Merge pull request #1121 from FlightControl-Master/FF/Develop

AIBOSS v0.9.7
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Frank 2019-02-11 13:57:48 +01:00 committed by GitHub
commit 81b36ef37d
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4 changed files with 1168 additions and 353 deletions

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@ -1719,12 +1719,12 @@ WAREHOUSE.Quantity = {
} }
--- Warehouse database. Note that this is a global array to have easier exchange between warehouses. --- Warehouse database. Note that this is a global array to have easier exchange between warehouses.
-- @type WAREHOUSE.db -- @type _WAREHOUSEDB
-- @field #number AssetID Unique ID of each asset. This is a running number, which is increased each time a new asset is added. -- @field #number AssetID Unique ID of each asset. This is a running number, which is increased each time a new asset is added.
-- @field #table Assets Table holding registered assets, which are of type @{Functional.Warehouse#WAREHOUSE.Assetitem}.# -- @field #table Assets Table holding registered assets, which are of type @{Functional.Warehouse#WAREHOUSE.Assetitem}.#
-- @field #number WarehouseID Unique ID of the warehouse. Running number. -- @field #number WarehouseID Unique ID of the warehouse. Running number.
-- @field #table Warehouses Table holding all defined @{#WAREHOUSE} objects by their unique ids. -- @field #table Warehouses Table holding all defined @{#WAREHOUSE} objects by their unique ids.
WAREHOUSE.db = { _WAREHOUSEDB = {
AssetID = 0, AssetID = 0,
Assets = {}, Assets = {},
WarehouseID = 0, WarehouseID = 0,
@ -1733,7 +1733,7 @@ WAREHOUSE.db = {
--- Warehouse class version. --- Warehouse class version.
-- @field #string version -- @field #string version
WAREHOUSE.version="0.6.8" WAREHOUSE.version="0.6.9"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Warehouse todo list. -- TODO: Warehouse todo list.
@ -1835,10 +1835,10 @@ function WAREHOUSE:New(warehouse, alias)
self.warehouse=warehouse self.warehouse=warehouse
-- Increase global warehouse counter. -- Increase global warehouse counter.
WAREHOUSE.db.WarehouseID=WAREHOUSE.db.WarehouseID+1 _WAREHOUSEDB.WarehouseID=_WAREHOUSEDB.WarehouseID+1
-- Set unique ID for this warehouse. -- Set unique ID for this warehouse.
self.uid=WAREHOUSE.db.WarehouseID self.uid=_WAREHOUSEDB.WarehouseID
-- As Kalbuth found out, this would fail when using SPAWNSTATIC https://forums.eagle.ru/showthread.php?p=3703488#post3703488 -- As Kalbuth found out, this would fail when using SPAWNSTATIC https://forums.eagle.ru/showthread.php?p=3703488#post3703488
--self.uid=tonumber(warehouse:GetID()) --self.uid=tonumber(warehouse:GetID())
@ -1854,7 +1854,7 @@ function WAREHOUSE:New(warehouse, alias)
self.spawnzone=ZONE_RADIUS:New(string.format("Warehouse %s spawn zone", self.warehouse:GetName()), warehouse:GetVec2(), 250) self.spawnzone=ZONE_RADIUS:New(string.format("Warehouse %s spawn zone", self.warehouse:GetName()), warehouse:GetVec2(), 250)
-- Add warehouse to database. -- Add warehouse to database.
WAREHOUSE.db.Warehouses[self.uid]=self _WAREHOUSEDB.Warehouses[self.uid]=self
----------------------- -----------------------
--- FSM Transitions --- --- FSM Transitions ---
@ -2933,7 +2933,7 @@ end
-- @param #number uid The unique ID of the warehouse. -- @param #number uid The unique ID of the warehouse.
-- @return #WAREHOUSE The warehouse object or nil if no warehouse exists. -- @return #WAREHOUSE The warehouse object or nil if no warehouse exists.
function WAREHOUSE:FindWarehouseInDB(uid) function WAREHOUSE:FindWarehouseInDB(uid)
return WAREHOUSE.db.Warehouses[uid] return _WAREHOUSEDB.Warehouses[uid]
end end
--- Find nearest warehouse in service, i.e. warehouses which are not started, stopped or destroyed are not considered. --- Find nearest warehouse in service, i.e. warehouses which are not started, stopped or destroyed are not considered.
@ -2977,7 +2977,7 @@ function WAREHOUSE:FindNearestWarehouse(MinAssets, Descriptor, DescriptorValue,
-- Loop over all warehouses. -- Loop over all warehouses.
local nearest=nil local nearest=nil
local distmin=nil local distmin=nil
for wid,warehouse in pairs(WAREHOUSE.db.Warehouses) do for wid,warehouse in pairs(_WAREHOUSEDB.Warehouses) do
local warehouse=warehouse --#WAREHOUSE local warehouse=warehouse --#WAREHOUSE
-- Distance from this warehouse to the other warehouse. -- Distance from this warehouse to the other warehouse.
@ -3029,7 +3029,7 @@ function WAREHOUSE:FindAssetInDB(group)
if aid~=nil then if aid~=nil then
local asset=WAREHOUSE.db.Assets[aid] local asset=_WAREHOUSEDB.Assets[aid]
self:E({asset=asset}) self:E({asset=asset})
if asset==nil then if asset==nil then
self:_ErrorMessage(string.format("ERROR: Asset for group %s not found in the data base!", group:GetName()), 0) self:_ErrorMessage(string.format("ERROR: Asset for group %s not found in the data base!", group:GetName()), 0)
@ -3210,7 +3210,7 @@ end
-- @param #string Event Event. -- @param #string Event Event.
-- @param #string To To state. -- @param #string To To state.
function WAREHOUSE:onafterStatus(From, Event, To) function WAREHOUSE:onafterStatus(From, Event, To)
self:I(self.wid..string.format("Checking status of warehouse %s. Current FSM state %s. Global warehouse assets = %d.", self.alias, self:GetState(), #WAREHOUSE.db.Assets)) self:I(self.wid..string.format("Checking status of warehouse %s. Current FSM state %s. Global warehouse assets = %d.", self.alias, self:GetState(), #_WAREHOUSEDB.Assets))
-- Check if any pending jobs are done and can be deleted from the -- Check if any pending jobs are done and can be deleted from the
self:_JobDone() self:_JobDone()
@ -3726,10 +3726,10 @@ function WAREHOUSE:_RegisterAsset(group, ngroups, forceattribute, forcecargobay,
local asset={} --#WAREHOUSE.Assetitem local asset={} --#WAREHOUSE.Assetitem
-- Increase asset unique id counter. -- Increase asset unique id counter.
WAREHOUSE.db.AssetID=WAREHOUSE.db.AssetID+1 _WAREHOUSEDB.AssetID=_WAREHOUSEDB.AssetID+1
-- Set parameters. -- Set parameters.
asset.uid=WAREHOUSE.db.AssetID asset.uid=_WAREHOUSEDB.AssetID
asset.templatename=templategroupname asset.templatename=templategroupname
asset.template=UTILS.DeepCopy(_DATABASE.Templates.Groups[templategroupname].Template) asset.template=UTILS.DeepCopy(_DATABASE.Templates.Groups[templategroupname].Template)
asset.category=Category asset.category=Category
@ -3755,7 +3755,7 @@ function WAREHOUSE:_RegisterAsset(group, ngroups, forceattribute, forcecargobay,
end end
-- Add asset to global db. -- Add asset to global db.
WAREHOUSE.db.Assets[asset.uid]=asset _WAREHOUSEDB.Assets[asset.uid]=asset
-- Add asset to the table that is retured. -- Add asset to the table that is retured.
table.insert(assets,asset) table.insert(assets,asset)

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@ -782,6 +782,14 @@ function UTILS.VecSubstract(a, b)
return {x=a.x-b.x, y=a.y-b.y, z=a.z-b.z} return {x=a.x-b.x, y=a.y-b.y, z=a.z-b.z}
end end
--- Calculate the total vector of two 3D vectors by adding the x,y,z components of each other.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
-- @return DCS#Vec3 Vector c=a+b with c(i)=a(i)+b(i), i=x,y,z.
function UTILS.VecAdd(a, b)
return {x=a.x+b.x, y=a.y+b.y, z=a.z+b.z}
end
--- Calculate the angle between two 3D vectors. --- Calculate the angle between two 3D vectors.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components. -- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param DCS#Vec3 b Vector in 3D with x, y, z components. -- @param DCS#Vec3 b Vector in 3D with x, y, z components.
@ -856,6 +864,16 @@ function UTILS.GetDCSMap()
return env.mission.theatre return env.mission.theatre
end end
--- Returns the mission date. This is the date the mission started.
-- @return #string Mission date in yyyy/mm/dd format.
function UTILS.GetDCSMissionDate()
local year=tostring(env.mission.date.Year)
local month=tostring(env.mission.date.Month)
local day=tostring(env.mission.date.Day)
return string.format("%s/%s/%s", year, month, day)
end
--- Returns the magnetic declination of the map. --- Returns the magnetic declination of the map.
-- Returned values for the current maps are: -- Returned values for the current maps are:
-- --

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@ -326,6 +326,7 @@ end
-- To raise these events, provide the `GenerateEvent` parameter. -- To raise these events, provide the `GenerateEvent` parameter.
-- @param #GROUP self -- @param #GROUP self
-- @param #boolean GenerateEvent If true, a crash or dead event for each unit is generated. If false, if no event is triggered. If nil, a RemoveUnit event is triggered. -- @param #boolean GenerateEvent If true, a crash or dead event for each unit is generated. If false, if no event is triggered. If nil, a RemoveUnit event is triggered.
-- @param #number delay Delay in seconds before despawning the group.
-- @usage -- @usage
-- -- Air unit example: destroy the Helicopter and generate a S_EVENT_CRASH for each unit in the Helicopter group. -- -- Air unit example: destroy the Helicopter and generate a S_EVENT_CRASH for each unit in the Helicopter group.
-- Helicopter = GROUP:FindByName( "Helicopter" ) -- Helicopter = GROUP:FindByName( "Helicopter" )
@ -344,30 +345,35 @@ end
-- Ship = GROUP:FindByName( "Boat" ) -- Ship = GROUP:FindByName( "Boat" )
-- Ship:Destroy( false ) -- Don't generate an event upon destruction. -- Ship:Destroy( false ) -- Don't generate an event upon destruction.
-- --
function GROUP:Destroy( GenerateEvent ) function GROUP:Destroy( GenerateEvent, delay )
self:F2( self.GroupName ) self:F2( self.GroupName )
if delay and delay>0 then
SCHEDULER:New(nil, GROUP.Destroy, {self, GenerateEvent}, delay)
else
local DCSGroup = self:GetDCSObject() local DCSGroup = self:GetDCSObject()
if DCSGroup then if DCSGroup then
for Index, UnitData in pairs( DCSGroup:getUnits() ) do for Index, UnitData in pairs( DCSGroup:getUnits() ) do
if GenerateEvent and GenerateEvent == true then if GenerateEvent and GenerateEvent == true then
if self:IsAir() then if self:IsAir() then
self:CreateEventCrash( timer.getTime(), UnitData ) self:CreateEventCrash( timer.getTime(), UnitData )
else
self:CreateEventDead( timer.getTime(), UnitData )
end
elseif GenerateEvent == false then
-- Do nothing!
else else
self:CreateEventDead( timer.getTime(), UnitData ) self:CreateEventRemoveUnit( timer.getTime(), UnitData )
end end
elseif GenerateEvent == false then
-- Do nothing!
else
self:CreateEventRemoveUnit( timer.getTime(), UnitData )
end end
USERFLAG:New( self:GetName() ):Set( 100 )
DCSGroup:destroy()
DCSGroup = nil
end end
USERFLAG:New( self:GetName() ):Set( 100 )
DCSGroup:destroy()
DCSGroup = nil
end end
return nil return nil
end end