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CAPTURE ZONE
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@@ -685,30 +685,44 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
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local function EvaluateZone( ZoneObject )
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--if ZoneObject:isExist() then --FF: isExist always returns false for SCENERY objects since DCS 2.2 and still in DCS 2.5
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if ZoneObject then
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if ZoneObject then
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local ObjectCategory = ZoneObject:getCategory()
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if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or
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(ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
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if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
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local CoalitionDCSUnit = ZoneObject:getCoalition()
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local Include = false
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if not UnitCategories then
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-- Anythink found is included.
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Include = true
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else
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-- Check if found object is in specified categories.
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local CategoryDCSUnit = ZoneObject:getDesc().category
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for UnitCategoryID, UnitCategory in pairs( UnitCategories ) do
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if UnitCategory == CategoryDCSUnit then
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Include = true
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break
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end
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end
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end
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if Include then
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local CoalitionDCSUnit = ZoneObject:getCoalition()
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-- This coalition is inside the zone.
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self.ScanData.Coalitions[CoalitionDCSUnit] = true
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self.ScanData.Units[ZoneObject] = ZoneObject
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self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
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end
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end
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if ObjectCategory == Object.Category.SCENERY then
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local SceneryType = ZoneObject:getTypeName()
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local SceneryName = ZoneObject:getName()
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@@ -716,21 +730,29 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
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self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( SceneryName, ZoneObject )
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self:F2( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
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end
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end
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return true
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end
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-- Search objects.
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world.searchObjects( ObjectCategories, SphereSearch, EvaluateZone )
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end
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--- Count the number of different coalitions inside the zone.
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-- @param #ZONE_RADIUS self
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-- @return #table Table of DCS units and DCS statics inside the zone.
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function ZONE_RADIUS:GetScannedUnits()
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return self.ScanData.Units
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end
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--- Count the number of different coalitions inside the zone.
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-- @param #ZONE_RADIUS self
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-- @return Core.Set#SET_UNIT Set of units and statics inside the zone.
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function ZONE_RADIUS:GetScannedSetUnit()
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local SetUnit = SET_UNIT:New()
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@@ -756,6 +778,9 @@ function ZONE_RADIUS:GetScannedSetUnit()
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end
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--- Count the number of different coalitions inside the zone.
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-- @param #ZONE_RADIUS self
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-- @return #number Counted coalitions.
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function ZONE_RADIUS:CountScannedCoalitions()
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local Count = 0
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@@ -763,14 +788,25 @@ function ZONE_RADIUS:CountScannedCoalitions()
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for CoalitionID, Coalition in pairs( self.ScanData.Coalitions ) do
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Count = Count + 1
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end
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return Count
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end
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--- Check if a certain coalition is inside a scanned zone.
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-- @param #ZONE_RADIUS self
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-- @param #number Coalition The coalition id, e.g. coalition.side.BLUE.
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-- @return #boolean If true, the coalition is inside the zone.
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function ZONE_RADIUS:CheckScannedCoalition( Coalition )
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if Coalition then
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return self.ScanData.Coalitions[Coalition]
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end
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return nil
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end
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--- Get Coalitions of the units in the Zone, or Check if there are units of the given Coalition in the Zone.
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-- Returns nil if there are none ot two Coalitions in the zone!
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-- Returns nil if there are none to two Coalitions in the zone!
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-- Returns one Coalition if there are only Units of one Coalition in the Zone.
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-- Returns the Coalition for the given Coalition if there are units of the Coalition in the Zone
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-- Returns the Coalition for the given Coalition if there are units of the Coalition in the Zone.
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-- @param #ZONE_RADIUS self
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-- @return #table
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function ZONE_RADIUS:GetScannedCoalition( Coalition )
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@@ -795,20 +831,27 @@ function ZONE_RADIUS:GetScannedCoalition( Coalition )
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end
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--- Get scanned scenery type
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-- @param #ZONE_RADIUS self
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-- @return #table Table of DCS scenery type objects.
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function ZONE_RADIUS:GetScannedSceneryType( SceneryType )
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return self.ScanData.Scenery[SceneryType]
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end
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--- Get scanned scenery table
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-- @param #ZONE_RADIUS self
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-- @return #table Table of DCS scenery objects.
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function ZONE_RADIUS:GetScannedScenery()
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return self.ScanData.Scenery
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end
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--- Is All in Zone of Coalition?
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-- Check if only the specifed coalition is inside the zone and noone else.
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-- @param #ZONE_RADIUS self
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-- @param Coalition
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-- @return #boolean
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-- @param #number Coalition Coalition ID of the coalition which is checked to be the only one in the zone.
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-- @return #boolean True, if **only** that coalition is inside the zone and no one else.
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-- @usage
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-- self.Zone:Scan()
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-- local IsGuarded = self.Zone:IsAllInZoneOfCoalition( self.Coalition )
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@@ -820,11 +863,12 @@ end
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--- Is All in Zone of Other Coalition?
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-- Check if only one coalition is inside the zone and the specified coalition is not the one.
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-- You first need to use the @{#ZONE_RADIUS.Scan} method to scan the zone before it can be evaluated!
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-- Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.
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-- @param #ZONE_RADIUS self
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-- @param Coalition
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-- @return #boolean
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-- @param #number Coalition Coalition ID of the coalition which is not supposed to be in the zone.
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-- @return #boolean True, if and only if only one coalition is inside the zone and the specified coalition is not it.
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-- @usage
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-- self.Zone:Scan()
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-- local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
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@@ -836,11 +880,12 @@ end
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--- Is Some in Zone of Coalition?
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-- Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
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-- You first need to use the @{#ZONE_RADIUS.Scan} method to scan the zone before it can be evaluated!
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-- Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.
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-- @param #ZONE_RADIUS self
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-- @param Coalition
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-- @return #boolean
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-- @param #number Coalition ID of the coaliton which is checked to be inside the zone.
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-- @return #boolean True if more than one coalition is inside the zone and the specified coalition is one of them.
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-- @usage
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-- self.Zone:Scan()
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-- local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
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