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Removed Group usage from _AddPlayerFromUnit
Due to bug 1.5 in DCS world
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@ -305,50 +305,43 @@ trace.f( self.ClassName, UnitData )
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if UnitData:isExist() then
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local UnitName = UnitData:getName()
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local GroupData = UnitData:getGroup()
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local PlayerName = UnitData:getPlayerName()
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if GroupData and GroupData:isExist() then
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local GroupName = GroupData:getName()
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local PlayerName = UnitData:getPlayerName()
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trace.i(self.ClassName, "Player : " .. PlayerName .. " Unit : " .. UnitName )
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trace.i(self.ClassName, "Player : " .. PlayerName .. " Unit : " .. UnitName .. " Group : " .. GroupName )
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if self.Players[PlayerName] == nil then -- I believe this is the place where a Player gets a life in a mission when he enters a unit ...
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self.Players[PlayerName] = {}
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self.Players[PlayerName].Hit = {}
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self.Players[PlayerName].Kill = {}
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self.Players[PlayerName].Mission = {}
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-- for CategoryID, CategoryName in pairs( DATABASECategory ) do
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-- self.Players[PlayerName].Hit[CategoryID] = {}
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-- self.Players[PlayerName].Kill[CategoryID] = {}
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-- end
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self.Players[PlayerName].HitPlayers = {}
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self.Players[PlayerName].HitUnits = {}
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self.Players[PlayerName].Penalty = 0
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self.Players[PlayerName].PenaltyCoalition = 0
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end
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if not self.Players[PlayerName].UnitCoalition then
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self.Players[PlayerName].UnitCoalition = Unit.getGroup(UnitData):getCoalition()
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else
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if self.Players[PlayerName].UnitCoalition ~= Unit.getGroup(UnitData):getCoalition() then
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self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + 50
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self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
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MESSAGE:New( "Player '" .. PlayerName .. "' changed coalition from " .. DATABASECoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. DATABASECoalition[Unit.getGroup(UnitData):getCoalition()] ..
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"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). 50 Penalty points added.",
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"Game Status: Penalty", 20, "/PENALTYCOALITION" .. PlayerName ):ToAll()
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self:ScoreAdd( PlayerName, "COALITION_PENALTY", 1, -50, self.Players[PlayerName].UnitName, DATABASECoalition[self.Players[PlayerName].UnitCoalition], DATABASECategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
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UnitName, DATABASECategory[Unit.getGroup(UnitData):getCoalition()], DATABASECategory[Unit.getGroup(UnitData):getCategory()], UnitData:getTypeName() )
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end
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end
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self.Players[PlayerName].UnitName = UnitName
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self.Players[PlayerName].GroupName = GroupName
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self.Players[PlayerName].UnitCoalition = Unit.getGroup(UnitData):getCoalition()
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self.Players[PlayerName].UnitCategory = Unit.getGroup(UnitData):getCategory()
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self.Players[PlayerName].UnitType = UnitData:getTypeName()
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if self.Players[PlayerName] == nil then -- I believe this is the place where a Player gets a life in a mission when he enters a unit ...
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self.Players[PlayerName] = {}
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self.Players[PlayerName].Hit = {}
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self.Players[PlayerName].Kill = {}
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self.Players[PlayerName].Mission = {}
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-- for CategoryID, CategoryName in pairs( DATABASECategory ) do
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-- self.Players[PlayerName].Hit[CategoryID] = {}
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-- self.Players[PlayerName].Kill[CategoryID] = {}
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-- end
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self.Players[PlayerName].HitPlayers = {}
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self.Players[PlayerName].HitUnits = {}
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self.Players[PlayerName].Penalty = 0
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self.Players[PlayerName].PenaltyCoalition = 0
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end
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if not self.Players[PlayerName].UnitCoalition then
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self.Players[PlayerName].UnitCoalition = Unit:getCoalition()
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else
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if self.Players[PlayerName].UnitCoalition ~= Unit.getGroup(UnitData):getCoalition() then
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self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + 50
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self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
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MESSAGE:New( "Player '" .. PlayerName .. "' changed coalition from " .. DATABASECoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. DATABASECoalition[Unit.getGroup(UnitData):getCoalition()] ..
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"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). 50 Penalty points added.",
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"Game Status: Penalty", 20, "/PENALTYCOALITION" .. PlayerName ):ToAll()
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self:ScoreAdd( PlayerName, "COALITION_PENALTY", 1, -50, self.Players[PlayerName].UnitName, DATABASECoalition[self.Players[PlayerName].UnitCoalition], DATABASECategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
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UnitName, DATABASECategory[Unit.getGroup(UnitData):getCoalition()], DATABASECategory[Unit.getGroup(UnitData):getCategory()], UnitData:getTypeName() )
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end
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end
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self.Players[PlayerName].UnitName = UnitName
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self.Players[PlayerName].UnitCoalition = Unit:getCoalition()
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self.Players[PlayerName].UnitCategory = Unit:getCategory()
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self.Players[PlayerName].UnitType = UnitData:getTypeName()
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end
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end
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@ -427,8 +420,8 @@ trace.f( self.ClassName, { event } )
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InitGroupName = Unit.getGroup(event.initiator):getName()
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InitPlayerName = event.initiator:getPlayerName()
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InitCoalition = Unit.getGroup(event.initiator):getCoalition()
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InitCategory = Unit.getGroup(event.initiator):getCategory()
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InitCoalition = Unit:getCoalition()
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InitCategory = Unit:getCategory()
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InitType = event.initiator:getTypeName()
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InitUnitCoalition = DATABASECoalition[InitCoalition]
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@ -78,6 +78,7 @@ trace.f( self.ClassName, { self.GroupName, Point, Radius } )
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return self
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end
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function GROUP:_GetController()
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return self._Group:getController()
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