Reworking cargo

This commit is contained in:
FlightControl
2018-09-05 06:03:56 +02:00
parent ed3345b00a
commit 81b0c3a050
12 changed files with 1874 additions and 412 deletions

View File

@@ -90,17 +90,20 @@ function AI_CARGO_APC:New( APC, CargoSet, CombatRadius )
self.CargoSet = CargoSet -- Core.Set#SET_CARGO
self.CombatRadius = CombatRadius
self:SetStartState( "Unloaded" )
self:SetStartState( "Unloaded" )
self:AddTransition( "Unloaded", "Pickup", "*" )
self:AddTransition( "Loaded", "Deploy", "*" )
self:AddTransition( "*", "Load", "Boarding" )
self:AddTransition( { "Boarding", "Loaded" }, "Board", "Boarding" )
self:AddTransition( "Boarding", "Loaded", "Loaded" )
self:AddTransition( "Boarding", "Loaded", "Boarding" )
self:AddTransition( "Boarding", "PickedUp", "Loaded" )
self:AddTransition( "Loaded", "Unload", "Unboarding" )
self:AddTransition( "Unboarding", "Unboard", "Unboarding" )
self:AddTransition( { "Unboarding", "Unloaded" }, "Unloaded", "Unloaded" )
self:AddTransition( "Unboarding", "Unloaded", "Unboarding" )
self:AddTransition( "Unboarding", "Deployed", "Unloaded" )
self:AddTransition( "*", "Monitor", "*" )
self:AddTransition( "*", "Follow", "Following" )
@@ -369,13 +372,13 @@ function AI_CARGO_APC:onafterMonitor( APC, From, Event, To )
else
if self:Is( "Loaded" ) then
-- There are enemies within combat range. Unload the CargoCarrier.
self:__Unload( 1, false )
self:__Unload( 1 )
else
if self:Is( "Unloaded" ) then
self:Follow()
end
if self:Is( "Following" ) then
for APCUnit, Cargo in pairs( self.APC_Cargo ) do
for Cargo, APCUnit in pairs( self.APC_Cargo ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
if Cargo:IsAlive() then
if not Cargo:IsNear( APCUnit, 40 ) then
@@ -411,11 +414,17 @@ end
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function AI_CARGO_APC:onbeforeLoad( APC, From, Event, To )
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_APC:onbeforeLoad( APC, From, Event, To, PickupZone )
self:F( { APC, From, Event, To } )
local Boarding = false
local LoadInterval = 10
local LoadDelay = 10
local APC_List = {}
local APC_Weight = {}
if APC and APC:IsAlive() then
self.APC_Cargo = {}
for _, APCUnit in pairs( APC:GetUnits() ) do
@@ -424,32 +433,65 @@ function AI_CARGO_APC:onbeforeLoad( APC, From, Event, To )
local CargoBayFreeWeight = APCUnit:GetCargoBayFreeWeight()
self:F({CargoBayFreeWeight=CargoBayFreeWeight})
--for _, Cargo in pairs( self.CargoSet:GetSet() ) do
for _, Cargo in UTILS.spairs( self.CargoSet:GetSet(), function( t, a, b ) return t[a]:GetWeight() > t[b]:GetWeight() end ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { IsUnLoaded = Cargo:IsUnLoaded(), IsDeployed = Cargo:IsDeployed(), Cargo:GetName(), APC:GetName() } )
APC_List[#APC_List+1] = APCUnit
APC_Weight[APCUnit] = CargoBayFreeWeight
end
local APC_Count = #APC_List
local APC_Index = 1
for _, Cargo in UTILS.spairs( self.CargoSet:GetSet(), function( t, a, b ) return t[a]:GetWeight() > t[b]:GetWeight() end ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { IsUnLoaded = Cargo:IsUnLoaded(), IsDeployed = Cargo:IsDeployed(), Cargo:GetName(), APC:GetName() } )
local Loaded = false
-- Try all APCs, but start from the one according the APC_Index
for APC_Loop = 1, #APC_List do
local APCUnit = APC_List[APC_Index] -- Wrapper.Unit#UNIT
-- This counters loop through the available APCs.
APC_Index = APC_Index + 1
if APC_Index > APC_Count then
APC_Index = 1
end
if Cargo:IsUnLoaded() then -- and not Cargo:IsDeployed() then
if Cargo:IsInLoadRadius( APCUnit:GetCoordinate() ) then
self:F( { "In radius", APCUnit:GetName() } )
local CargoWeight = Cargo:GetWeight()
-- Only when there is space within the bay to load the next cargo item!
if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
if APC_Weight[APCUnit] > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
APC:RouteStop()
--Cargo:Ungroup()
Cargo:Board( APCUnit, 25 )
self:__Board( 1, Cargo, APCUnit )
Cargo:__Board( LoadDelay, APCUnit, 25 )
LoadDelay = LoadDelay + LoadInterval
self:__Board( LoadDelay, Cargo, APCUnit, PickupZone )
-- So now this APCUnit has Cargo that is being loaded.
-- This will be used further in the logic to follow and to check cargo status.
self.APC_Cargo[APCUnit] = Cargo
self.APC_Cargo[Cargo] = APCUnit
Boarding = true
APC_Weight[APCUnit] = APC_Weight[APCUnit] - CargoWeight
Loaded = true
-- Ok, we loaded a cargo, now we can stop the loop.
break
end
end
end
end
if not Loaded then
-- If the cargo wasn't loaded in one of the carriers, then we need to stop the loading.
break
end
end
end
@@ -465,54 +507,37 @@ end
-- @param #string To To state.
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
-- @param Wrapper.Unit#UNIT APCUnit
function AI_CARGO_APC:onafterBoard( APC, From, Event, To, Cargo, APCUnit )
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_APC:onafterBoard( APC, From, Event, To, Cargo, APCUnit, PickupZone )
self:F( { APC, From, Event, To, Cargo, APCUnit:GetName() } )
if APC and APC:IsAlive() then
self:F({ IsLoaded = Cargo:IsLoaded(), Cargo:GetName(), APC:GetName() } )
if not Cargo:IsLoaded() then
self:__Board( 10, Cargo, APCUnit )
else
local CargoBayFreeWeight = APCUnit:GetCargoBayFreeWeight()
self:F({CargoBayFreeWeight=CargoBayFreeWeight})
for _, Cargo in UTILS.spairs( self.CargoSet:GetSet(), function( t, a, b ) return t[a]:GetWeight() > t[b]:GetWeight() end ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
if Cargo:IsUnLoaded() then
if Cargo:IsInLoadRadius( APCUnit:GetCoordinate() ) then
local CargoWeight = Cargo:GetWeight()
-- Only when there is space within the bay to load the next cargo item!
if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
Cargo:Board( APCUnit, 25 )
self:__Board( 10, Cargo, APCUnit )
-- So now this APCUnit has Cargo that is being loaded.
-- This will be used further in the logic to follow and to check cargo status.
self.APC_Cargo[APCUnit] = Cargo
return
end
end
end
end
self:__Loaded( 5, Cargo )
self:__Board( 10, Cargo, APCUnit, PickupZone )
return
end
end
self:__Loaded( 10, Cargo, APCUnit, PickupZone )
end
--- On before Loaded event.
--- On after Loaded event.
-- @param #AI_CARGO_APC self
-- @param Wrapper.Group#GROUP APC
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @return #boolean Cargo loaded.
function AI_CARGO_APC:onbeforeLoaded( APC, From, Event, To, Cargo )
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_APC:onafterLoaded( APC, From, Event, To, Cargo, PickupZone )
self:F( { APC, From, Event, To } )
local Loaded = true
if APC and APC:IsAlive() then
for APCUnit, Cargo in pairs( self.APC_Cargo ) do
for Cargo, APCUnit in pairs( self.APC_Cargo ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed(), Cargo:GetName(), APC:GetName() } )
if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
@@ -521,14 +546,26 @@ function AI_CARGO_APC:onbeforeLoaded( APC, From, Event, To, Cargo )
end
end
if Loaded == true then
APC:RouteResume()
if Loaded then
self:PickedUp( PickupZone )
end
return Loaded
end
--- On after PickedUp event.
-- @param #AI_CARGO_APC self
-- @param Wrapper.Group#GROUP APC
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_APC:onafterPickedUp( APC, From, Event, To, PickupZone )
self:F( { APC, From, Event, To } )
self.Transporting = true
APC:RouteResume()
end
@@ -539,9 +576,12 @@ end
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #boolean Deployed Cargo is deployed.
function AI_CARGO_APC:onafterUnload( APC, From, Event, To, Deployed )
self:F( { APC, From, Event, To, Deployed } )
-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
function AI_CARGO_APC:onafterUnload( APC, From, Event, To, DeployZone )
self:F( { APC, From, Event, To, DeployZone } )
local UnboardInterval = 10
local UnboardDelay = 10
if APC and APC:IsAlive() then
for _, APCUnit in pairs( APC:GetUnits() ) do
@@ -549,9 +589,10 @@ function AI_CARGO_APC:onafterUnload( APC, From, Event, To, Deployed )
APC:RouteStop()
for _, Cargo in pairs( APCUnit:GetCargo() ) do
if Cargo:IsLoaded() then
Cargo:UnBoard()
Cargo:__UnBoard( UnboardDelay )
UnboardDelay = UnboardDelay + UnboardInterval
Cargo:SetDeployed( true )
self:__Unboard( 10, Cargo, Deployed )
self:__Unboard( UnboardDelay, Cargo, APCUnit, DeployZone )
end
end
end
@@ -566,32 +607,22 @@ end
-- @param #string Event Event.
-- @param #string To To state.
-- @param #string Cargo.Cargo#CARGO Cargo Cargo object.
-- @param #boolean Deployed Cargo is deployed.
function AI_CARGO_APC:onafterUnboard( APC, From, Event, To, Cargo, Deployed )
-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
function AI_CARGO_APC:onafterUnboard( APC, From, Event, To, Cargo, APCUnit, DeployZone )
self:F( { APC, From, Event, To, Cargo:GetName() } )
if APC and APC:IsAlive() then
if not Cargo:IsUnLoaded() then
self:__Unboard( 10, Cargo, Deployed )
else
for _, APCUnit in pairs( APC:GetUnits() ) do
local APCUnit = APCUnit -- Wrapper.Unit#UNIT
for _, Cargo in pairs( APCUnit:GetCargo() ) do
if Cargo:IsLoaded() then
Cargo:UnBoard()
Cargo:SetDeployed( true )
self:__Unboard( 10, Cargo, Deployed )
return
end
end
end
self:__Unloaded( 1, Cargo, Deployed )
self:__Unboard( 10, Cargo, APCUnit, DeployZone )
return
end
end
self:Unloaded( Cargo, APCUnit, DeployZone )
end
--- On before Unloaded event.
--- On after Unloaded event.
-- @param #AI_CARGO_APC self
-- @param Wrapper.Group#GROUP APC
-- @param #string From From state.
@@ -599,9 +630,9 @@ end
-- @param #string To To state.
-- @param #string Cargo.Cargo#CARGO Cargo Cargo object.
-- @param #boolean Deployed Cargo is deployed.
-- @return #boolean All cargo unloaded.
function AI_CARGO_APC:onbeforeUnloaded( APC, From, Event, To, Cargo, Deployed )
self:F( { APC, From, Event, To, Cargo:GetName(), Deployed = Deployed } )
-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
function AI_CARGO_APC:onafterUnloaded( APC, From, Event, To, Cargo, APCUnit, DeployZone )
self:F( { APC, From, Event, To, Cargo:GetName(), DeployZone = DeployZone } )
local AllUnloaded = true
@@ -619,32 +650,31 @@ function AI_CARGO_APC:onbeforeUnloaded( APC, From, Event, To, Cargo, Deployed )
end
if AllUnloaded == true then
if Deployed == true then
if DeployZone == true then
self.APC_Cargo = {}
end
self:Guard()
self.CargoCarrier = APC
end
end
self:F( { AllUnloaded = AllUnloaded } )
return AllUnloaded
if AllUnloaded == true then
self:Deployed( DeployZone )
end
end
--- On after Unloaded event.
--- On after Deployed event.
-- @param #AI_CARGO_APC self
-- @param Wrapper.Group#GROUP APC
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #string Cargo.Cargo#CARGO Cargo Cargo object.
-- @param #boolean Deployed Cargo is deployed.
-- @return #boolean All cargo unloaded.
function AI_CARGO_APC:onafterUnloaded( APC, From, Event, To, Cargo, Deployed )
self:F( { APC, From, Event, To, Cargo:GetName(), Deployed = Deployed } )
-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
function AI_CARGO_APC:onafterDeployed( APC, From, Event, To, DeployZone )
self:F( { APC, From, Event, To, DeployZone = DeployZone } )
self.Transporting = false
self:__Guard( 0.1 )
end
@@ -659,7 +689,7 @@ function AI_CARGO_APC:onafterFollow( APC, From, Event, To )
self:F( "Follow" )
if APC and APC:IsAlive() then
for APCUnit, Cargo in pairs( self.APC_Cargo ) do
for Cargo, APCUnit in pairs( self.APC_Cargo ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
if Cargo:IsUnLoaded() then
self:FollowToCarrier( self, APCUnit, Cargo )
@@ -673,26 +703,22 @@ end
--- @param #AI_CARGO_APC
-- @param Wrapper.Group#GROUP APC
function AI_CARGO_APC._Pickup( APC, self )
function AI_CARGO_APC._Pickup( APC, self, PickupZone )
APC:F( { "AI_CARGO_APC._Pickup:", APC:GetName() } )
if APC:IsAlive() then
self:Load()
self.Relocating = true
self:Load( PickupZone)
end
end
--- @param #AI_CARGO_APC
-- @param Wrapper.Group#GROUP APC
function AI_CARGO_APC._Deploy( APC, self )
function AI_CARGO_APC._Deploy( APC, self, Coordinate, DeployZone )
APC:F( { "AI_CARGO_APC._Deploy:", APC } )
if APC:IsAlive() then
self:Unload( true )
self.Relocating = false
self:Unload( DeployZone )
end
end
@@ -706,7 +732,8 @@ end
-- @param To
-- @param Core.Point#COORDINATE Coordinate of the pickup point.
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
function AI_CARGO_APC:onafterPickup( APC, From, Event, To, Coordinate, Speed )
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_APC:onafterPickup( APC, From, Event, To, Coordinate, Speed, PickupZone )
if APC and APC:IsAlive() then
@@ -717,7 +744,7 @@ function AI_CARGO_APC:onafterPickup( APC, From, Event, To, Coordinate, Speed )
local Waypoints = APC:TaskGroundOnRoad( Coordinate, _speed, "Line abreast", true )
local TaskFunction = APC:TaskFunction( "AI_CARGO_APC._Pickup", self )
local TaskFunction = APC:TaskFunction( "AI_CARGO_APC._Pickup", self, PickupZone )
self:F({Waypoints = Waypoints})
local Waypoint = Waypoints[#Waypoints]
@@ -725,10 +752,11 @@ function AI_CARGO_APC:onafterPickup( APC, From, Event, To, Coordinate, Speed )
APC:Route( Waypoints, 1 ) -- Move after a random seconds to the Route. See the Route method for details.
else
AI_CARGO_APC._Pickup( APC, self )
AI_CARGO_APC._Pickup( APC, self, PickupZone )
end
self.Transporting = true
self.Relocating = true
self.Transporting = false
end
end
@@ -742,7 +770,7 @@ end
-- @param To
-- @param Core.Point#COORDINATE Coordinate Deploy place.
-- @param #number Speed Speed in km/h to drive to the depoly coordinate. Default is 50% of max possible speed the unit can go.
function AI_CARGO_APC:onafterDeploy( APC, From, Event, To, Coordinate, Speed )
function AI_CARGO_APC:onafterDeploy( APC, From, Event, To, Coordinate, Speed, DeployZone )
if APC and APC:IsAlive() then
@@ -752,13 +780,16 @@ function AI_CARGO_APC:onafterDeploy( APC, From, Event, To, Coordinate, Speed )
local Waypoints = APC:TaskGroundOnRoad( Coordinate, _speed, "Line abreast", true )
local TaskFunction = APC:TaskFunction( "AI_CARGO_APC._Deploy", self )
local TaskFunction = APC:TaskFunction( "AI_CARGO_APC._Deploy", self, Coordinate, DeployZone )
self:F({Waypoints = Waypoints})
local Waypoint = Waypoints[#Waypoints]
APC:SetTaskWaypoint( Waypoint, TaskFunction ) -- Set for the given Route at Waypoint 2 the TaskRouteToZone.
APC:Route( Waypoints, 1 ) -- Move after a random seconds to the Route. See the Route method for details.
self.Relocating = false
self.Transporting = true
end
end