This commit is contained in:
FlightControl
2017-03-25 20:57:01 +01:00
parent 0539ae3b2f
commit 82ae6011f0
10 changed files with 119 additions and 32 deletions

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@@ -913,9 +913,6 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
<p> This table contains the targets detected during patrol.</p>
</dd>
</dl>
<dl class="function">

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@@ -246,9 +246,9 @@ This is different from the EnRoute tasks, where the targets of the task need to
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).CommandStopRoute">CONTROLLABLE:CommandStopRoute(StopRoute, Index)</a></td>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).CommandStopRoute">CONTROLLABLE:CommandStopRoute(StopRoute)</a></td>
<td class="summary">
<p>Perform stop route command</p>
<p>Create a stop route command, which returns a string containing the command.</p>
</td>
</tr>
<tr>
@@ -794,23 +794,31 @@ A speed can be given in km/h.</p>
<dt>
<a id="#(CONTROLLABLE).CommandStopRoute" >
<strong>CONTROLLABLE:CommandStopRoute(StopRoute, Index)</strong>
<strong>CONTROLLABLE:CommandStopRoute(StopRoute)</strong>
</a>
</dt>
<dd>
<p>Perform stop route command</p>
<p>Create a stop route command, which returns a string containing the command.</p>
<h3>Parameters</h3>
<p>Use the result in the method <a href="##(CONTROLLABLE).SetCommand">CONTROLLABLE.SetCommand</a>().
A value of true will make the ground group stop, a value of false will make it continue.
Note that this can only work on GROUP level, although individual UNITs can be commanded, the whole GROUP will react.</p>
<p>Example missions: </p>
<ul>
<li>GRP-310
</li>
</ul>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#boolean StopRoute </em></code>: </p>
</li>
<li>
<p><code><em> Index </em></code>: </p>
<p><code><em>#boolean StopRoute </em></code>:
true if the ground unit needs to stop, false if it needs to continue to move.</p>
</li>
</ul>

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@@ -191,6 +191,7 @@ on defined intervals (currently every minute).</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(MOVEMENT).AliveUnits" >
<strong>MOVEMENT.AliveUnits</strong>
</a>
@@ -199,6 +200,9 @@ on defined intervals (currently every minute).</p>
<p> Contains the counter how many units are currently alive</p>
</dd>
</dl>
<dl class="function">

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@@ -1347,7 +1347,6 @@ The new calculated POINT_VEC2.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(POINT_VEC2).z" >
<strong>POINT_VEC2.z</strong>
</a>

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@@ -872,6 +872,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></td>
<td class="summary">
</td>
</tr>
</table>
@@ -2312,9 +2318,6 @@ when nothing was spawned.</p>
<p> Overwrite unit names by default with group name.</p>
</dd>
</dl>
<dl class="function">
@@ -3289,6 +3292,20 @@ True = Continue Scheduler</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).uncontrolled" >
<strong>SPAWN.uncontrolled</strong>
</a>
</dt>
<dd>
</dd>
</dl>