Merge branch 'develop' into FF/Ops

This commit is contained in:
Frank
2023-02-12 11:52:13 +01:00
12 changed files with 1133 additions and 76 deletions

View File

@@ -10180,6 +10180,28 @@ function AIRBOSS:_GetSternCoord()
return self.sterncoord
end
--- Get wire from draw argument.
-- @param #AIRBOSS self
-- @param Core.Point#COORDINATE Lcoord Landing position.
-- @return #number Trapped wire (1-4) or 99 if no wire was trapped.
function AIRBOSS:_GetWireFromDrawArg()
local wireArgs={}
wireArgs[1]=141
wireArgs[2]=142
wireArgs[3]=143
wireArgs[4]=144
for wire,drawArg in pairs(wireArgs) do
local value=self.carrier:GetDrawArgumentValue(drawArg)
if math.abs(value)>0.001 then
return wire
end
end
return 99
end
--- Get wire from landing position.
-- @param #AIRBOSS self
-- @param Core.Point#COORDINATE Lcoord Landing position.

View File

@@ -96,7 +96,7 @@ PLAYERTASK = {
--- PLAYERTASK class version.
-- @field #string version
PLAYERTASK.version="0.1.12"
PLAYERTASK.version="0.1.14"
--- Generic task condition.
-- @type PLAYERTASK.Condition
@@ -3526,6 +3526,23 @@ function PLAYERTASKCONTROLLER:AddAgent(Recce)
return self
end
--- [User] Add agent SET_GROUP to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
-- @param #PLAYERTASKCONTROLLER self
-- @param Core.Set#SET_GROUP RecceSet SET_GROUP of agents.
-- @return #PLAYERTASKCONTROLLER self
function PLAYERTASKCONTROLLER:AddAgentSet(RecceSet)
self:T(self.lid.."AddAgentSet")
if self.Intel then
local Set = RecceSet:GetAliveSet()
for _,_Recce in pairs(Set) do
self.Intel:AddAgent(_Recce)
end
else
self:E(self.lid.."*****NO detection has been set up (yet)!")
end
return self
end
--- [User] Set up detection of STATIC objects. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
-- @param #PLAYERTASKCONTROLLER self
-- @param #boolean OnOff Set to `true`for on and `false`for off.