Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl

# Conflicts:
#	Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
#	Moose Mission Setup/Moose.lua
#	Moose Test Missions/SPA - Spawning/SPA-010 - Spawn Demo/SPA-010 -
Spawn Demo.miz
#	Moose Test Missions/SPA - Spawning/SPA-011 - Ground Ops - Simple
Spawning/SPA-011 - Ground Ops - Simple Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-012 - Ground Ops - Multiple
Spawns/SPA-012 - Ground Ops - Multiple Spawns.miz
#	Moose Test Missions/SPA - Spawning/SPA-013 - Ground Ops - Scheduled
Spawns/SPA-013 - Ground Ops - Scheduled Spawns.miz
#	Moose Test Missions/SPA - Spawning/SPA-014 - Ground Ops - Scheduled
Spawns Limited/SPA-014 - Ground Ops - Scheduled Spawns Limited.miz
#	Moose Test Missions/SPA - Spawning/SPA-015 - Ground Ops - Randomize
Route/SPA-015 - Ground Ops - Randomize Route.miz
#	Moose Test Missions/SPA - Spawning/SPA-016 - Ground Ops - Randomize
Zones/SPA-016 - Ground Ops - Randomize Zones.miz
#	Moose Test Missions/SPA - Spawning/SPA-017 - Ground Ops - Set AI
inactive while spawning/SPA-017 - Ground Ops - Set AI inactive while
spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-018 - Ground Ops - Randomize
Templates/SPA-018 - Ground Ops - Randomize Templates.miz
#	Moose Test Missions/SPA - Spawning/SPA-100 - CleanUp Inactive
Units/SPA-100 - CleanUp Inactive Units.miz
#	Moose Test Missions/SPA - Spawning/SPA-110 - Limit Spawning/SPA-110 -
Limit Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit.miz
#	Moose Test Missions/SPA - Spawning/SPA-130 - Uncontrolled
Spawning/SPA-130 - Uncontrolled Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-200 - Randomize Unit
Types/SPA-200 - Randomize Unit Types.miz
#	Moose Test Missions/SPA - Spawning/SPA-220 - Randomize Zones/SPA-220 -
Randomize Zones.miz
#	Moose Test Missions/SPA - Spawning/SPA-310 - Spawn at Static
position/SPA-310 - Spawn at Static position.miz
#	Moose Test Missions/SPA - Spawning/SPA-320 - Spawn at Unit
position/SPA-320 - Spawn at Unit position.miz
#	Moose Test Missions/SPA - Spawning/SPA-330 - Spawn at Vec2
position/SPA-330 - Spawn at Vec2 position.miz
#	Moose Test Missions/SPA - Spawning/SPA-340 - Spawn at Vec3
position/SPA-340 - Spawn at Vec3 position.miz
#	Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal
Zone.miz
#	docs/Documentation/Zone.html
This commit is contained in:
FlightControl
2017-03-03 09:51:17 +01:00
102 changed files with 4247 additions and 659 deletions

View File

@@ -50,6 +50,7 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Route.html">Route</a></li>
<li><a href="Scenery.html">Scenery</a></li>
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -115,7 +116,7 @@ in the correct processing order.</p>
<p><img src="..\Presentations\EVENT\Dia6.JPG" alt="Objects"/></p>
<p>For most DCS events, the above order of updating will be followed.1</p>
<p>For most DCS events, the above order of updating will be followed.</p>
<p><img src="..\Presentations\EVENT\Dia7.JPG" alt="Objects"/></p>
@@ -206,6 +207,23 @@ There are basically 4 main categories of information stored in the EVENTDATA str
<p><img src="..\Presentations\EVENT\Dia14.JPG" alt="Objects"/></p>
<p><strong>IMPORTANT NOTE:</strong> Some events can involve not just UNIT objects, but also STATIC objects!!!
In that case the initiator or target unit fields will refer to a STATIC object!
In case a STATIC object is involved, the documentation indicates which fields will and won't not be populated.
The fields <strong>IniObjectCategory</strong> and <strong>TgtObjectCategory</strong> contain the indicator which <strong>kind of object is involved</strong> in the event.
You can use the enumerator <strong>Object.Category.UNIT</strong> and <strong>Object.Category.STATIC</strong> to check on IniObjectCategory and TgtObjectCategory.
Example code snippet:</p>
<pre><code> if Event.IniObjectCategory == Object.Category.UNIT then
...
end
if Event.IniObjectCategory == Object.Category.STATIC then
...
end
</code></pre>
<p>When a static object is involved in the event, the Group and Player fields won't be populated.</p>
<hr/>
<h1><strong>API CHANGE HISTORY</strong></h1>
@@ -391,81 +409,182 @@ YYYY-MM-DD: CLASS:<strong>NewFunction( Params )</strong> added</p>
<h2><a id="#(EVENTDATA)">Type <code>EVENTDATA</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniCategory">EVENTDATA.IniCategory</a></td>
<td class="summary">
<pre><code> (UNIT) The category of the initiator.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniCoalition">EVENTDATA.IniCoalition</a></td>
<td class="summary">
<pre><code> (UNIT) The coalition of the initiator.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSGroup">EVENTDATA.IniDCSGroup</a></td>
<td class="summary">
<pre><code> (UNIT) The initiating {Dcs.DCSGroup#Group}.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSGroupName">EVENTDATA.IniDCSGroupName</a></td>
<td class="summary">
<p> (UNIT) The initiating Group name.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSUnit">EVENTDATA.IniDCSUnit</a></td>
<td class="summary">
<pre><code> (UNIT/STATIC) The initiating &lt;a href="Dcs.DCSUnit.html##(Unit)"&gt;Dcs.DCSUnit#Unit&lt;/a&gt; or &lt;a href="Dcs.DCSStaticObject.html##(StaticObject)"&gt;Dcs.DCSStaticObject#StaticObject&lt;/a&gt;.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSUnitName">EVENTDATA.IniDCSUnitName</a></td>
<td class="summary">
<p> (UNIT/STATIC) The initiating Unit name.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniGroup">EVENTDATA.IniGroup</a></td>
<td class="summary">
<pre><code> (UNIT) The initiating MOOSE wrapper &lt;a href="Wrapper.Group.html##(GROUP)"&gt;Wrapper.Group#GROUP&lt;/a&gt; of the initiator Group object.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniGroupName">EVENTDATA.IniGroupName</a></td>
<td class="summary">
<pre><code> (UNIT) The initiating GROUP name (same as IniDCSGroupName).
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniObjectCategory">EVENTDATA.IniObjectCategory</a></td>
<td class="summary">
<p>(UNIT/STATIC/SCENERY) The initiator object category ( Object.Category.UNIT or Object.Category.STATIC ).</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniPlayerName">EVENTDATA.IniPlayerName</a></td>
<td class="summary">
<pre><code>(UNIT) The name of the initiating player in case the Unit is a client or player slot.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniTypeName">EVENTDATA.IniTypeName</a></td>
<td class="summary">
<pre><code> (UNIT) The type name of the initiator.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniUnit">EVENTDATA.IniUnit</a></td>
<td class="summary">
<pre><code> (UNIT/STATIC) The initiating MOOSE wrapper &lt;a href="Wrapper.Unit.html##(UNIT)"&gt;Wrapper.Unit#UNIT&lt;/a&gt; of the initiator Unit object.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniUnitName">EVENTDATA.IniUnitName</a></td>
<td class="summary">
<pre><code> (UNIT/STATIC) The initiating UNIT name (same as IniDCSUnitName).
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtCategory">EVENTDATA.TgtCategory</a></td>
<td class="summary">
<pre><code> (UNIT) The category of the target.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtCoalition">EVENTDATA.TgtCoalition</a></td>
<td class="summary">
<pre><code> (UNIT) The coalition of the target.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSGroup">EVENTDATA.TgtDCSGroup</a></td>
<td class="summary">
<pre><code> (UNIT) The target {Dcs.DCSGroup#Group}.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSGroupName">EVENTDATA.TgtDCSGroupName</a></td>
<td class="summary">
<p> (UNIT) The target Group name.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSUnit">EVENTDATA.TgtDCSUnit</a></td>
<td class="summary">
<pre><code> (UNIT/STATIC) The target &lt;a href="Dcs.DCSUnit.html##(Unit)"&gt;Dcs.DCSUnit#Unit&lt;/a&gt; or &lt;a href="Dcs.DCSStaticObject.html##(StaticObject)"&gt;Dcs.DCSStaticObject#StaticObject&lt;/a&gt;.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSUnitName">EVENTDATA.TgtDCSUnitName</a></td>
<td class="summary">
<p> (UNIT/STATIC) The target Unit name.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtGroup">EVENTDATA.TgtGroup</a></td>
<td class="summary">
<pre><code> (UNIT) The target MOOSE wrapper &lt;a href="Wrapper.Group.html##(GROUP)"&gt;Wrapper.Group#GROUP&lt;/a&gt; of the target Group object.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtGroupName">EVENTDATA.TgtGroupName</a></td>
<td class="summary">
<pre><code> (UNIT) The target GROUP name (same as TgtDCSGroupName).
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtObjectCategory">EVENTDATA.TgtObjectCategory</a></td>
<td class="summary">
<pre><code> (UNIT/STATIC) The target object category ( Object.Category.UNIT or Object.Category.STATIC ).
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtPlayerName">EVENTDATA.TgtPlayerName</a></td>
<td class="summary">
<pre><code>(UNIT) The name of the target player in case the Unit is a client or player slot.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtTypeName">EVENTDATA.TgtTypeName</a></td>
<td class="summary">
<pre><code> (UNIT) The type name of the target.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtUnit">EVENTDATA.TgtUnit</a></td>
<td class="summary">
<pre><code> (UNIT/STATIC) The target MOOSE wrapper &lt;a href="Wrapper.Unit.html##(UNIT)"&gt;Wrapper.Unit#UNIT&lt;/a&gt; of the target Unit object.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtUnitName">EVENTDATA.TgtUnitName</a></td>
<td class="summary">
<pre><code> (UNIT/STATIC) The target UNIT name (same as TgtDCSUnitName).
</code></pre>
</td>
</tr>
<tr>
@@ -489,25 +608,28 @@ YYYY-MM-DD: CLASS:<strong>NewFunction( Params )</strong> added</p>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).id">EVENTDATA.id</a></td>
<td class="summary">
<p>The identifier of the event.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).initiator">EVENTDATA.initiator</a></td>
<td class="summary">
<pre><code> (UNIT/STATIC/SCENERY) The initiating &lt;a href="Dcs.DCSUnit.html##(Unit)"&gt;Dcs.DCSUnit#Unit&lt;/a&gt; or &lt;a href="Dcs.DCSStaticObject.html##(StaticObject)"&gt;Dcs.DCSStaticObject#StaticObject&lt;/a&gt;.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).target">EVENTDATA.target</a></td>
<td class="summary">
<pre><code> (UNIT/STATIC) The target &lt;a href="Dcs.DCSUnit.html##(Unit)"&gt;Dcs.DCSUnit#Unit&lt;/a&gt; or &lt;a href="Dcs.DCSStaticObject.html##(StaticObject)"&gt;Dcs.DCSStaticObject#StaticObject&lt;/a&gt;.
</code></pre>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).weapon">EVENTDATA.weapon</a></td>
<td class="summary">
<p>The weapon used during the event.</p>
</td>
</tr>
</table>
@@ -1325,71 +1447,179 @@ The self instance of the class for which the event is.</p>
<h2><a id="#(EVENTDATA)" >Type <code>EVENTDATA</code></a></h2>
<p>The Event structure</p>
<p>The Event structure
Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event:</p>
<ul>
<li>A (Object.Category.)UNIT : A UNIT object type is involved in the Event.</li>
</ul>
<ul>
<li>A (Object.Category.)STATIC : A STATIC object type is involved in the Event.µ
</li>
</ul>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em><a href="Dcs.DCSUnit.html##(Unit.Category)">Dcs.DCSUnit#Unit.Category</a></em>
<a id="#(EVENTDATA).IniCategory" >
<strong>EVENTDATA.IniCategory</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT) The category of the initiator.
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCScoalition.html##(coalition.side)">Dcs.DCScoalition#coalition.side</a></em>
<a id="#(EVENTDATA).IniCoalition" >
<strong>EVENTDATA.IniCoalition</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT) The coalition of the initiator.
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSGroup.html##(Group)">Dcs.DCSGroup#Group</a></em>
<a id="#(EVENTDATA).IniDCSGroup" >
<strong>EVENTDATA.IniDCSGroup</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT) The initiating {Dcs.DCSGroup#Group}.
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).IniDCSGroupName" >
<strong>EVENTDATA.IniDCSGroupName</strong>
</a>
</dt>
<dd>
<p> (UNIT) The initiating Group name.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a></em>
<a id="#(EVENTDATA).IniDCSUnit" >
<strong>EVENTDATA.IniDCSUnit</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT/STATIC) The initiating &lt;a href="Dcs.DCSUnit.html##(Unit)"&gt;Dcs.DCSUnit#Unit&lt;/a&gt; or &lt;a href="Dcs.DCSStaticObject.html##(StaticObject)"&gt;Dcs.DCSStaticObject#StaticObject&lt;/a&gt;.
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).IniDCSUnitName" >
<strong>EVENTDATA.IniDCSUnitName</strong>
</a>
</dt>
<dd>
<p> (UNIT/STATIC) The initiating Unit name.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a></em>
<a id="#(EVENTDATA).IniGroup" >
<strong>EVENTDATA.IniGroup</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT) The initiating MOOSE wrapper &lt;a href="Wrapper.Group.html##(GROUP)"&gt;Wrapper.Group#GROUP&lt;/a&gt; of the initiator Group object.
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).IniGroupName" >
<strong>EVENTDATA.IniGroupName</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT) The initiating GROUP name (same as IniDCSGroupName).
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSObject.html##(Object.Category)">Dcs.DCSObject#Object.Category</a></em>
<a id="#(EVENTDATA).IniObjectCategory" >
<strong>EVENTDATA.IniObjectCategory</strong>
</a>
</dt>
<dd>
<p>(UNIT/STATIC/SCENERY) The initiator object category ( Object.Category.UNIT or Object.Category.STATIC ).</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).IniPlayerName" >
<strong>EVENTDATA.IniPlayerName</strong>
</a>
</dt>
<dd>
<pre><code>(UNIT) The name of the initiating player in case the Unit is a client or player slot.
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).IniTypeName" >
<strong>EVENTDATA.IniTypeName</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT) The type name of the initiator.
</code></pre>
</dd>
@@ -1404,7 +1634,8 @@ The self instance of the class for which the event is.</p>
</dt>
<dd>
<pre><code> (UNIT/STATIC) The initiating MOOSE wrapper &lt;a href="Wrapper.Unit.html##(UNIT)"&gt;Wrapper.Unit#UNIT&lt;/a&gt; of the initiator Unit object.
</code></pre>
</dd>
</dl>
@@ -1418,58 +1649,171 @@ The self instance of the class for which the event is.</p>
</dt>
<dd>
<pre><code> (UNIT/STATIC) The initiating UNIT name (same as IniDCSUnitName).
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSUnit.html##(Unit.Category)">Dcs.DCSUnit#Unit.Category</a></em>
<a id="#(EVENTDATA).TgtCategory" >
<strong>EVENTDATA.TgtCategory</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT) The category of the target.
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCScoalition.html##(coalition.side)">Dcs.DCScoalition#coalition.side</a></em>
<a id="#(EVENTDATA).TgtCoalition" >
<strong>EVENTDATA.TgtCoalition</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT) The coalition of the target.
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSGroup.html##(Group)">Dcs.DCSGroup#Group</a></em>
<a id="#(EVENTDATA).TgtDCSGroup" >
<strong>EVENTDATA.TgtDCSGroup</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT) The target {Dcs.DCSGroup#Group}.
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).TgtDCSGroupName" >
<strong>EVENTDATA.TgtDCSGroupName</strong>
</a>
</dt>
<dd>
<p> (UNIT) The target Group name.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a></em>
<a id="#(EVENTDATA).TgtDCSUnit" >
<strong>EVENTDATA.TgtDCSUnit</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT/STATIC) The target &lt;a href="Dcs.DCSUnit.html##(Unit)"&gt;Dcs.DCSUnit#Unit&lt;/a&gt; or &lt;a href="Dcs.DCSStaticObject.html##(StaticObject)"&gt;Dcs.DCSStaticObject#StaticObject&lt;/a&gt;.
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).TgtDCSUnitName" >
<strong>EVENTDATA.TgtDCSUnitName</strong>
</a>
</dt>
<dd>
<p> (UNIT/STATIC) The target Unit name.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a></em>
<a id="#(EVENTDATA).TgtGroup" >
<strong>EVENTDATA.TgtGroup</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT) The target MOOSE wrapper &lt;a href="Wrapper.Group.html##(GROUP)"&gt;Wrapper.Group#GROUP&lt;/a&gt; of the target Group object.
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).TgtGroupName" >
<strong>EVENTDATA.TgtGroupName</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT) The target GROUP name (same as TgtDCSGroupName).
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSObject.html##(Object.Category)">Dcs.DCSObject#Object.Category</a></em>
<a id="#(EVENTDATA).TgtObjectCategory" >
<strong>EVENTDATA.TgtObjectCategory</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT/STATIC) The target object category ( Object.Category.UNIT or Object.Category.STATIC ).
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).TgtPlayerName" >
<strong>EVENTDATA.TgtPlayerName</strong>
</a>
</dt>
<dd>
<pre><code>(UNIT) The name of the target player in case the Unit is a client or player slot.
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).TgtTypeName" >
<strong>EVENTDATA.TgtTypeName</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT) The type name of the target.
</code></pre>
</dd>
@@ -1484,7 +1828,8 @@ The self instance of the class for which the event is.</p>
</dt>
<dd>
<pre><code> (UNIT/STATIC) The target MOOSE wrapper &lt;a href="Wrapper.Unit.html##(UNIT)"&gt;Wrapper.Unit#UNIT&lt;/a&gt; of the target Unit object.
</code></pre>
</dd>
</dl>
@@ -1498,7 +1843,8 @@ The self instance of the class for which the event is.</p>
</dt>
<dd>
<pre><code> (UNIT/STATIC) The target UNIT name (same as TgtDCSUnitName).
</code></pre>
</dd>
</dl>
@@ -1544,12 +1890,14 @@ The self instance of the class for which the event is.</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(EVENTDATA).id" >
<strong>EVENTDATA.id</strong>
</a>
</dt>
<dd>
<p>The identifier of the event.</p>
</dd>
@@ -1557,26 +1905,30 @@ The self instance of the class for which the event is.</p>
<dl class="function">
<dt>
<em><a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a></em>
<a id="#(EVENTDATA).initiator" >
<strong>EVENTDATA.initiator</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT/STATIC/SCENERY) The initiating &lt;a href="Dcs.DCSUnit.html##(Unit)"&gt;Dcs.DCSUnit#Unit&lt;/a&gt; or &lt;a href="Dcs.DCSStaticObject.html##(StaticObject)"&gt;Dcs.DCSStaticObject#StaticObject&lt;/a&gt;.
</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a></em>
<a id="#(EVENTDATA).target" >
<strong>EVENTDATA.target</strong>
</a>
</dt>
<dd>
<pre><code> (UNIT/STATIC) The target &lt;a href="Dcs.DCSUnit.html##(Unit)"&gt;Dcs.DCSUnit#Unit&lt;/a&gt; or &lt;a href="Dcs.DCSStaticObject.html##(StaticObject)"&gt;Dcs.DCSStaticObject#StaticObject&lt;/a&gt;.
</code></pre>
</dd>
</dl>
@@ -1589,7 +1941,7 @@ The self instance of the class for which the event is.</p>
</dt>
<dd>
<p>The weapon used during the event.</p>
</dd>
</dl>