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Merge pull request #1121 from FlightControl-Master/FF/Develop
AIBOSS v0.9.7
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commit
81b36ef37d
@ -1719,12 +1719,12 @@ WAREHOUSE.Quantity = {
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}
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--- Warehouse database. Note that this is a global array to have easier exchange between warehouses.
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-- @type WAREHOUSE.db
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-- @type _WAREHOUSEDB
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-- @field #number AssetID Unique ID of each asset. This is a running number, which is increased each time a new asset is added.
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-- @field #table Assets Table holding registered assets, which are of type @{Functional.Warehouse#WAREHOUSE.Assetitem}.#
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-- @field #number WarehouseID Unique ID of the warehouse. Running number.
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-- @field #table Warehouses Table holding all defined @{#WAREHOUSE} objects by their unique ids.
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WAREHOUSE.db = {
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_WAREHOUSEDB = {
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AssetID = 0,
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Assets = {},
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WarehouseID = 0,
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@ -1733,7 +1733,7 @@ WAREHOUSE.db = {
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--- Warehouse class version.
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-- @field #string version
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WAREHOUSE.version="0.6.8"
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WAREHOUSE.version="0.6.9"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Warehouse todo list.
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@ -1835,10 +1835,10 @@ function WAREHOUSE:New(warehouse, alias)
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self.warehouse=warehouse
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-- Increase global warehouse counter.
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WAREHOUSE.db.WarehouseID=WAREHOUSE.db.WarehouseID+1
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_WAREHOUSEDB.WarehouseID=_WAREHOUSEDB.WarehouseID+1
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-- Set unique ID for this warehouse.
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self.uid=WAREHOUSE.db.WarehouseID
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self.uid=_WAREHOUSEDB.WarehouseID
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-- As Kalbuth found out, this would fail when using SPAWNSTATIC https://forums.eagle.ru/showthread.php?p=3703488#post3703488
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--self.uid=tonumber(warehouse:GetID())
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@ -1854,7 +1854,7 @@ function WAREHOUSE:New(warehouse, alias)
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self.spawnzone=ZONE_RADIUS:New(string.format("Warehouse %s spawn zone", self.warehouse:GetName()), warehouse:GetVec2(), 250)
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-- Add warehouse to database.
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WAREHOUSE.db.Warehouses[self.uid]=self
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_WAREHOUSEDB.Warehouses[self.uid]=self
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-----------------------
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--- FSM Transitions ---
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@ -2933,7 +2933,7 @@ end
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-- @param #number uid The unique ID of the warehouse.
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-- @return #WAREHOUSE The warehouse object or nil if no warehouse exists.
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function WAREHOUSE:FindWarehouseInDB(uid)
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return WAREHOUSE.db.Warehouses[uid]
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return _WAREHOUSEDB.Warehouses[uid]
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end
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--- Find nearest warehouse in service, i.e. warehouses which are not started, stopped or destroyed are not considered.
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@ -2977,7 +2977,7 @@ function WAREHOUSE:FindNearestWarehouse(MinAssets, Descriptor, DescriptorValue,
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-- Loop over all warehouses.
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local nearest=nil
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local distmin=nil
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for wid,warehouse in pairs(WAREHOUSE.db.Warehouses) do
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for wid,warehouse in pairs(_WAREHOUSEDB.Warehouses) do
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local warehouse=warehouse --#WAREHOUSE
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-- Distance from this warehouse to the other warehouse.
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@ -3029,7 +3029,7 @@ function WAREHOUSE:FindAssetInDB(group)
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if aid~=nil then
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local asset=WAREHOUSE.db.Assets[aid]
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local asset=_WAREHOUSEDB.Assets[aid]
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self:E({asset=asset})
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if asset==nil then
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self:_ErrorMessage(string.format("ERROR: Asset for group %s not found in the data base!", group:GetName()), 0)
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@ -3210,7 +3210,7 @@ end
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-- @param #string Event Event.
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-- @param #string To To state.
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function WAREHOUSE:onafterStatus(From, Event, To)
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self:I(self.wid..string.format("Checking status of warehouse %s. Current FSM state %s. Global warehouse assets = %d.", self.alias, self:GetState(), #WAREHOUSE.db.Assets))
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self:I(self.wid..string.format("Checking status of warehouse %s. Current FSM state %s. Global warehouse assets = %d.", self.alias, self:GetState(), #_WAREHOUSEDB.Assets))
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-- Check if any pending jobs are done and can be deleted from the
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self:_JobDone()
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@ -3726,10 +3726,10 @@ function WAREHOUSE:_RegisterAsset(group, ngroups, forceattribute, forcecargobay,
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local asset={} --#WAREHOUSE.Assetitem
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-- Increase asset unique id counter.
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WAREHOUSE.db.AssetID=WAREHOUSE.db.AssetID+1
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_WAREHOUSEDB.AssetID=_WAREHOUSEDB.AssetID+1
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-- Set parameters.
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asset.uid=WAREHOUSE.db.AssetID
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asset.uid=_WAREHOUSEDB.AssetID
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asset.templatename=templategroupname
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asset.template=UTILS.DeepCopy(_DATABASE.Templates.Groups[templategroupname].Template)
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asset.category=Category
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@ -3755,7 +3755,7 @@ function WAREHOUSE:_RegisterAsset(group, ngroups, forceattribute, forcecargobay,
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end
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-- Add asset to global db.
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WAREHOUSE.db.Assets[asset.uid]=asset
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_WAREHOUSEDB.Assets[asset.uid]=asset
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-- Add asset to the table that is retured.
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table.insert(assets,asset)
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File diff suppressed because it is too large
Load Diff
@ -782,6 +782,14 @@ function UTILS.VecSubstract(a, b)
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return {x=a.x-b.x, y=a.y-b.y, z=a.z-b.z}
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end
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--- Calculate the total vector of two 3D vectors by adding the x,y,z components of each other.
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-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
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-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
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-- @return DCS#Vec3 Vector c=a+b with c(i)=a(i)+b(i), i=x,y,z.
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function UTILS.VecAdd(a, b)
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return {x=a.x+b.x, y=a.y+b.y, z=a.z+b.z}
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end
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--- Calculate the angle between two 3D vectors.
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-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
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-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
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@ -856,6 +864,16 @@ function UTILS.GetDCSMap()
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return env.mission.theatre
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end
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--- Returns the mission date. This is the date the mission started.
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-- @return #string Mission date in yyyy/mm/dd format.
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function UTILS.GetDCSMissionDate()
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local year=tostring(env.mission.date.Year)
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local month=tostring(env.mission.date.Month)
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local day=tostring(env.mission.date.Day)
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return string.format("%s/%s/%s", year, month, day)
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end
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--- Returns the magnetic declination of the map.
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-- Returned values for the current maps are:
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--
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@ -326,6 +326,7 @@ end
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-- To raise these events, provide the `GenerateEvent` parameter.
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-- @param #GROUP self
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-- @param #boolean GenerateEvent If true, a crash or dead event for each unit is generated. If false, if no event is triggered. If nil, a RemoveUnit event is triggered.
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-- @param #number delay Delay in seconds before despawning the group.
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-- @usage
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-- -- Air unit example: destroy the Helicopter and generate a S_EVENT_CRASH for each unit in the Helicopter group.
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-- Helicopter = GROUP:FindByName( "Helicopter" )
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@ -344,9 +345,13 @@ end
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-- Ship = GROUP:FindByName( "Boat" )
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-- Ship:Destroy( false ) -- Don't generate an event upon destruction.
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--
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function GROUP:Destroy( GenerateEvent )
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function GROUP:Destroy( GenerateEvent, delay )
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self:F2( self.GroupName )
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if delay and delay>0 then
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SCHEDULER:New(nil, GROUP.Destroy, {self, GenerateEvent}, delay)
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else
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local DCSGroup = self:GetDCSObject()
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if DCSGroup then
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@ -367,6 +372,7 @@ function GROUP:Destroy( GenerateEvent )
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DCSGroup:destroy()
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DCSGroup = nil
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end
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end
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return nil
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end
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