. Correct spelling errors. Remove empty whitespaces. Correct a single mis-spelled ZONE_BASE variable, see 'Core/Zone.lua' (variable "Sureface" -> "Surface", no references to mis-spelled "Sureface" throughout the codebase). Correct mis-spelling of "coaltion" in 'Functional/Mantis.lua', corrected to "coalition".
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@@ -1,4 +1,4 @@
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--- **Actions** - ACT_ACCOUNT_ classes **account for** (detect, count & report) various DCS events occuring on @{Wrapper.Unit}s.
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--- **Actions** - ACT_ACCOUNT_ classes **account for** (detect, count & report) various DCS events occurring on @{Wrapper.Unit}s.
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--
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-- 
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--
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@@ -20,7 +20,7 @@ do -- ACT_ACCOUNT
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--
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-- ### ACT_ACCOUNT States
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--
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-- * **Asigned**: The player is assigned.
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-- * **Assigned**: The player is assigned.
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-- * **Waiting**: Waiting for an event.
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-- * **Report**: Reporting.
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-- * **Account**: Account for an event.
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@@ -104,7 +104,6 @@ do -- ACT_ACCOUNT
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self:__Wait( 1 )
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end
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--- StateMachine callback function
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-- @param #ACT_ACCOUNT self
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-- @param Wrapper.Unit#UNIT ProcessUnit
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@@ -157,7 +156,6 @@ do -- ACT_ACCOUNT_DEADS
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ClassName = "ACT_ACCOUNT_DEADS",
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}
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--- Creates a new DESTROY process.
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-- @param #ACT_ACCOUNT_DEADS self
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-- @param Core.Set#SET_UNIT TargetSetUnit
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@@ -195,7 +193,6 @@ do -- ACT_ACCOUNT_DEADS
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self:GetCommandCenter():MessageTypeToGroup( MessageText, ProcessUnit:GetGroup(), MESSAGE.Type.Information )
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end
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--- StateMachine callback function
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-- @param #ACT_ACCOUNT_DEADS self
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-- @param Wrapper.Unit#UNIT ProcessUnit
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@@ -270,7 +267,6 @@ do -- ACT_ACCOUNT_DEADS
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end
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end
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--- DCS Events
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--- @param #ACT_ACCOUNT_DEADS self
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@@ -50,7 +50,7 @@
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--
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-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{Core.Fsm.Route#ACT_ASSIST}
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--
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-- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Zone}.
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-- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Core.Zone}.
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-- The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
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-- At random intervals, a new target is smoked.
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--
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@@ -62,7 +62,7 @@
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--
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-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{Core.Fsm.Route#ACT_ROUTE}
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--
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-- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Zone}.
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-- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Core.Zone}.
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-- The player receives on perioding times messages with the coordinates of the route to follow.
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-- Upon arrival at the zone, a confirmation of arrival is sent, and the process will be ended.
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--
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