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Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
# Conflicts: # Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua # Moose Mission Setup/Moose.lua # Moose Test Missions/SPA - Spawning/SPA-010 - Spawn Demo/SPA-010 - Spawn Demo.miz # Moose Test Missions/SPA - Spawning/SPA-011 - Ground Ops - Simple Spawning/SPA-011 - Ground Ops - Simple Spawning.miz # Moose Test Missions/SPA - Spawning/SPA-012 - Ground Ops - Multiple Spawns/SPA-012 - Ground Ops - Multiple Spawns.miz # Moose Test Missions/SPA - Spawning/SPA-013 - Ground Ops - Scheduled Spawns/SPA-013 - Ground Ops - Scheduled Spawns.miz # Moose Test Missions/SPA - Spawning/SPA-014 - Ground Ops - Scheduled Spawns Limited/SPA-014 - Ground Ops - Scheduled Spawns Limited.miz # Moose Test Missions/SPA - Spawning/SPA-015 - Ground Ops - Randomize Route/SPA-015 - Ground Ops - Randomize Route.miz # Moose Test Missions/SPA - Spawning/SPA-016 - Ground Ops - Randomize Zones/SPA-016 - Ground Ops - Randomize Zones.miz # Moose Test Missions/SPA - Spawning/SPA-017 - Ground Ops - Set AI inactive while spawning/SPA-017 - Ground Ops - Set AI inactive while spawning.miz # Moose Test Missions/SPA - Spawning/SPA-018 - Ground Ops - Randomize Templates/SPA-018 - Ground Ops - Randomize Templates.miz # Moose Test Missions/SPA - Spawning/SPA-100 - CleanUp Inactive Units/SPA-100 - CleanUp Inactive Units.miz # Moose Test Missions/SPA - Spawning/SPA-110 - Limit Spawning/SPA-110 - Limit Spawning.miz # Moose Test Missions/SPA - Spawning/SPA-121 - Air Ops - Scheduled Spawns with Repeat on Landing with Limit/SPA-121 - Air Ops - Scheduled Spawns with Repeat on Landing with Limit.miz # Moose Test Missions/SPA - Spawning/SPA-130 - Uncontrolled Spawning/SPA-130 - Uncontrolled Spawning.miz # Moose Test Missions/SPA - Spawning/SPA-200 - Randomize Unit Types/SPA-200 - Randomize Unit Types.miz # Moose Test Missions/SPA - Spawning/SPA-220 - Randomize Zones/SPA-220 - Randomize Zones.miz # Moose Test Missions/SPA - Spawning/SPA-310 - Spawn at Static position/SPA-310 - Spawn at Static position.miz # Moose Test Missions/SPA - Spawning/SPA-320 - Spawn at Unit position/SPA-320 - Spawn at Unit position.miz # Moose Test Missions/SPA - Spawning/SPA-330 - Spawn at Vec2 position/SPA-330 - Spawn at Vec2 position.miz # Moose Test Missions/SPA - Spawning/SPA-340 - Spawn at Vec3 position/SPA-340 - Spawn at Vec3 position.miz # Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal Zone.miz # docs/Documentation/Zone.html
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Load Diff
@@ -1,4 +1,4 @@
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--- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**All** --
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--- Single-Player:**Yes** / Multi-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**All** --
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-- **Spawn groups of units dynamically in your missions.**
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--
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-- 
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@@ -1304,10 +1304,12 @@ function SPAWN:_RandomizeTemplate( SpawnIndex )
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self.SpawnGroups[SpawnIndex].SpawnTemplate.x = self.SpawnTemplate.x
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self.SpawnGroups[SpawnIndex].SpawnTemplate.y = self.SpawnTemplate.y
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self.SpawnGroups[SpawnIndex].SpawnTemplate.start_time = self.SpawnTemplate.start_time
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local OldX = self.SpawnGroups[SpawnIndex].SpawnTemplate.units[1].x
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local OldY = self.SpawnGroups[SpawnIndex].SpawnTemplate.units[1].y
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for UnitID = 1, #self.SpawnGroups[SpawnIndex].SpawnTemplate.units do
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self.SpawnGroups[SpawnIndex].SpawnTemplate.units[UnitID].heading = self.SpawnTemplate.units[1].heading
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self.SpawnGroups[SpawnIndex].SpawnTemplate.units[UnitID].x = self.SpawnTemplate.units[1].x
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self.SpawnGroups[SpawnIndex].SpawnTemplate.units[UnitID].y = self.SpawnTemplate.units[1].y
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self.SpawnGroups[SpawnIndex].SpawnTemplate.units[UnitID].x = self.SpawnTemplate.units[1].x + ( self.SpawnGroups[SpawnIndex].SpawnTemplate.units[UnitID].x - OldX )
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self.SpawnGroups[SpawnIndex].SpawnTemplate.units[UnitID].y = self.SpawnTemplate.units[1].y + ( self.SpawnGroups[SpawnIndex].SpawnTemplate.units[UnitID].y - OldY )
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self.SpawnGroups[SpawnIndex].SpawnTemplate.units[UnitID].alt = self.SpawnTemplate.units[1].alt
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end
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end
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