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Fixed the issue in AI_BALANCER
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@@ -178,9 +178,10 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
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-- OK, Spawn a new group from the default SpawnAI object provided.
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local AIGroup = self.SpawnAI:Spawn() -- Wrapper.Group#GROUP
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if AIGroup then
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AIGroup:E( "Spawning new AIGroup" )
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AIGroup:T( { "Spawning new AIGroup", ClientName = ClientName } )
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--TODO: need to rework UnitName thing ...
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SetGroup:Remove( ClientName ) -- Ensure that the previously allocated AIGroup to ClientName is removed in the Set.
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SetGroup:Add( ClientName, AIGroup )
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self.SpawnQueue[ClientName] = nil
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@@ -239,7 +240,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
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self:T3(Client.ClientName)
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local AIGroup = self.Set:Get( Client.UnitName ) -- Wrapper.Group#GROUP
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if Client:IsAlive() then
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if AIGroup then self:T( { AIGroup = AIGroup:GetName(), IsAlive = AIGroup:IsAlive() } ) end
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if Client:IsAlive() == true then
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if AIGroup and AIGroup:IsAlive() == true then
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@@ -284,11 +286,12 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
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else
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if not AIGroup or not AIGroup:IsAlive() == true then
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self:T( "Client " .. Client.UnitName .. " not alive." )
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self:T( { Queue = self.SpawnQueue[Client.UnitName] } )
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if not self.SpawnQueue[Client.UnitName] then
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-- Spawn a new AI taking into account the spawn interval Earliest, Latest
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self:__Spawn( math.random( self.Earliest, self.Latest ), Client.UnitName )
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self.SpawnQueue[Client.UnitName] = true
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self:E( "New AI Spawned for Client " .. Client.UnitName )
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self:T( "New AI Spawned for Client " .. Client.UnitName )
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end
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end
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end
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