CAPTURE ZONE

This commit is contained in:
Frank
2019-12-26 23:20:55 +01:00
parent 389931fbf0
commit 8337058306
4 changed files with 248 additions and 188 deletions

View File

@@ -197,8 +197,7 @@ do -- ZONE_CAPTURE_COALITION
--
-- ### IMPORTANT
--
-- **Each capture zone object must have the monitoring process started specifically.
-- The monitoring process is NOT started by default!!!**
-- **Each capture zone object must have the monitoring process started specifically. The monitoring process is NOT started by default!**
--
--
-- # Full Example
@@ -554,175 +553,7 @@ do -- ZONE_CAPTURE_COALITION
return self
end
--- @param #ZONE_CAPTURE_COALITION self
function ZONE_CAPTURE_COALITION:onenterCaptured()
self:F({"hello"})
self:GetParent( self, ZONE_CAPTURE_COALITION ).onenterCaptured( self )
self.Goal:Achieved()
end
function ZONE_CAPTURE_COALITION:IsGuarded()
local IsGuarded = self:IsAllInZoneOfCoalition( self.Coalition )
self:F( { IsGuarded = IsGuarded } )
return IsGuarded
end
function ZONE_CAPTURE_COALITION:IsEmpty()
local IsEmpty = self:IsNoneInZone()
self:F( { IsEmpty = IsEmpty } )
return IsEmpty
end
function ZONE_CAPTURE_COALITION:IsCaptured()
local IsCaptured = self:IsAllInZoneOfOtherCoalition( self.Coalition )
self:F( { IsCaptured = IsCaptured } )
return IsCaptured
end
function ZONE_CAPTURE_COALITION:IsAttacked()
local IsAttacked = self:IsSomeInZoneOfCoalition( self.Coalition )
self:F( { IsAttacked = IsAttacked } )
return IsAttacked
end
--- Mark.
-- @param #ZONE_CAPTURE_COALITION self
function ZONE_CAPTURE_COALITION:Mark()
local Coord = self:GetCoordinate()
local ZoneName = self:GetZoneName()
local State = self:GetState()
if self.MarkRed and self.MarkBlue then
self:F( { MarkRed = self.MarkRed, MarkBlue = self.MarkBlue } )
Coord:RemoveMark( self.MarkRed )
Coord:RemoveMark( self.MarkBlue )
end
if self.Coalition == coalition.side.BLUE then
self.MarkBlue = Coord:MarkToCoalitionBlue( "Coalition: Blue\nGuard Zone: " .. ZoneName .. "\nStatus: " .. State )
self.MarkRed = Coord:MarkToCoalitionRed( "Coalition: Blue\nCapture Zone: " .. ZoneName .. "\nStatus: " .. State )
else
self.MarkRed = Coord:MarkToCoalitionRed( "Coalition: Red\nGuard Zone: " .. ZoneName .. "\nStatus: " .. State )
self.MarkBlue = Coord:MarkToCoalitionBlue( "Coalition: Red\nCapture Zone: " .. ZoneName .. "\nStatus: " .. State )
end
end
--- Bound.
-- @param #ZONE_CAPTURE_COALITION self
function ZONE_CAPTURE_COALITION:onenterGuarded()
--self:GetParent( self ):onenterGuarded()
if self.Coalition == coalition.side.BLUE then
--elf.ProtectZone:BoundZone( 12, country.id.USA )
else
--self.ProtectZone:BoundZone( 12, country.id.RUSSIA )
end
self:Mark()
end
function ZONE_CAPTURE_COALITION:onenterCaptured()
--self:GetParent( self ):onenterCaptured()
local NewCoalition = self:GetScannedCoalition()
self:F( { NewCoalition = NewCoalition } )
self:SetCoalition( NewCoalition )
self:Mark()
self.Goal:Achieved()
end
function ZONE_CAPTURE_COALITION:onenterEmpty()
--self:GetParent( self ):onenterEmpty()
self:Mark()
end
function ZONE_CAPTURE_COALITION:onenterAttacked()
--self:GetParent( self ):onenterAttacked()
self:Mark()
end
--- When started, check the Coalition status.
-- @param #ZONE_CAPTURE_COALITION self
function ZONE_CAPTURE_COALITION:onafterGuard()
--self:F({BASE:GetParent( self )})
--BASE:GetParent( self ).onafterGuard( self )
if not self.SmokeScheduler then
self.SmokeScheduler = self:ScheduleRepeat( self.StartInterval, self.RepeatInterval, 0.1, nil, self.StatusSmoke, self )
end
end
function ZONE_CAPTURE_COALITION:IsCaptured()
local IsCaptured = self:IsAllInZoneOfOtherCoalition( self.Coalition )
self:F( { IsCaptured = IsCaptured } )
return IsCaptured
end
function ZONE_CAPTURE_COALITION:IsAttacked()
local IsAttacked = self:IsSomeInZoneOfCoalition( self.Coalition )
self:F( { IsAttacked = IsAttacked } )
return IsAttacked
end
--- Check status Coalition ownership.
-- @param #ZONE_CAPTURE_COALITION self
function ZONE_CAPTURE_COALITION:StatusZone()
local State = self:GetState()
self:F( { State = self:GetState() } )
self:GetParent( self, ZONE_CAPTURE_COALITION ).StatusZone( self )
if State ~= "Guarded" and self:IsGuarded() then
self:Guard()
end
if State ~= "Empty" and self:IsEmpty() then
self:Empty()
end
if State ~= "Attacked" and self:IsAttacked() then
self:Attack()
end
if State ~= "Captured" and self:IsCaptured() then
self:Capture()
end
end
--- Starts the zone capturing monitoring process.
-- This process can be CPU intensive, ensure that you specify reasonable time intervals for the monitoring process.
@@ -753,6 +584,7 @@ do -- ZONE_CAPTURE_COALITION
if self.ScheduleStatusZone then
self:ScheduleStop( self.ScheduleStatusZone )
end
self.ScheduleStatusZone = self:ScheduleRepeat( self.StartInterval, self.RepeatInterval, 1.5, nil, self.StatusZone, self )
end
@@ -812,7 +644,184 @@ do -- ZONE_CAPTURE_COALITION
end
end
end
--- On after "Guard" event.
-- @param #ZONE_CAPTURE_COALITION self
function ZONE_CAPTURE_COALITION:onafterGuard()
if not self.SmokeScheduler then
self.SmokeScheduler = self:ScheduleRepeat( self.StartInterval, self.RepeatInterval, 0.1, nil, self.StatusSmoke, self )
end
end
--- On enter "Guarded" state.
-- @param #ZONE_CAPTURE_COALITION self
function ZONE_CAPTURE_COALITION:onenterGuarded()
self:Mark()
end
--- On enter "Captured" state.
-- @param #ZONE_CAPTURE_COALITION self
function ZONE_CAPTURE_COALITION:onenterCaptured()
-- Get new coalition.
local NewCoalition = self:GetScannedCoalition()
self:F( { NewCoalition = NewCoalition } )
-- Set new owner of zone.
self:SetCoalition( NewCoalition )
-- Update mark.
self:Mark()
-- Goal achieved.
self.Goal:Achieved()
end
--- On enter "Empty" state.
-- @param #ZONE_CAPTURE_COALITION self
function ZONE_CAPTURE_COALITION:onenterEmpty()
self:Mark()
end
--- On enter "Attacked" state.
-- @param #ZONE_CAPTURE_COALITION self
function ZONE_CAPTURE_COALITION:onenterAttacked()
self:Mark()
end
--- Check if zone is "Guarded"
-- @param #ZONE_CAPTURE_COALITION self
-- @return #boolean self:IsAllInZoneOfCoalition( self.Coalition )
function ZONE_CAPTURE_COALITION:IsGuarded()
local IsGuarded = self:IsAllInZoneOfCoalition( self.Coalition )
self:F( { IsGuarded = IsGuarded } )
return IsGuarded
end
--- Check if zone is "Empty"
-- @param #ZONE_CAPTURE_COALITION self
-- @return #boolean self:IsNoneInZone()
function ZONE_CAPTURE_COALITION:IsEmpty()
local IsEmpty = self:IsNoneInZone()
self:F( { IsEmpty = IsEmpty } )
return IsEmpty
end
--- Check if zone is "Captured"
-- @param #ZONE_CAPTURE_COALITION self
-- @return #boolean self:IsAllInZoneOfOtherCoalition( self.Coalition )
function ZONE_CAPTURE_COALITION:IsCaptured()
local IsCaptured = self:IsAllInZoneOfOtherCoalition( self.Coalition )
self:F( { IsCaptured = IsCaptured } )
return IsCaptured
end
--- Check if zone is "Attacked"
-- @param #ZONE_CAPTURE_COALITION self
-- @return #boolean self:IsSomeInZoneOfCoalition( self.Coalition )
function ZONE_CAPTURE_COALITION:IsAttacked()
local IsAttacked = self:IsSomeInZoneOfCoalition( self.Coalition )
self:F( { IsAttacked = IsAttacked } )
return IsAttacked
end
--- Check if zone is captured.
-- @param #ZONE_CAPTURE_COALITION self
-- @return #boolean self:IsAllInZoneOfOtherCoalition( self.Coalition )
function ZONE_CAPTURE_COALITION:IsCaptured()
local IsCaptured = self:IsAllInZoneOfOtherCoalition( self.Coalition )
self:F( { IsCaptured = IsCaptured } )
return IsCaptured
end
--- Check if zone is attacked.
-- @param #ZONE_CAPTURE_COALITION self
-- @return #boolean self:IsSomeInZoneOfCoalition( self.Coalition )
function ZONE_CAPTURE_COALITION:IsAttacked()
local IsAttacked = self:IsSomeInZoneOfCoalition( self.Coalition )
self:F( { IsAttacked = IsAttacked } )
return IsAttacked
end
--- Check status Coalition ownership.
-- @param #ZONE_CAPTURE_COALITION self
function ZONE_CAPTURE_COALITION:StatusZone()
-- Get FSM state.
local State = self:GetState()
-- Scan zone in parent class ZONE_GOAL_COALITION
self:GetParent( self, ZONE_CAPTURE_COALITION ).StatusZone( self )
-- Check if zone is guarded.
if State ~= "Guarded" and self:IsGuarded() then
self:Guard()
end
-- Check if zone is empty.
if State ~= "Empty" and self:IsEmpty() then
self:Empty()
end
-- Check if zone is attacked.
if State ~= "Attacked" and self:IsAttacked() then
self:Attack()
end
-- Check if zone is captured.
if State ~= "Captured" and self:IsCaptured() then
self:Capture()
end
--
local text=string.format("CAPTURE ZONE %s: Status %s", self:GetZoneName(), State)
local NewState = self:GetState()
if NewState~=State then
text=text..string.format(" --> %s", NewState)
end
self:I(text)
end
--- Update Mark on F10 map.
-- @param #ZONE_CAPTURE_COALITION self
function ZONE_CAPTURE_COALITION:Mark()
local Coord = self:GetCoordinate()
local ZoneName = self:GetZoneName()
local State = self:GetState()
if self.MarkRed and self.MarkBlue then
self:F( { MarkRed = self.MarkRed, MarkBlue = self.MarkBlue } )
Coord:RemoveMark( self.MarkRed )
Coord:RemoveMark( self.MarkBlue )
end
if self.Coalition == coalition.side.BLUE then
self.MarkBlue = Coord:MarkToCoalitionBlue( "Coalition: Blue\nGuard Zone: " .. ZoneName .. "\nStatus: " .. State )
self.MarkRed = Coord:MarkToCoalitionRed( "Coalition: Blue\nCapture Zone: " .. ZoneName .. "\nStatus: " .. State )
elseif self.Coalition == coalition.side.RED then
self.MarkRed = Coord:MarkToCoalitionRed( "Coalition: Red\nGuard Zone: " .. ZoneName .. "\nStatus: " .. State )
self.MarkBlue = Coord:MarkToCoalitionBlue( "Coalition: Red\nCapture Zone: " .. ZoneName .. "\nStatus: " .. State )
else
self.MarkRed = Coord:MarkToCoalitionRed( "Coalition: Neutral\nCapture Zone: " .. ZoneName .. "\nStatus: " .. State )
self.MarkBlue = Coord:MarkToCoalitionBlue( "Coalition: Neutral\nCapture Zone: " .. ZoneName .. "\nStatus: " .. State )
end
end
end