Fixed abort logic and trace overhead on menus

This commit is contained in:
FlightControl 2017-05-05 11:45:17 +02:00
parent 02e2f21ec6
commit 82477c93d2
2 changed files with 18 additions and 22 deletions

View File

@ -810,9 +810,9 @@ do
-- @param MenuTime
-- @return #MENU_GROUP self
function MENU_GROUP:RemoveSubMenus( MenuTime )
self:F2( { self.MenuPath, MenuTime, self.MenuTime } )
--self:F2( { self.MenuPath, MenuTime, self.MenuTime } )
self:T( { "Removing Group SubMenus:", self.MenuGroup:GetName(), self.MenuPath } )
--self:T( { "Removing Group SubMenus:", self.MenuGroup:GetName(), self.MenuPath } )
for MenuText, Menu in pairs( self.Menus ) do
Menu:Remove( MenuTime )
end
@ -825,7 +825,7 @@ do
-- @param MenuTime
-- @return #nil
function MENU_GROUP:Remove( MenuTime )
self:F( { self.MenuGroupID, self.MenuPath, MenuTime, self.MenuTime } )
--self:F2( { self.MenuGroupID, self.MenuPath, MenuTime, self.MenuTime } )
self:RemoveSubMenus( MenuTime )
@ -844,7 +844,7 @@ do
end
end
end
self:T( { "Removing Group Menu:", self.MenuGroup:GetName(), self.MenuGroup._Menus[self.Path].Path } )
self:T( { "Removing Group Menu:", MenuGroup = self.MenuGroup:GetName(), MenuPath = self.MenuGroup._Menus[self.Path].Path } )
self.MenuGroup._Menus[self.Path] = nil
self = nil
end
@ -896,7 +896,7 @@ do
self.MenuText = MenuText
self.ParentMenu = ParentMenu
self:T( { "Adding Group Command Menu:", MenuGroup:GetName(), MenuText, self.MenuParentPath } )
self:T( { "Adding Group Command Menu:", MenuGroup = MenuGroup:GetName(), MenuText = MenuText, MenuPath = self.MenuParentPath } )
self.MenuPath = missionCommands.addCommandForGroup( self.MenuGroupID, MenuText, self.MenuParentPath, self.MenuCallHandler, arg )
if self.ParentMenu and self.ParentMenu.Menus then
@ -914,14 +914,14 @@ do
-- @param MenuTime
-- @return #nil
function MENU_GROUP_COMMAND:Remove( MenuTime )
self:F( { self.MenuGroupID, self.MenuPath, MenuTime, self.MenuTime } )
--self:F2( { self.MenuGroupID, self.MenuPath, MenuTime, self.MenuTime } )
if not MenuTime or self.MenuTime ~= MenuTime then
if self.MenuGroup._Menus[self.Path] then
self = self.MenuGroup._Menus[self.Path]
missionCommands.removeItemForGroup( self.MenuGroupID, self.MenuPath )
self:T( { "Removing Group Command Menu:", self.MenuGroup:GetName(), self.MenuText, self.Path, self.MenuGroup._Menus[self.Path].Path } )
self:T( { "Removing Group Command Menu:", MenuGroup = self.MenuGroup:GetName(), MenuText = self.MenuText, MenuPath = self.Path } )
self.ParentMenu.Menus[self.MenuText] = nil
self.ParentMenu.MenuCount = self.ParentMenu.MenuCount - 1

View File

@ -261,13 +261,10 @@ end
-- @param #TASK self
-- @param Wrapper.Unit#UNIT PlayerUnit The CLIENT or UNIT of the Player aborting the Task.
-- @return #boolean true if Unit is part of the Task.
function TASK:AbortUnit( PlayerUnit )
self:F( { PlayerUnit = PlayerUnit } )
local PlayerUnitAborted = false
function TASK:AbortGroup( PlayerGroup )
self:F( { PlayerGroup = PlayerGroup } )
local PlayerGroups = self:GetGroups()
local PlayerGroup = PlayerUnit:GetGroup()
-- Is the PlayerGroup part of the PlayerGroups?
if PlayerGroups:IsIncludeObject( PlayerGroup ) then
@ -278,7 +275,7 @@ function TASK:AbortUnit( PlayerUnit )
local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
self:E( { IsGroupAssigned = IsGroupAssigned } )
if IsGroupAssigned then
local PlayerName = PlayerUnit:GetPlayerName()
local PlayerName = PlayerGroup:GetUnit(1):GetPlayerName()
self:MessageToGroups( PlayerName .. " aborted Task " .. self:GetName() )
self:UnAssignFromGroup( PlayerGroup )
--self:Abort()
@ -286,22 +283,24 @@ function TASK:AbortUnit( PlayerUnit )
-- Now check if the task needs to go to hold...
-- It will go to hold, if there are no players in the mission...
PlayerGroups:Flush()
local IsRemaining = false
for GroupName, AssignedGroup in pairs( PlayerGroups ) do
IsRemaining = ( IsRemaining == false ) and self:IsGroupAssigned( AssignedGroup ) or IsRemaining
for GroupName, AssignedGroup in pairs( PlayerGroups:GetSet() or {} ) do
IsRemaining = ( ( IsRemaining == false ) and self:IsGroupAssigned( AssignedGroup ) ) or IsRemaining
self:F( { Task = self:GetName(), IsRemaining = IsRemaining } )
end
if IsRemaining == false then
self:Abort()
end
self:PlayerAborted( PlayerUnit )
self:PlayerAborted( PlayerGroup:GetUnit(1) )
end
end
end
return PlayerUnitAborted
return self
end
--- A PlayerUnit crashed in a Task. Abort the Player.
@ -369,7 +368,7 @@ do -- Group Assignment
local TaskGroupName = TaskGroup:GetName()
if self.AssignedGroups[TaskGroupName] == TaskGroup then
if self.AssignedGroups[TaskGroupName] then
self:T( { "Task is assigned to:", TaskGroup:GetName() } )
return true
end
@ -808,10 +807,7 @@ end
-- @param #TASK self
function TASK:MenuTaskAbort( TaskGroup )
for PlayerUnitName, PlayerUnit in pairs( TaskGroup:GetUnits() ) do
self:AbortUnit( PlayerUnit )
end
self:AbortGroup( TaskGroup )
end