Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl

# Conflicts:
#	Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
#	Moose Mission Setup/Moose.lua
#	Moose Test Missions/SPA - Spawning/SPA-010 - Spawn Demo/SPA-010 -
Spawn Demo.miz
#	Moose Test Missions/SPA - Spawning/SPA-011 - Ground Ops - Simple
Spawning/SPA-011 - Ground Ops - Simple Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-012 - Ground Ops - Multiple
Spawns/SPA-012 - Ground Ops - Multiple Spawns.miz
#	Moose Test Missions/SPA - Spawning/SPA-013 - Ground Ops - Scheduled
Spawns/SPA-013 - Ground Ops - Scheduled Spawns.miz
#	Moose Test Missions/SPA - Spawning/SPA-014 - Ground Ops - Scheduled
Spawns Limited/SPA-014 - Ground Ops - Scheduled Spawns Limited.miz
#	Moose Test Missions/SPA - Spawning/SPA-015 - Ground Ops - Randomize
Route/SPA-015 - Ground Ops - Randomize Route.miz
#	Moose Test Missions/SPA - Spawning/SPA-016 - Ground Ops - Randomize
Zones/SPA-016 - Ground Ops - Randomize Zones.miz
#	Moose Test Missions/SPA - Spawning/SPA-017 - Ground Ops - Set AI
inactive while spawning/SPA-017 - Ground Ops - Set AI inactive while
spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-018 - Ground Ops - Randomize
Templates/SPA-018 - Ground Ops - Randomize Templates.miz
#	Moose Test Missions/SPA - Spawning/SPA-100 - CleanUp Inactive
Units/SPA-100 - CleanUp Inactive Units.miz
#	Moose Test Missions/SPA - Spawning/SPA-110 - Limit Spawning/SPA-110 -
Limit Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit.miz
#	Moose Test Missions/SPA - Spawning/SPA-130 - Uncontrolled
Spawning/SPA-130 - Uncontrolled Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-200 - Randomize Unit
Types/SPA-200 - Randomize Unit Types.miz
#	Moose Test Missions/SPA - Spawning/SPA-220 - Randomize Zones/SPA-220 -
Randomize Zones.miz
#	Moose Test Missions/SPA - Spawning/SPA-310 - Spawn at Static
position/SPA-310 - Spawn at Static position.miz
#	Moose Test Missions/SPA - Spawning/SPA-320 - Spawn at Unit
position/SPA-320 - Spawn at Unit position.miz
#	Moose Test Missions/SPA - Spawning/SPA-330 - Spawn at Vec2
position/SPA-330 - Spawn at Vec2 position.miz
#	Moose Test Missions/SPA - Spawning/SPA-340 - Spawn at Vec3
position/SPA-340 - Spawn at Vec3 position.miz
#	Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal
Zone.miz
#	docs/Documentation/Zone.html
This commit is contained in:
FlightControl
2017-03-03 09:51:17 +01:00
102 changed files with 4247 additions and 659 deletions

View File

@@ -50,6 +50,7 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Route.html">Route</a></li>
<li><a href="Scenery.html">Scenery</a></li>
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
@@ -74,7 +75,7 @@
<tr>
<td class="name" nowrap="nowrap"><a href="AI_Balancer.html">AI_Balancer</a></td>
<td class="summary">
<p>Single-Player:<strong>No</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>All</strong> -- <strong>AI Balancing will replace in multi player missions
<p>Single-Player:<strong>No</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>All</strong> -- <strong>AI Balancing will replace in multi player missions
non-occupied human slots with AI groups, in order to provide an engaging simulation environment,
even when there are hardly any players in the mission.</strong></p>
@@ -91,7 +92,7 @@ CLIENTS in a SET_CLIENT collection, which are not occupied by human players.</p>
<tr>
<td class="name" nowrap="nowrap"><a href="AI_Cap.html">AI_Cap</a></td>
<td class="summary">
<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> -- <strong>Execute Combat Air Patrol (CAP).</strong></p>
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> -- <strong>Execute Combat Air Patrol (CAP).</strong></p>
<p><img src="..\Presentations\AI_CAP\Dia1.JPG" alt="Banner Image"/></p>
@@ -106,7 +107,7 @@ and automatically engage any airborne enemies that are within a certain range or
<tr>
<td class="name" nowrap="nowrap"><a href="AI_Cas.html">AI_Cas</a></td>
<td class="summary">
<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> --
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> --
<strong>Provide Close Air Support to friendly ground troops.</strong></p>
<p><img src="..\Presentations\AI_CAS\Dia1.JPG" alt="Banner Image"/></p>
@@ -121,7 +122,7 @@ and automatically engage any airborne enemies that are within a certain range or
<tr>
<td class="name" nowrap="nowrap"><a href="AI_Patrol.html">AI_Patrol</a></td>
<td class="summary">
<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> --
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> --
<strong>Air Patrolling or Staging.</strong></p>
<p><img src="..\Presentations\AI_PATROL\Dia1.JPG" alt="Banner Image"/></p>
@@ -166,7 +167,7 @@ and automatically engage any airborne enemies that are within a certain range or
<tr>
<td class="name" nowrap="nowrap"><a href="Cargo.html">Cargo</a></td>
<td class="summary">
<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Ground</strong> -- <br/>
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Ground</strong> -- <br/>
<strong>Management of logical cargo objects, that can be transported from and to transportation carriers.</strong></p>
<p><img src="..\Presentations\AI_CARGO\CARGO.JPG" alt="Banner Image"/></p>
@@ -317,6 +318,12 @@ following a given priority.</p>
<td class="name" nowrap="nowrap"><a href="Route.html">Route</a></td>
<td class="summary">
<p>(SP) (MP) (FSM) Route AI or players through waypoints or to zones.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="Scenery.html">Scenery</a></td>
<td class="summary">
<p>This module contains the SCENERY class.</p>
</td>
</tr>
<tr>
@@ -334,7 +341,17 @@ following a given priority.</p>
<tr>
<td class="name" nowrap="nowrap"><a href="Scoring.html">Scoring</a></td>
<td class="summary">
<p>Scoring system for MOOSE.</p>
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / Core:<strong>Yes</strong> -- <strong>Administer the scoring of player achievements,
and create a CSV file logging the scoring events for use at team or squadron websites.</strong></p>
<p><img src="..\Presentations\SCORING\Dia1.JPG" alt="Banner Image"/></p>
<hr/>
<h1>1) <a href="Scoring.html##(SCORING)">Scoring#SCORING</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>The <a href="##(SCORING)">#SCORING</a> class administers the scoring of player achievements,
and creates a CSV file logging the scoring events and results for use at team or squadron websites.</p>
</td>
</tr>
<tr>
@@ -358,7 +375,7 @@ following a given priority.</p>
<tr>
<td class="name" nowrap="nowrap"><a href="Spawn.html">Spawn</a></td>
<td class="summary">
<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>All</strong> -- <br/>
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>All</strong> -- <br/>
<strong>Spawn groups of units dynamically in your missions.</strong></p>
<p><img src="..\Presentations\SPAWN\SPAWN.JPG" alt="Banner Image"/></p>