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#SPAWN
*Link16 fixes * Wrongly created STN's will be replaced with random five digit octals with leading 0 * Voice call sign label will be the callsign's first and last letters, e.g. Enfield = ED. Navy One = NY * Voice call sign number equals callsign minor major, e.g. Enfield 6-1 = ED 61 * Also works for A10CII which has a different entry with a four-digit octal with leading 0 * for fighter aircraft you can use :InitRandomizeCallsign() to give each spawn a random callsign
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@@ -29,7 +29,6 @@ ENUMS = {}
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--- Suppress the error box
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env.setErrorMessageBoxEnabled( false )
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--- Rules of Engagement.
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-- @type ENUMS.ROE
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-- @field #number WeaponFree [AIR] AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.
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@@ -567,6 +566,14 @@ ENUMS.ReportingName =
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}
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}
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--- Enums for Link16 transmit power
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-- @type ENUMS.Link16Power
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ENUMS.Link16Power = {
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none = 0,
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low = 1,
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medium = 2,
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high = 3,
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}
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--- Enums for the STORAGE class for stores - which need to be in ""
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