Fixed abort logic and trace overhead on menus

This commit is contained in:
FlightControl
2017-05-05 11:45:17 +02:00
parent 02e2f21ec6
commit 82477c93d2
2 changed files with 18 additions and 22 deletions

View File

@@ -261,13 +261,10 @@ end
-- @param #TASK self
-- @param Wrapper.Unit#UNIT PlayerUnit The CLIENT or UNIT of the Player aborting the Task.
-- @return #boolean true if Unit is part of the Task.
function TASK:AbortUnit( PlayerUnit )
self:F( { PlayerUnit = PlayerUnit } )
local PlayerUnitAborted = false
function TASK:AbortGroup( PlayerGroup )
self:F( { PlayerGroup = PlayerGroup } )
local PlayerGroups = self:GetGroups()
local PlayerGroup = PlayerUnit:GetGroup()
-- Is the PlayerGroup part of the PlayerGroups?
if PlayerGroups:IsIncludeObject( PlayerGroup ) then
@@ -278,7 +275,7 @@ function TASK:AbortUnit( PlayerUnit )
local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
self:E( { IsGroupAssigned = IsGroupAssigned } )
if IsGroupAssigned then
local PlayerName = PlayerUnit:GetPlayerName()
local PlayerName = PlayerGroup:GetUnit(1):GetPlayerName()
self:MessageToGroups( PlayerName .. " aborted Task " .. self:GetName() )
self:UnAssignFromGroup( PlayerGroup )
--self:Abort()
@@ -286,22 +283,24 @@ function TASK:AbortUnit( PlayerUnit )
-- Now check if the task needs to go to hold...
-- It will go to hold, if there are no players in the mission...
PlayerGroups:Flush()
local IsRemaining = false
for GroupName, AssignedGroup in pairs( PlayerGroups ) do
IsRemaining = ( IsRemaining == false ) and self:IsGroupAssigned( AssignedGroup ) or IsRemaining
for GroupName, AssignedGroup in pairs( PlayerGroups:GetSet() or {} ) do
IsRemaining = ( ( IsRemaining == false ) and self:IsGroupAssigned( AssignedGroup ) ) or IsRemaining
self:F( { Task = self:GetName(), IsRemaining = IsRemaining } )
end
if IsRemaining == false then
self:Abort()
end
self:PlayerAborted( PlayerUnit )
self:PlayerAborted( PlayerGroup:GetUnit(1) )
end
end
end
return PlayerUnitAborted
return self
end
--- A PlayerUnit crashed in a Task. Abort the Player.
@@ -369,7 +368,7 @@ do -- Group Assignment
local TaskGroupName = TaskGroup:GetName()
if self.AssignedGroups[TaskGroupName] == TaskGroup then
if self.AssignedGroups[TaskGroupName] then
self:T( { "Task is assigned to:", TaskGroup:GetName() } )
return true
end
@@ -808,10 +807,7 @@ end
-- @param #TASK self
function TASK:MenuTaskAbort( TaskGroup )
for PlayerUnitName, PlayerUnit in pairs( TaskGroup:GetUnits() ) do
self:AbortUnit( PlayerUnit )
end
self:AbortGroup( TaskGroup )
end