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Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
# Conflicts: # Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua # Moose Mission Setup/Moose.lua # Moose Test Missions/SPA - Spawning/SPA-010 - Spawn Demo/SPA-010 - Spawn Demo.miz # Moose Test Missions/SPA - Spawning/SPA-011 - Ground Ops - Simple Spawning/SPA-011 - Ground Ops - Simple Spawning.miz # Moose Test Missions/SPA - Spawning/SPA-012 - Ground Ops - Multiple Spawns/SPA-012 - Ground Ops - Multiple Spawns.miz # Moose Test Missions/SPA - Spawning/SPA-013 - Ground Ops - Scheduled Spawns/SPA-013 - Ground Ops - Scheduled Spawns.miz # Moose Test Missions/SPA - Spawning/SPA-014 - Ground Ops - Scheduled Spawns Limited/SPA-014 - Ground Ops - Scheduled Spawns Limited.miz # Moose Test Missions/SPA - Spawning/SPA-015 - Ground Ops - Randomize Route/SPA-015 - Ground Ops - Randomize Route.miz # Moose Test Missions/SPA - Spawning/SPA-016 - Ground Ops - Randomize Zones/SPA-016 - Ground Ops - Randomize Zones.miz # Moose Test Missions/SPA - Spawning/SPA-017 - Ground Ops - Set AI inactive while spawning/SPA-017 - Ground Ops - Set AI inactive while spawning.miz # Moose Test Missions/SPA - Spawning/SPA-018 - Ground Ops - Randomize Templates/SPA-018 - Ground Ops - Randomize Templates.miz # Moose Test Missions/SPA - Spawning/SPA-100 - CleanUp Inactive Units/SPA-100 - CleanUp Inactive Units.miz # Moose Test Missions/SPA - Spawning/SPA-110 - Limit Spawning/SPA-110 - Limit Spawning.miz # Moose Test Missions/SPA - Spawning/SPA-121 - Air Ops - Scheduled Spawns with Repeat on Landing with Limit/SPA-121 - Air Ops - Scheduled Spawns with Repeat on Landing with Limit.miz # Moose Test Missions/SPA - Spawning/SPA-130 - Uncontrolled Spawning/SPA-130 - Uncontrolled Spawning.miz # Moose Test Missions/SPA - Spawning/SPA-200 - Randomize Unit Types/SPA-200 - Randomize Unit Types.miz # Moose Test Missions/SPA - Spawning/SPA-220 - Randomize Zones/SPA-220 - Randomize Zones.miz # Moose Test Missions/SPA - Spawning/SPA-310 - Spawn at Static position/SPA-310 - Spawn at Static position.miz # Moose Test Missions/SPA - Spawning/SPA-320 - Spawn at Unit position/SPA-320 - Spawn at Unit position.miz # Moose Test Missions/SPA - Spawning/SPA-330 - Spawn at Vec2 position/SPA-330 - Spawn at Vec2 position.miz # Moose Test Missions/SPA - Spawning/SPA-340 - Spawn at Vec3 position/SPA-340 - Spawn at Vec3 position.miz # Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal Zone.miz # docs/Documentation/Zone.html
This commit is contained in:
@@ -50,6 +50,7 @@
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
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<li><a href="Process_Pickup.html">Process_Pickup</a></li>
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<li><a href="Route.html">Route</a></li>
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<li><a href="Scenery.html">Scenery</a></li>
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<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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@@ -133,6 +134,12 @@ To send messages, you need to use the To functions.</p>
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<td class="name" nowrap="nowrap"><a href="##(MESSAGE).ToAll">MESSAGE:ToAll()</a></td>
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<td class="summary">
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<p>Sends a MESSAGE to all players. </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MESSAGE).ToAllIf">MESSAGE:ToAllIf(Condition)</a></td>
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<td class="summary">
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<p>Sends a MESSAGE to all players if the given Condition is true.</p>
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</td>
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</tr>
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<tr>
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@@ -151,6 +158,12 @@ To send messages, you need to use the To functions.</p>
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<td class="name" nowrap="nowrap"><a href="##(MESSAGE).ToCoalition">MESSAGE:ToCoalition(CoalitionSide)</a></td>
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<td class="summary">
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<p>Sends a MESSAGE to a Coalition. </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MESSAGE).ToCoalitionIf">MESSAGE:ToCoalitionIf(CoalitionSide, Condition)</a></td>
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<td class="summary">
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<p>Sends a MESSAGE to a Coalition if the given Condition is true. </p>
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</td>
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</tr>
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<tr>
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@@ -309,6 +322,32 @@ or
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MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25, "Win" )
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MessageAll:ToAll()</code></pre>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(MESSAGE).ToAllIf" >
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<strong>MESSAGE:ToAllIf(Condition)</strong>
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</a>
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</dt>
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<dd>
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<p>Sends a MESSAGE to all players if the given Condition is true.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> Condition </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(MESSAGE)">#MESSAGE</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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@@ -418,6 +457,38 @@ or
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MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
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MessageRED:ToCoalition( coalition.side.RED )</code></pre>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(MESSAGE).ToCoalitionIf" >
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<strong>MESSAGE:ToCoalitionIf(CoalitionSide, Condition)</strong>
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</a>
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</dt>
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<dd>
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<p>Sends a MESSAGE to a Coalition if the given Condition is true. </p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em> CoalitionSide </em></code>:
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needs to be filled out by the defined structure of the standard scripting engine <a href="coalition.side.html">coalition.side</a>. </p>
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</li>
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<li>
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<p><code><em> Condition </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(MESSAGE)">#MESSAGE</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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