Merge branch 'master' into develop

This commit is contained in:
Frank
2021-05-11 11:59:48 +02:00
12 changed files with 1707 additions and 630 deletions

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@@ -298,24 +298,81 @@ do -- Zones
-- @return #DATABASE self
function DATABASE:_RegisterZones()
for ZoneID, ZoneData in pairs( env.mission.triggers.zones ) do
for ZoneID, ZoneData in pairs(env.mission.triggers.zones) do
local ZoneName = ZoneData.name
-- Color
local color=ZoneData.color or {1, 0, 0, 0.15}
-- Create new Zone
local Zone=nil --Core.Zone#ZONE_BASE
if ZoneData.type==0 then
---
-- Circular zone
---
self:I(string.format("Register ZONE: %s (Circular)", ZoneName))
Zone=ZONE:New(ZoneName)
else
self:I( { "Register ZONE:", Name = ZoneName } )
local Zone = ZONE:New( ZoneName )
self.ZONENAMES[ZoneName] = ZoneName
self:AddZone( ZoneName, Zone )
---
-- Quad-point zone
---
self:I(string.format("Register ZONE: %s (Polygon, Quad)", ZoneName))
Zone=ZONE_POLYGON_BASE:New(ZoneName, ZoneData.verticies)
for i,vec2 in pairs(ZoneData.verticies) do
local coord=COORDINATE:NewFromVec2(vec2)
coord:MarkToAll(string.format("%s Point %d", ZoneName, i))
end
end
if Zone then
-- Debug output.
--self:I({"Register ZONE: %s (", Name = ZoneName})
Zone.Color=color
-- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName
-- Add zone.
self:AddZone(ZoneName, Zone)
end
end
-- Polygon zones defined by late activated groups.
for ZoneGroupName, ZoneGroup in pairs( self.GROUPS ) do
if ZoneGroupName:match("#ZONE_POLYGON") then
local ZoneName1 = ZoneGroupName:match("(.*)#ZONE_POLYGON")
local ZoneName2 = ZoneGroupName:match(".*#ZONE_POLYGON(.*)")
local ZoneName = ZoneName1 .. ( ZoneName2 or "" )
self:I( { "Register ZONE_POLYGON:", Name = ZoneName } )
-- Debug output
self:I(string.format("Register ZONE: %s (Polygon)", ZoneName))
-- Create a new polygon zone.
local Zone_Polygon = ZONE_POLYGON:New( ZoneName, ZoneGroup )
-- Set color.
Zone_Polygon:SetColor({1, 0, 0}, 0.15)
-- Store name in DB.
self.ZONENAMES[ZoneName] = ZoneName
-- Add zone to DB.
self:AddZone( ZoneName, Zone_Polygon )
end
end

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@@ -540,7 +540,7 @@ do -- FSM
--- Returns a table with the scores defined.
-- @param #FSM self
-- @param #table Scores.
-- @return #table Scores.
function FSM:GetScores()
return self._Scores or {}
end

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@@ -164,6 +164,7 @@ do -- COORDINATE
--
-- * @{#COORDINATE.WaypointAir}(): Build an air route point.
-- * @{#COORDINATE.WaypointGround}(): Build a ground route point.
-- * @{#COORDINATE.WaypointNaval}(): Build a naval route point.
--
-- Route points can be used in the Route methods of the @{Wrapper.Group#GROUP} class.
--
@@ -183,10 +184,18 @@ do -- COORDINATE
--
-- ## 9) Coordinate text generation
--
--
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
-- * @{#COORDINATE.ToStringLL}(): Generates a Latutude & Longutude text.
--
-- ## 10) Drawings on F10 map
--
-- * @{#COORDINATE.CircleToAll}(): Draw a circle on the F10 map.
-- * @{#COORDINATE.LineToAll}(): Draw a line on the F10 map.
-- * @{#COORDINATE.RectToAll}(): Draw a rectangle on the F10 map.
-- * @{#COORDINATE.QuadToAll}(): Draw a shape with four points on the F10 map.
-- * @{#COORDINATE.TextToAll}(): Write some text on the F10 map.
-- * @{#COORDINATE.ArrowToAll}(): Draw an arrow on the F10 map.
--
-- @field #COORDINATE
COORDINATE = {
ClassName = "COORDINATE",
@@ -675,9 +684,9 @@ do -- COORDINATE
--- Return a random Coordinate within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.
-- @param #COORDINATE self
-- @param DCS#Distance OuterRadius
-- @param DCS#Distance InnerRadius
-- @return #COORDINATE
-- @param DCS#Distance OuterRadius Outer radius in meters.
-- @param DCS#Distance InnerRadius Inner radius in meters.
-- @return #COORDINATE self
function COORDINATE:GetRandomCoordinateInRadius( OuterRadius, InnerRadius )
self:F2( { OuterRadius, InnerRadius } )
@@ -2039,13 +2048,13 @@ do -- COORDINATE
-- @param #COORDINATE self
-- @param #COORDINATE Endpoint COORDIANTE to where the line is drawn.
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
-- @param #number Alpha Transparency [0,1]. Default 1.
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
-- @param #string Text (Optional) Text displayed when mark is added. Default none.
-- @return #number The resulting Mark ID which is a number.
function COORDINATE:LineToAll(Endpoint, Coalition, LineType, Color, Alpha, ReadOnly, Text)
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
function COORDINATE:LineToAll(Endpoint, Coalition, Color, Alpha, LineType, ReadOnly, Text)
local MarkID = UTILS.GetMarkID()
if ReadOnly==nil then
ReadOnly=false
@@ -2062,18 +2071,17 @@ do -- COORDINATE
--- Circle to all.
-- Creates a circle on the map with a given radius, color, fill color, and outline.
-- @param #COORDINATE self
-- @param #COORDINATE Center COORDIANTE of the center of the circle.
-- @param #numberr Radius Radius in meters. Default 1000 m.
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
-- @param #number Alpha Transparency [0,1]. Default 1.
-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
-- @param #number FillAlpha Transparency [0,1]. Default 0.5.
-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as `Color` value.
-- @param #number FillAlpha Transparency [0,1]. Default 0.15.
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
-- @param #string Text (Optional) Text displayed when mark is added. Default none.
-- @return #number The resulting Mark ID which is a number.
function COORDINATE:CircleToAll(Radius, Coalition, LineType, Color, Alpha, FillColor, FillAlpha, ReadOnly, Text)
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
function COORDINATE:CircleToAll(Radius, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, Text)
local MarkID = UTILS.GetMarkID()
if ReadOnly==nil then
ReadOnly=false
@@ -2084,14 +2092,188 @@ do -- COORDINATE
Color=Color or {1,0,0}
Color[4]=Alpha or 1.0
LineType=LineType or 1
FillColor=FillColor or {1,0,0}
FillColor[4]=FillAlpha or 0.5
FillColor=FillColor or Color
FillColor[4]=FillAlpha or 0.15
trigger.action.circleToAll(Coalition, MarkID, vec3, Radius, Color, FillColor, LineType, ReadOnly, Text or "")
return MarkID
end
end -- Markings
--- Rectangle to all. Creates a rectangle on the map from the COORDINATE in one corner to the end COORDINATE in the opposite corner.
-- Creates a line on the F10 map from one point to another.
-- @param #COORDINATE self
-- @param #COORDINATE Endpoint COORDIANTE in the opposite corner.
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
-- @param #number Alpha Transparency [0,1]. Default 1.
-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as `Color` value.
-- @param #number FillAlpha Transparency [0,1]. Default 0.15.
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
-- @param #string Text (Optional) Text displayed when mark is added. Default none.
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
function COORDINATE:RectToAll(Endpoint, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, Text)
local MarkID = UTILS.GetMarkID()
if ReadOnly==nil then
ReadOnly=false
end
local vec3=Endpoint:GetVec3()
Coalition=Coalition or -1
Color=Color or {1,0,0}
Color[4]=Alpha or 1.0
LineType=LineType or 1
FillColor=FillColor or Color
FillColor[4]=FillAlpha or 0.15
trigger.action.rectToAll(Coalition, MarkID, self:GetVec3(), vec3, Color, FillColor, LineType, ReadOnly, Text or "")
return MarkID
end
--- Creates a shape defined by 4 points on the F10 map. The first point is the current COORDINATE. The remaining three points need to be specified.
-- @param #COORDINATE self
-- @param #COORDINATE Coord2 Second COORDIANTE of the quad shape.
-- @param #COORDINATE Coord3 Third COORDIANTE of the quad shape.
-- @param #COORDINATE Coord4 Fourth COORDIANTE of the quad shape.
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
-- @param #number Alpha Transparency [0,1]. Default 1.
-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as `Color` value.
-- @param #number FillAlpha Transparency [0,1]. Default 0.15.
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
-- @param #string Text (Optional) Text displayed when mark is added. Default none.
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
function COORDINATE:QuadToAll(Coord2, Coord3, Coord4, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, Text)
local MarkID = UTILS.GetMarkID()
if ReadOnly==nil then
ReadOnly=false
end
local point1=self:GetVec3()
local point2=Coord2:GetVec3()
local point3=Coord3:GetVec3()
local point4=Coord4:GetVec3()
Coalition=Coalition or -1
Color=Color or {1,0,0}
Color[4]=Alpha or 1.0
LineType=LineType or 1
FillColor=FillColor or Color
FillColor[4]=FillAlpha or 0.15
trigger.action.quadToAll(Coalition, MarkID, self:GetVec3(), point2, point3, point4, Color, FillColor, LineType, ReadOnly, Text or "")
return MarkID
end
--- Creates a free form shape on the F10 map. The first point is the current COORDINATE. The remaining points need to be specified.
-- **NOTE**: A free form polygon must have **at least three points** in total and currently only **up to 10 points** in total are supported.
-- @param #COORDINATE self
-- @param #table Coordinates Table of coordinates of the remaining points of the shape.
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
-- @param #number Alpha Transparency [0,1]. Default 1.
-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as `Color` value.
-- @param #number FillAlpha Transparency [0,1]. Default 0.15.
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
-- @param #string Text (Optional) Text displayed when mark is added. Default none.
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
function COORDINATE:MarkupToAllFreeForm(Coordinates, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, Text)
local MarkID = UTILS.GetMarkID()
if ReadOnly==nil then
ReadOnly=false
end
Coalition=Coalition or -1
Color=Color or {1,0,0}
Color[4]=Alpha or 1.0
LineType=LineType or 1
FillColor=FillColor or Color
FillColor[4]=FillAlpha or 0.15
local vecs={}
table.insert(vecs, self:GetVec3())
for _,coord in ipairs(Coordinates) do
table.insert(vecs, coord:GetVec3())
end
if #vecs<3 then
self:E("ERROR: A free form polygon needs at least three points!")
elseif #vecs==3 then
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], Color, FillColor, LineType, ReadOnly, Text or "")
elseif #vecs==4 then
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], Color, FillColor, LineType, ReadOnly, Text or "")
elseif #vecs==5 then
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], Color, FillColor, LineType, ReadOnly, Text or "")
elseif #vecs==6 then
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], Color, FillColor, LineType, ReadOnly, Text or "")
elseif #vecs==7 then
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], Color, FillColor, LineType, ReadOnly, Text or "")
elseif #vecs==8 then
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], vecs[8], Color, FillColor, LineType, ReadOnly, Text or "")
elseif #vecs==9 then
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], vecs[8], vecs[9], Color, FillColor, LineType, ReadOnly, Text or "")
elseif #vecs==10 then
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], vecs[8], vecs[9], vecs[10], Color, FillColor, LineType, ReadOnly, Text or "")
else
self:E("ERROR: Currently a free form polygon can only have 10 points in total!")
-- Unfortunately, unpack(vecs) does not work! So no idea how to generalize this :(
trigger.action.markupToAll(7, Coalition, MarkID, unpack(vecs), Color, FillColor, LineType, ReadOnly, Text or "")
end
return MarkID
end
--- Text to all. Creates a text imposed on the map at the COORDINATE. Text scales with the map.
-- @param #COORDINATE self
-- @param #string Text Text displayed on the F10 map.
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
-- @param #number Alpha Transparency [0,1]. Default 1.
-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as `Color` value.
-- @param #number FillAlpha Transparency [0,1]. Default 0.3.
-- @param #number FontSize Font size. Default 14.
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
function COORDINATE:TextToAll(Text, Coalition, Color, Alpha, FillColor, FillAlpha, FontSize, ReadOnly)
local MarkID = UTILS.GetMarkID()
if ReadOnly==nil then
ReadOnly=false
end
Coalition=Coalition or -1
Color=Color or {1,0,0}
Color[4]=Alpha or 1.0
FillColor=FillColor or Color
FillColor[4]=FillAlpha or 0.3
FontSize=FontSize or 14
trigger.action.textToAll(Coalition, MarkID, self:GetVec3(), Color, FillColor, FontSize, ReadOnly, Text or "Hello World")
return MarkID
end
--- Arrow to all. Creates an arrow from the COORDINATE to the endpoint COORDINATE on the F10 map. There is no control over other dimensions of the arrow.
-- @param #COORDINATE self
-- @param #COORDINATE Endpoint COORDINATE where the tip of the arrow is pointing at.
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
-- @param #number Alpha Transparency [0,1]. Default 1.
-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as `Color` value.
-- @param #number FillAlpha Transparency [0,1]. Default 0.15.
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
-- @param #string Text (Optional) Text displayed when mark is added. Default none.
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
function COORDINATE:ArrowToAll(Endpoint, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, Text)
local MarkID = UTILS.GetMarkID()
if ReadOnly==nil then
ReadOnly=false
end
local vec3=Endpoint:GetVec3()
Coalition=Coalition or -1
Color=Color or {1,0,0}
Color[4]=Alpha or 1.0
LineType=LineType or 1
FillColor=FillColor or Color
FillColor[4]=FillAlpha or 0.15
--trigger.action.textToAll(Coalition, MarkID, self:GetVec3(), Color, FillColor, FontSize, ReadOnly, Text or "Hello World")
trigger.action.arrowToAll(Coalition, MarkID, vec3, self:GetVec3(), Color, FillColor, LineType, ReadOnly, Text or "")
return MarkID
end
--- Returns if a Coordinate has Line of Sight (LOS) with the ToCoordinate.
-- @param #COORDINATE self

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