#CTLD #CSAR Function to add own SET_GROUP for pilots

This commit is contained in:
Applevangelist
2024-09-06 16:40:41 +02:00
parent f00d0dc871
commit 865042a843
2 changed files with 79 additions and 13 deletions

View File

@@ -31,7 +31,7 @@
-- @image OPS_CSAR.jpg
---
-- Last Update Aug 2024
-- Last Update Sep 2024
-------------------------------------------------------------------------
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
@@ -41,6 +41,7 @@
-- @field #string lid Class id string for output to DCS log file.
-- @field #number coalition Coalition side number, e.g. `coalition.side.RED`.
-- @field Core.Set#SET_GROUP allheligroupset Set of CSAR heli groups.
-- @field Core.Set#SET_GROUP UserSetGroup Set of CSAR heli groups as designed by the mission designer (if any set).
-- @extends Core.Fsm#FSM
--- *Combat search and rescue (CSAR) are search and rescue operations that are carried out during war that are within or near combat zones.* (Wikipedia)
@@ -116,8 +117,15 @@
-- mycsar.topmenuname = "CSAR" -- set the menu entry name
-- mycsar.ADFRadioPwr = 1000 -- ADF Beacons sending with 1KW as default
-- mycsar.PilotWeight = 80 -- Loaded pilots weigh 80kgs each
--
-- ## 2.1 Create own SET_GROUP to manage CTLD Pilot groups
--
-- -- Parameter: Set The SET_GROUP object created by the mission designer/user to represent the CSAR pilot groups.
-- -- Needs to be set before starting the CSAR instance.
-- local myset = SET_GROUP:New():FilterPrefixes("Helikopter"):FilterCoalitions("red"):FilterStart()
-- mycsar:SetOwnSetPilotGroups(myset)
--
-- ## 2.1 SRS Features and Other Features
-- ## 2.2 SRS Features and Other Features
--
-- mycsar.useSRS = false -- Set true to use FF\'s SRS integration
-- mycsar.SRSPath = "C:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
@@ -258,6 +266,7 @@ CSAR = {
ADFRadioPwr = 1000,
PilotWeight = 80,
CreateRadioBeacons = true,
UserSetGroup = nil,
}
--- Downed pilots info.
@@ -274,6 +283,7 @@ CSAR = {
-- @field #number timestamp Timestamp for approach process.
-- @field #boolean alive Group is alive or dead/rescued.
-- @field #boolean wetfeet Group is spawned over (deep) water.
-- @field #string BeaconName Name of radio beacon - if any.
--- All slot / Limit settings
-- @type CSAR.AircraftType
@@ -299,7 +309,7 @@ CSAR.AircraftType["CH-47Fbl1"] = 31
--- CSAR class version.
-- @field #string version
CSAR.version="1.0.27"
CSAR.version="1.0.28"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
@@ -458,6 +468,9 @@ function CSAR:New(Coalition, Template, Alias)
-- added 1.0.16
self.PilotWeight = 80
-- Own SET_GROUP if any
self.UserSetGroup = nil
-- WARNING - here\'ll be dragons
-- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua
@@ -636,7 +649,7 @@ end
-- @param #string Playername Name of Player (if applicable)
-- @param #boolean Wetfeet Ejected over water
-- @return #CSAR self.
function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername,Wetfeet)
function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername,Wetfeet,BeaconName)
self:T({"_CreateDownedPilotTrack",Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername})
-- create new entry
@@ -644,7 +657,7 @@ function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Descript
DownedPilot.desc = Description or ""
DownedPilot.frequency = Frequency or 0
DownedPilot.index = self.downedpilotcounter
DownedPilot.name = Groupname or ""
DownedPilot.name = Groupname or Playername or ""
DownedPilot.originalUnit = OriginalUnit or ""
DownedPilot.player = Playername or ""
DownedPilot.side = Side or 0
@@ -653,6 +666,7 @@ function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Descript
DownedPilot.timestamp = 0
DownedPilot.alive = true
DownedPilot.wetfeet = Wetfeet or false
DownedPilot.BeaconName = BeaconName
-- Add Pilot
local PilotTable = self.downedPilots
@@ -821,8 +835,18 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
end
end
local BeaconName
if _playerName then
BeaconName = _unitName..math.random(1,10000)
elseif _unitName then
BeaconName = _playerName..math.random(1,10000)
else
BeaconName = "Ghost-1-1"..math.random(1,10000)
end
if (_freq and _freq ~= 0) then --shagrat only add beacon if _freq is NOT 0
self:_AddBeaconToGroup(_spawnedGroup, _freq)
self:_AddBeaconToGroup(_spawnedGroup, _freq, BeaconName)
end
self:_AddSpecialOptions(_spawnedGroup)
@@ -847,7 +871,7 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
local _GroupName = _spawnedGroup:GetName() or _alias
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet)
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet,BeaconName)
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage, _playerName) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
@@ -2232,11 +2256,13 @@ end
-- @param #CSAR self
-- @param Wrapper.Group#GROUP _group Group #GROUP object.
-- @param #number _freq Frequency to use
-- @param #string _name Beacon Name to use
-- @return #CSAR self
function CSAR:_AddBeaconToGroup(_group, _freq)
function CSAR:_AddBeaconToGroup(_group, _freq, _name)
self:T(self.lid .. " _AddBeaconToGroup")
if self.CreateRadioBeacons == false then return end
local _group = _group
if _group == nil then
--return frequency to pool of available
for _i, _current in ipairs(self.UsedVHFFrequencies) do
@@ -2256,9 +2282,10 @@ function CSAR:_AddBeaconToGroup(_group, _freq)
local name = _radioUnit:GetName()
local Sound = "l10n/DEFAULT/"..self.radioSound
local vec3 = _radioUnit:GetVec3() or _radioUnit:GetPositionVec3() or {x=0,y=0,z=0}
trigger.action.radioTransmission(Sound, vec3, 0, false, Frequency, self.ADFRadioPwr or 1000,name..math.random(1,10000)) -- Beacon in MP only runs for exactly 30secs straight
trigger.action.radioTransmission(Sound, vec3, 0, false, Frequency, self.ADFRadioPwr or 1000,_name) -- Beacon in MP only runs for exactly 30secs straight
end
end
return self
end
@@ -2275,8 +2302,10 @@ function CSAR:_RefreshRadioBeacons()
local pilot = _pilot -- #CSAR.DownedPilot
local group = pilot.group
local frequency = pilot.frequency or 0 -- thanks to @Thrud
local bname = pilot.BeaconName or pilot.name..math.random(1,100000)
trigger.action.stopRadioTransmission(bname)
if group and group:IsAlive() and frequency > 0 then
self:_AddBeaconToGroup(group,frequency)
self:_AddBeaconToGroup(group,frequency,bname)
end
end
end
@@ -2313,6 +2342,16 @@ function CSAR:_ReachedPilotLimit()
end
end
--- User - Function to add onw SET_GROUP Set-up for pilot filtering and assignment.
-- Needs to be set before starting the CSAR instance.
-- @param #CSAR self
-- @param Core.Set#SET_GROUP Set The SET_GROUP object created by the mission designer/user to represent the CSAR pilot groups.
-- @return #CSAR self
function CSAR:SetOwnSetPilotGroups(Set)
self.UserSetGroup = Set
return self
end
------------------------------
--- FSM internal Functions ---
------------------------------
@@ -2334,7 +2373,9 @@ function CSAR:onafterStart(From, Event, To)
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
if self.allowbronco then
if self.UserSetGroup then
self.PilotGroups = self.UserSetGroup
elseif self.allowbronco then
local prefixes = self.csarPrefix or {}
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(prefixes):FilterStart()
elseif self.useprefix then
@@ -2343,7 +2384,9 @@ function CSAR:onafterStart(From, Event, To)
else
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
end
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart() -- currently only GROUP objects, maybe support STATICs also?
if not self.coordinate then
local csarhq = self.mash:GetRandom()
if csarhq then