From 81bb8dd65f07ce3b1afb7d0e2a900496e6ad121e Mon Sep 17 00:00:00 2001 From: FlightControl Date: Mon, 5 Nov 2018 21:41:52 +0100 Subject: [PATCH] Reworking a confusion with the takeoff in air spawning. --- Moose Development/Moose/Core/Spawn.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Moose Development/Moose/Core/Spawn.lua b/Moose Development/Moose/Core/Spawn.lua index 794c7c714..466e6a70f 100644 --- a/Moose Development/Moose/Core/Spawn.lua +++ b/Moose Development/Moose/Core/Spawn.lua @@ -1702,7 +1702,7 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT -- When spawned in the air, we need to generate a Takeoff Event. if Takeoff == GROUP.Takeoff.Air then for UnitID, UnitSpawned in pairs( GroupSpawned:GetUnits() ) do - SCHEDULER:New( nil, BASE.CreateEventTakeoff, { GroupSpawned, timer.getTime(), UnitSpawned:GetDCSObject() } , 1 ) + SCHEDULER:New( nil, BASE.CreateEventTakeoff, { GroupSpawned, timer.getTime(), UnitSpawned:GetDCSObject() } , 5 ) end end