Reworking cargo

This commit is contained in:
FlightControl
2018-09-05 06:03:56 +02:00
parent ed3345b00a
commit 81b0c3a050
12 changed files with 1874 additions and 412 deletions

View File

@@ -18,7 +18,8 @@
-- @field #AI_CARGO_AIRPLANE
AI_CARGO_AIRPLANE = {
ClassName = "AI_CARGO_AIRPLANE",
Coordinate = nil -- Core.Point#COORDINATE,
Coordinate = nil, -- Core.Point#COORDINATE
Airplane_Cargo = {},
}
--- Creates a new AI_CARGO_AIRPLANE object.
@@ -39,10 +40,13 @@ function AI_CARGO_AIRPLANE:New( Airplane, CargoSet )
self:AddTransition( { "Unloaded", "Boarding" }, "Load", "Boarding" )
self:AddTransition( "Boarding", "Board", "Boarding" )
self:AddTransition( "Boarding", "Loaded", "Loaded" )
self:AddTransition( "Boarding", "Loaded", "Boarding" )
self:AddTransition( "Boarding", "PickedUp", "Loaded" )
self:AddTransition( "Loaded", "Unload", "Unboarding" )
self:AddTransition( "Unboarding", "Unboard", "Unboarding" )
self:AddTransition( "Unboarding" , "Unloaded", "Unloaded" )
self:AddTransition( "Unboarding" , "Unloaded", "Unboarding" )
self:AddTransition( "Unboarding" , "Deployed", "Unloaded" )
self:AddTransition( "*", "Landed", "*" )
self:AddTransition( "*", "Home" , "*" )
@@ -245,7 +249,7 @@ function AI_CARGO_AIRPLANE:onafterLanded( Airplane, From, Event, To )
-- Aircraft was sent to this airbase to pickup troops. Initiate loadling.
if self.RoutePickup == true then
env.info("FF load airplane "..Airplane:GetName())
self:Load( Airplane:GetCoordinate() )
self:Load( self.PickupZone )
self.RoutePickup = false
self.Relocating = true
end
@@ -269,12 +273,15 @@ end
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Airbase#AIRBASE Airbase Airbase where the troops as picked up.
-- @param Core.Point#COORDINATE Coordinate
-- @param #number Speed in km/h for travelling to pickup base.
function AI_CARGO_AIRPLANE:onafterPickup( Airplane, From, Event, To, Airbase, Speed )
-- @param Core.Zone#ZONE_AIRBASE PickupZone
function AI_CARGO_AIRPLANE:onafterPickup( Airplane, From, Event, To, Coordinate, Speed, PickupZone )
if Airplane and Airplane:IsAlive()~=nil then
env.info("FF onafterpick aircraft alive")
self.PickupZone = PickupZone
-- Get closest airbase of current position.
local ClosestAirbase, DistToAirbase=Airplane:GetCoordinate():GetClosestAirbase()
@@ -288,8 +295,10 @@ function AI_CARGO_AIRPLANE:onafterPickup( Airplane, From, Event, To, Airbase, Sp
self.Airbase=ClosestAirbase
end
local Airbase = PickupZone:GetAirbase()
-- Distance from closest to pickup airbase ==> we need to know if we are already at the pickup airbase.
local Dist=Airbase:GetCoordinate():Get2DDistance(ClosestAirbase:GetCoordinate())
local Dist = Airbase:GetCoordinate():Get2DDistance(ClosestAirbase:GetCoordinate())
env.info("Distance closest to pickup airbase = "..Dist)
if Airplane:InAir() or Dist>500 then
@@ -305,9 +314,6 @@ function AI_CARGO_AIRPLANE:onafterPickup( Airplane, From, Event, To, Airbase, Sp
-- Aircraft is on a pickup mission.
self.RoutePickup = true
-- Unclear!?
self.Transporting = true
self.Relocating = false
else
env.info("FF onafterpick calling landed")
@@ -316,9 +322,13 @@ function AI_CARGO_AIRPLANE:onafterPickup( Airplane, From, Event, To, Airbase, Sp
self:Landed()
end
self.Transporting = false
self.Relocating = true
else
env.info("FF onafterpick aircraft not alive")
end
end
@@ -328,12 +338,15 @@ end
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Airbase#AIRBASE Airbase Airbase where troups should be deployed.
-- @param #number Speed Speed in km/h for travelling to deploy base.
function AI_CARGO_AIRPLANE:onafterDeploy( Airplane, From, Event, To, Airbase, Speed )
-- @param Core.Point#COORDINATE Coordinate
-- @param #number Speed in km/h for travelling to pickup base.
-- @param Core.Zone#ZONE_AIRBASE DeployZone
function AI_CARGO_AIRPLANE:onafterDeploy( Airplane, From, Event, To, Coordinate, Speed, DeployZone )
if Airplane and Airplane:IsAlive()~=nil then
local Airbase = DeployZone:GetAirbase()
-- Activate uncontrolled airplane.
if Airplane:IsAlive()==false then
Airplane:SetCommand({id = 'Start', params = {}})
@@ -361,32 +374,42 @@ end
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Point#COORDINATE Coordinate Place where the cargo is guided to if it is inside the load radius.
function AI_CARGO_AIRPLANE:onbeforeLoad( Airplane, From, Event, To, Coordinate )
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_AIRPLANE:onbeforeLoad( Airplane, From, Event, To, PickupZone )
local Boarding = false
local LoadInterval = 10
local LoadDelay = 10
if Airplane and Airplane:IsAlive() ~= nil then
for _, AirplaneUnit in pairs( Airplane:GetUnits() ) do
local AirplaneUnit = AirplaneUnit -- Wrapper.Unit#UNIT
for _,_Cargo in pairs( self.CargoSet:GetSet() ) do
self:F({_Cargo:GetName()})
local Cargo=_Cargo --Cargo.Cargo#CARGO
local InRadius = Cargo:IsInLoadRadius( Coordinate )
if InRadius then
-- Is there a cargo still unloaded?
if Cargo:IsUnLoaded() == true then
Cargo:Board( AirplaneUnit, 25 )
self:__Board( 5, Cargo, AirplaneUnit )
Boarding = true
break
local CargoBayFreeWeight = AirplaneUnit:GetCargoBayFreeWeight()
self:F({CargoBayFreeWeight=CargoBayFreeWeight})
for _, Cargo in UTILS.spairs( self.CargoSet:GetSet(), function( t, a, b ) return t[a]:GetWeight() > t[b]:GetWeight() end ) do
self:F({Cargo:GetName()})
local Cargo=Cargo --Cargo.Cargo#CARGO
if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
if Cargo:IsInLoadRadius( AirplaneUnit:GetCoordinate() ) then
local CargoWeight = Cargo:GetWeight()
-- Only when there is space within the bay to load the next cargo item!
if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
Cargo:__Board( LoadDelay, AirplaneUnit, 25 )
LoadDelay = LoadDelay + LoadInterval
self:__Board( LoadDelay, Cargo, AirplaneUnit, PickupZone )
self.Airplane_Cargo[AirplaneUnit] = Cargo
Boarding = true
CargoBayFreeWeight = CargoBayFreeWeight - CargoWeight
end
end
end
end
end
end
end
@@ -403,68 +426,64 @@ end
-- @param #string To To state.
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
-- @param Wrapper.Unit#UNIT AirplaneUnit
function AI_CARGO_AIRPLANE:onafterBoard( Airplane, From, Event, To, Cargo, AirplaneUnit )
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_AIRPLANE:onafterBoard( Airplane, From, Event, To, Cargo, AirplaneUnit, PickupZone )
if Airplane and Airplane:IsAlive() then
self:F({ IsLoaded = Cargo:IsLoaded() } )
if not Cargo:IsLoaded() then
self:__Board( 10, Cargo, AirplaneUnit )
else
local CargoBayFreeWeight = AirplaneUnit:GetCargoBayFreeWeight()
self:F({CargoBayFreeWeight=CargoBayFreeWeight})
-- Check if another cargo can be loaded into the airplane.
for _,_Cargo in UTILS.spairs( self.CargoSet:GetSet(), function( t, a, b ) return t[a]:GetWeight() > t[b]:GetWeight() end ) do
self:F({_Cargo:GetName()})
local Cargo =_Cargo --Cargo.Cargo#CARGO
-- Is there a cargo still unloaded?
if Cargo:IsUnLoaded() == true then
-- Only when the cargo is within load radius.
local InRadius = Cargo:IsInLoadRadius( Airplane:GetCoordinate() )
if InRadius then
local CargoBayFreeWeight = AirplaneUnit:GetCargoBayFreeWeight()
--local CargoBayFreeVolume = Airplane:GetCargoBayFreeVolume()
local CargoWeight = Cargo:GetWeight()
--local CargoVolume = Cargo:GetVolume()
-- Only when there is space within the bay to load the next cargo item!
if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
-- ok, board.
self:__Load( 5, Airplane:GetCoordinate() )
-- And start the boarding loop for the AI_CARGO_AIRPLANE object until the cargo is boarded.
--Cargo:Board( Airplane, 25 )
return
end
end
end
end
self:__Loaded( 1, Cargo )
self:__Board( 10, Cargo, AirplaneUnit, PickupZone )
return
end
end
self:__Loaded( 10, Cargo, AirplaneUnit, PickupZone )
end
--- On After Loaded event.
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @return #boolean Cargo loaded.
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_AIRPLANE:onafterLoaded( AirplaneGroup, From, Event, To, Cargo, AirplaneUnit, PickupZone )
self:F( { AirplaneGroup, From, Event, To } )
local Loaded = true
if AirplaneGroup and AirplaneGroup:IsAlive() then
for AirplaneUnit, Cargo in pairs( self.Airplane_Cargo ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed(), Cargo:GetName(), AirplaneGroup:GetName() } )
if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
Loaded = false
end
end
end
if Loaded then
self:PickedUp( PickupZone )
end
end
--- On after Loaded event. Cargo is inside the carrier and ready to be transported.
--- On after PickedUp event. All cargo is inside the carrier and ready to be transported.
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Group#GROUP Airplane Cargo transport plane.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function AI_CARGO_AIRPLANE:onafterLoaded( Airplane, From, Event, To, Cargo )
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_AIRPLANE:onafterPickedUp( Airplane, From, Event, To, PickupZone )
self:F( { AirplaneGroup, From, Event, To } )
env.info("FF troops loaded into cargo plane")
if Airplane and Airplane:IsAlive() then
self:F( { "Transporting" } )
self.Transporting = true -- This will only be executed when there is no cargo boarded anymore. The dispatcher will then kick-off the deploy cycle!
end
end
@@ -476,7 +495,10 @@ end
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function AI_CARGO_AIRPLANE:onafterUnload( Airplane, From, Event, To )
function AI_CARGO_AIRPLANE:onafterUnload( Airplane, From, Event, To, DeployZone )
local UnboardInterval = 10
local UnboardDelay = 10
if Airplane and Airplane:IsAlive() then
for _, AirplaneUnit in pairs( Airplane:GetUnits() ) do
@@ -489,9 +511,10 @@ function AI_CARGO_AIRPLANE:onafterUnload( Airplane, From, Event, To )
self:T( { CargoCarrierHeading, CargoDeployHeading } )
local CargoDeployCoordinate = Airplane:GetPointVec2():Translate( 150, CargoDeployHeading )
Cargo:UnBoard( CargoDeployCoordinate )
Cargo:__UnBoard( UnboardDelay, CargoDeployCoordinate )
UnboardDelay = UnboardDelay + UnboardInterval
Cargo:SetDeployed( true )
self:__Unboard( 10, Cargo )
self:__Unboard( UnboardDelay, Cargo, AirplaneUnit, DeployZone )
end
end
end
@@ -504,34 +527,19 @@ end
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function AI_CARGO_AIRPLANE:onafterUnboard( Airplane, From, Event, To, Cargo )
function AI_CARGO_AIRPLANE:onafterUnboard( Airplane, From, Event, To, Cargo, AirplaneUnit, DeployZone )
self:E( { "Unboard", Cargo } )
if Airplane and Airplane:IsAlive() then
if not Cargo:IsUnLoaded() then
self:__Unboard( 10, Cargo )
else
for _, AirplaneUnit in pairs( Airplane:GetUnits() ) do
local Cargos = AirplaneUnit:GetCargo()
for CargoID, Cargo in pairs( Cargos ) do
if Cargo:IsLoaded() then
local Angle = 180
local CargoCarrierHeading = Airplane:GetHeading() -- Get Heading of object in degrees.
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
self:T( { CargoCarrierHeading, CargoDeployHeading } )
local CargoDeployCoordinate = Airplane:GetPointVec2():Translate( 150, CargoDeployHeading )
Cargo:UnBoard( CargoDeployCoordinate )
Cargo:SetDeployed( true )
self:__Unboard( 10, Cargo )
return
end
end
self:__Unloaded( 1, Cargo )
end
self:__Unboard( 10, Cargo, AirplaneUnit, DeployZone )
return
end
end
self:Unloaded( Cargo, AirplaneUnit, DeployZone )
end
--- On after Unloaded event. Cargo has been unloaded, i.e. the unboarding process is finished.
@@ -541,16 +549,52 @@ end
-- @param #string Event Event.
-- @param #string To To state.
-- @param Cargo.Cargo#CARGO Cargo
function AI_CARGO_AIRPLANE:onafterUnloaded( Airplane, From, Event, To, Cargo )
function AI_CARGO_AIRPLANE:onafterUnloaded( Airplane, From, Event, To, Cargo, AirplaneUnit, DeployZone )
self:E( { "Unloaded", Cargo } )
local AllUnloaded = true
if AirplaneUnit and AirplaneUnit:IsAlive() then
for _, AirplaneUnit in pairs( AirplaneUnit:GetUnits() ) do
local IsEmpty = AirplaneUnit:IsCargoEmpty()
self:I({ IsEmpty = IsEmpty })
if not IsEmpty then
AllUnloaded = false
break
end
end
if AllUnloaded == true then
if DeployZone then
self.Airplane_Cargo = {}
end
self.Airplane = AirplaneUnit
end
end
if AllUnloaded == true then
self:Deployed( DeployZone )
end
end
--- On after Deployed event.
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Group#GROUP Airplane Cargo transport plane.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Cargo.Cargo#CARGO Cargo
function AI_CARGO_AIRPLANE:onafterDeployed( Airplane, From, Event, To, DeployZone )
if Airplane and Airplane:IsAlive() then
self.Airplane = Airplane
self.Transporting = false -- This will only be executed when there is no cargo onboard anymore. The dispatcher will then kick-off the pickup cycle!
end
end
--- Route the airplane from one airport or it's current position to another airbase.
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Group#GROUP Airplane Airplane group to be routed.